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General Monster Talk
Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 6204706" data-attributes="member: 57383"><p>I hope we're not going to have the same argument for every one of these "Goat Magic" spells we convert!</p><p></p><p>I'm OK adding Sor/Wiz to the "Goat" like we did Occultation. I'm thinking it ought to be at least a 3rd level Sor/Wiz spell - it's certainly more potent than a <em>hold person</em>.</p><p></p><p></p><p></p><p>I thought we'd agreed to "double up" the Empowerment/Summon Coven text for the sake of easy reference.</p><p></p><p></p><p></p><p>Methinks you've forgotten about the twelfth property:</p><p></p><p></p><p></p><p></p><p>"A bit fussy" indeed, I'll have you know that's the simple version.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>+4 seems a tad high, especially as lower-level creatures will presumably have worse saving throws. I'd have been OK with +2.</p><p></p><p>I'd be more accepting of a higher bonus if the paralysis was broken if the victim takes damage. Currently it's an easy way to render an opponent helpless for a coup-de-grace.</p><p></p><p></p><p></p><p>You could always switch from "Legacy" view to "Reborn". Then you wouldn't even know it's doing it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6204706, member: 57383"] I hope we're not going to have the same argument for every one of these "Goat Magic" spells we convert! I'm OK adding Sor/Wiz to the "Goat" like we did Occultation. I'm thinking it ought to be at least a 3rd level Sor/Wiz spell - it's certainly more potent than a [I]hold person[/I]. I thought we'd agreed to "double up" the Empowerment/Summon Coven text for the sake of easy reference. Methinks you've forgotten about the twelfth property: "A bit fussy" indeed, I'll have you know that's the simple version.:p +4 seems a tad high, especially as lower-level creatures will presumably have worse saving throws. I'd have been OK with +2. I'd be more accepting of a higher bonus if the paralysis was broken if the victim takes damage. Currently it's an easy way to render an opponent helpless for a coup-de-grace. You could always switch from "Legacy" view to "Reborn". Then you wouldn't even know it's doing it. [/QUOTE]
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