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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 6175890" data-attributes="member: 57383"><p>Which bit? There's four paragraphs about inward-focused circlesin the <em>magic circle against evil </em>spell description.</p><p></p><p>There does seem to be a a fair bit of overlap between the functionality of a <em>magic circle</em> and the Goatlings "Lesser Binding".</p><p></p><p>Come to think of it, <em>Binding Circle</em> could be a good name for it. We could then call the "Greater Binding" version <em>Binding Cage</em> or <em>Greater Binding Circle</em>.</p><p></p><p>Let's break down the original spell's effects:</p><p></p><p>A <em>Binding Circle</em> is a magical trap that lasts 1 day per CL.</p><ol> <li data-xf-list-type="ol"> It only traps the creature(s) specified when the spell is cast, either generic (e.g. "minotaurs") or a specific identity (how is this specified? Is it by name, e.g. "Redhorn the Minotaur pirate")</li> <li data-xf-list-type="ol">It can hold creatures up to a total HD equal to the CL.</li> <li data-xf-list-type="ol">The trap is activated whenever a target creature tries to <strong>leave</strong> the circle, or when its HD capacity is reached.</li> <li data-xf-list-type="ol">When activated, all eligible targets within the circle are paralyzed for the spell's duration.</li> <li data-xf-list-type="ol">Creatures with HD of at least half the CL are eligible to a saving throw, success of which dispels the spell and frees all its occupants.</li> <li data-xf-list-type="ol">The saving throw has a -4 penalty.</li> <li data-xf-list-type="ol">the circle only activates once, so creatures can enter and leave the circle after it is triggered without it affecting them.</li> <li data-xf-list-type="ol">If a creature paralyzed by the spell is carried out of the circle, the paralysis on them is broken. If all paralyzed targets are removed from the circle, the spell ends.</li> <li data-xf-list-type="ol">It can be affected by <em>dispel magic</em>.</li> <li data-xf-list-type="ol">It can be Empowered to increase its HD capacity.</li> <li data-xf-list-type="ol">A goatling can only sustain a single <em>binding circle</em>. It must be <em>dispelled</em> or its captives removed before the caster may create another.</li> <li data-xf-list-type="ol">It is not subject to <em>summon coven</em>.</li> </ol><p></p><p>So which of the above mechanics do we want to keep?</p><p></p><p>The spell, as written, paralyses its target. Do we want to chance it so it can paralyse Undead and other creatures who are normally immune to paralyzation? I suppose we could leave them to the more powerful "Greater Binding" which includes physical restraints.</p><p></p><p>For that matter, do we want it to be able to affect any creature - that'd include PCs and NPCs, after all!</p><p></p><p>I'm wondering whether we should change it so it only affects Undead and Extraplanar creatures, the same beings who the Goatlings can affect with their <em>Discerp</em> power.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6175890, member: 57383"] Which bit? There's four paragraphs about inward-focused circlesin the [I]magic circle against evil [/I]spell description. There does seem to be a a fair bit of overlap between the functionality of a [I]magic circle[/I] and the Goatlings "Lesser Binding". Come to think of it, [I]Binding Circle[/I] could be a good name for it. We could then call the "Greater Binding" version [I]Binding Cage[/I] or [I]Greater Binding Circle[/I]. Let's break down the original spell's effects: A [I]Binding Circle[/I] is a magical trap that lasts 1 day per CL. [LIST=1] [*] It only traps the creature(s) specified when the spell is cast, either generic (e.g. "minotaurs") or a specific identity (how is this specified? Is it by name, e.g. "Redhorn the Minotaur pirate") [*]It can hold creatures up to a total HD equal to the CL. [*]The trap is activated whenever a target creature tries to [B]leave[/B] the circle, or when its HD capacity is reached. [*]When activated, all eligible targets within the circle are paralyzed for the spell's duration. [*]Creatures with HD of at least half the CL are eligible to a saving throw, success of which dispels the spell and frees all its occupants. [*]The saving throw has a -4 penalty. [*]the circle only activates once, so creatures can enter and leave the circle after it is triggered without it affecting them. [*]If a creature paralyzed by the spell is carried out of the circle, the paralysis on them is broken. If all paralyzed targets are removed from the circle, the spell ends. [*]It can be affected by [I]dispel magic[/I]. [*]It can be Empowered to increase its HD capacity. [*]A goatling can only sustain a single [I]binding circle[/I]. It must be [I]dispelled[/I] or its captives removed before the caster may create another. [*]It is not subject to [I]summon coven[/I]. [/LIST] So which of the above mechanics do we want to keep? The spell, as written, paralyses its target. Do we want to chance it so it can paralyse Undead and other creatures who are normally immune to paralyzation? I suppose we could leave them to the more powerful "Greater Binding" which includes physical restraints. For that matter, do we want it to be able to affect any creature - that'd include PCs and NPCs, after all! I'm wondering whether we should change it so it only affects Undead and Extraplanar creatures, the same beings who the Goatlings can affect with their [I]Discerp[/I] power. [/QUOTE]
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