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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 6212114" data-attributes="member: 57383"><p>Updating <strong><a href="http://www.enworld.org/forum/showthread.php?299943-Converting-original-D-amp-D-and-Mystara-monsters&p=6197061&viewfull=1#post6197061" target="_blank">Binding Circle Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Yes, I do a lot of staring at a white screen for my work to, so I've turned my monitor's brightness down a fair bit to reduce the "eyeburn" from staring at it all day.</p><p></p><p>It makes the legacy text look rather gray, and I don't much like the green text-blocks at the top or the orange colour of the links.</p><p></p><p>Reborn just looks nicer to me.</p><p></p><p>Still, this "<span style="color: #000000">blacktext</span>" problem has become annoying enough that I've switched to Legacy just so I know when it's occurred.</p><p></p><p></p><p></p><p>I'd be OK with that, although we'll want to be careful that we don't accidentally include level-based variables that make the Empowerment too potent.</p><p></p><p>So how about this:</p><p></p><p><em>Spell Magnitude:</em> The next spell (or spell-like abilities) the goatling cast gains a +1 enhancement bonus to its caster level for every 2 empowerment points it expends (maximum bonus +5 caster levels). For standard spells, this caster level bonus only applies to the spell's range, duration and checks to overcome spell resistance and does not increase any other level-based variable (damage, area of effect, number of targets, et cetera). Goatlings have special spells that have the spell magnitude empowerment bonus apply to all their level-based variables, including every spell in the Goat Magic section (see below). If the goatling does not cast a spell within three rounds, the empowerment points are wasted.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6212114, member: 57383"] Updating [B][URL="http://www.enworld.org/forum/showthread.php?299943-Converting-original-D-amp-D-and-Mystara-monsters&p=6197061&viewfull=1#post6197061"]Binding Circle Working Draft[/URL][/B]. Yes, I do a lot of staring at a white screen for my work to, so I've turned my monitor's brightness down a fair bit to reduce the "eyeburn" from staring at it all day. It makes the legacy text look rather gray, and I don't much like the green text-blocks at the top or the orange colour of the links. Reborn just looks nicer to me. Still, this "[COLOR=#000000]blacktext[/COLOR]" problem has become annoying enough that I've switched to Legacy just so I know when it's occurred. I'd be OK with that, although we'll want to be careful that we don't accidentally include level-based variables that make the Empowerment too potent. So how about this: [I]Spell Magnitude:[/I] The next spell (or spell-like abilities) the goatling cast gains a +1 enhancement bonus to its caster level for every 2 empowerment points it expends (maximum bonus +5 caster levels). For standard spells, this caster level bonus only applies to the spell's range, duration and checks to overcome spell resistance and does not increase any other level-based variable (damage, area of effect, number of targets, et cetera). Goatlings have special spells that have the spell magnitude empowerment bonus apply to all their level-based variables, including every spell in the Goat Magic section (see below). If the goatling does not cast a spell within three rounds, the empowerment points are wasted. [/QUOTE]
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