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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 6243862" data-attributes="member: 57383"><p><strong>Greater Binding Working Draft</strong></p><p></p><p><span style="font-size: 12px"><strong>Binding Cage</strong></span></p><p><em><strong> Conjuration (Summoning)</strong></em></p><p><strong>Level:</strong> Goat 6, Sor/Wiz 7</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Area:</strong> A circle with a radius up to 5 ft. per 2 levels</p><p><strong>Duration:</strong> 1 week/level (plus see below)</p><p><strong>Saving Throw:</strong> Will negates (see below)</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell creates an invisible magical trap that can restrain an undead creature or a creature with the Extraplanar subtype. The caster must trace out a circle and mark it with runes that identify what creature the <em>binding cage</em> will trap, either by type, subtype, species, or truename (e.g. "Undead", "Tanar'ri", "Lantern Archon", or "Rexpluff the Dust Mephit"). The circle and its runes are clearly visible to any creature using <em>see invisibility</em>, <em>arcane sight</em> or <em>true seeing</em>.</p><p></p><p>The <em>binding cage</em> is triggered when a creature that matches the rune identification attempts to exit the circle. A <em>binding cage</em> can trap multiple creatures with the same identification if they are all within the circle when it triggers. When triggered, an invisible spherical cage of force appears that encompasses the circle and all creatures within it. In addition, the triggering creatures must succeed at a Will save or be shackled by magically conjured chains. If the <em>binding cage's</em> caster level is more than twice the Hit Dice of a triggering creature, it increases the save DC by 2.</p><p></p><p>Victims shackled by the chains are fixed to the space they are in, but can still act. The chains are impervious to magic and all types of energy damage, prevent dimensional travel of any kind, and can restrain a victim regardless of its shape, substance, or plane of existence - meaning a victim cannot escape by using teleportation, shapechanging, etherealness or gaseous form abilities.</p><p></p><p>A victim can only escape the chains by sheer brute force. The chains can be shattered with a Strength check (Break DC equals caster level plus 12) or a single attack that inflicts damage that's at least twice the caster level. If the chains are broken they vanish instantly but the victim is still confined within the cage of force, which remains for the duration of the <em>binding cage</em> spell.</p><p></p><p>The spherical cage of force has the same properties as the barred form of a <em>forcecage</em> spell, except its bars are far enough apart to allow the passage of creatures of Tiny size or smaller.</p><p></p><p>A <em>binding cage</em> is immune to <em>dispel magic</em>. A <em>disintegrate</em> spell can destroy all or part of the cage of force, but cannot affect the chains. The spherical cage of force vanishes when the spell's duration expires, but the magical chains remain and continue to restrain their victims for another 1 week per caster level (so the chains have a total duration of 2 weeks per level). The continued existence of the chains allows a spellcaster to place a new <em>binding cage</em> around the shackled victim to replace an <em>binding cage</em> whose duration has expired.</p><p></p><p>A <em>binding cage</em> is only be triggered once. Other creatures of the specified target class that enter and exit the circle after it is triggered will not be shackled.</p><p></p><p>The chains of a <em>binding cage</em> can be made permanent with a <em>permanency</em> spell at a cost of 3,000 XP. The cage of force aspect of the spell still has its normal duration.</p><p></p><p><strong><em>Summon Coven?</em></strong></p><p>?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6243862, member: 57383"] [b]Greater Binding Working Draft[/b] [SIZE=3][B]Binding Cage[/B][/SIZE] [I][B] Conjuration (Summoning)[/B][/I] [B]Level:[/B] Goat 6, Sor/Wiz 7 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 minute [B]Area:[/B] A circle with a radius up to 5 ft. per 2 levels [B]Duration:[/B] 1 week/level (plus see below) [B]Saving Throw:[/B] Will negates (see below) [B]Spell Resistance:[/B] No This spell creates an invisible magical trap that can restrain an undead creature or a creature with the Extraplanar subtype. The caster must trace out a circle and mark it with runes that identify what creature the [I]binding cage[/I] will trap, either by type, subtype, species, or truename (e.g. "Undead", "Tanar'ri", "Lantern Archon", or "Rexpluff the Dust Mephit"). The circle and its runes are clearly visible to any creature using [I]see invisibility[/I], [I]arcane sight[/I] or [I]true seeing[/I]. The [I]binding cage[/I] is triggered when a creature that matches the rune identification attempts to exit the circle. A [I]binding cage[/I] can trap multiple creatures with the same identification if they are all within the circle when it triggers. When triggered, an invisible spherical cage of force appears that encompasses the circle and all creatures within it. In addition, the triggering creatures must succeed at a Will save or be shackled by magically conjured chains. If the [I]binding cage's[/I] caster level is more than twice the Hit Dice of a triggering creature, it increases the save DC by 2. Victims shackled by the chains are fixed to the space they are in, but can still act. The chains are impervious to magic and all types of energy damage, prevent dimensional travel of any kind, and can restrain a victim regardless of its shape, substance, or plane of existence - meaning a victim cannot escape by using teleportation, shapechanging, etherealness or gaseous form abilities. A victim can only escape the chains by sheer brute force. The chains can be shattered with a Strength check (Break DC equals caster level plus 12) or a single attack that inflicts damage that's at least twice the caster level. If the chains are broken they vanish instantly but the victim is still confined within the cage of force, which remains for the duration of the [I]binding cage[/I] spell. The spherical cage of force has the same properties as the barred form of a [I]forcecage[/I] spell, except its bars are far enough apart to allow the passage of creatures of Tiny size or smaller. A [I]binding cage[/I] is immune to [I]dispel magic[/I]. A [I]disintegrate[/I] spell can destroy all or part of the cage of force, but cannot affect the chains. The spherical cage of force vanishes when the spell's duration expires, but the magical chains remain and continue to restrain their victims for another 1 week per caster level (so the chains have a total duration of 2 weeks per level). The continued existence of the chains allows a spellcaster to place a new [I]binding cage[/I] around the shackled victim to replace an [I]binding cage[/I] whose duration has expired. A [I]binding cage[/I] is only be triggered once. Other creatures of the specified target class that enter and exit the circle after it is triggered will not be shackled. The chains of a [I]binding cage[/I] can be made permanent with a [I]permanency[/I] spell at a cost of 3,000 XP. The cage of force aspect of the spell still has its normal duration. [B][I]Summon Coven?[/I][/B] ? [/QUOTE]
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