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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 6309780" data-attributes="member: 57383"><p>I don't much care for making them permanent like the original spell, since it seems a bit powerful for a 6th/7th level spell.</p><p></p><p>The effective SRD spells to permanently trap beings are 8th+ level - <em>binding</em>, <em>imprisonment</em> and <em>trap the soul</em>.</p><p></p><p>Admittedly <em>lesser planar binding</em> is only 5th level and the bound creature could in principle remains trapped indefinitely, but that's a lot easier to escape from - a simple <em>dimension door</em> or spell resistance check is enough.</p><p></p><p>I'd rather have the chains just last a bit longer than the cage, say an extra week or day per level (e.g. chain duration of 2 weeks/level or 8 days/level), and maybe allow them to be made permanent with a <em>permanency</em> spell (but only the chains, not the cage).</p><p></p><p></p><p></p><p>The original has 3 ft. per level.</p><p></p><p>How about we average the two and call it 5 ft. per 2 levels, then it'll have a nice match in number of squares?</p><p></p><p></p><p></p><p>The original placed some limits on <em>summon coven</em> - max duration 4 years, unable to increase max. diameter of circle, max chain strength 600 points, can make chains impervious to magic.</p><p></p><p>Hmm, impervious to magic - that reminds me, the original chains were only immune to fire and electricity. We've made them immune to any form of damage and not given them hit points (which to me is further reason not to make them permanent).</p><p></p><p>Also, it mentions that the <em>Day of Dread</em> (a world-wide antimagic event) only interrupts the spell, and the subject it re-imprisoned when it expires. That suggests an <em>antimagic field</em> would affect it in a similar fashion.</p><p></p><p>Do we want to reference any of that?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6309780, member: 57383"] I don't much care for making them permanent like the original spell, since it seems a bit powerful for a 6th/7th level spell. The effective SRD spells to permanently trap beings are 8th+ level - [I]binding[/I], [I]imprisonment[/I] and [I]trap the soul[/I]. Admittedly [I]lesser planar binding[/I] is only 5th level and the bound creature could in principle remains trapped indefinitely, but that's a lot easier to escape from - a simple [I]dimension door[/I] or spell resistance check is enough. I'd rather have the chains just last a bit longer than the cage, say an extra week or day per level (e.g. chain duration of 2 weeks/level or 8 days/level), and maybe allow them to be made permanent with a [I]permanency[/I] spell (but only the chains, not the cage). The original has 3 ft. per level. How about we average the two and call it 5 ft. per 2 levels, then it'll have a nice match in number of squares? The original placed some limits on [I]summon coven[/I] - max duration 4 years, unable to increase max. diameter of circle, max chain strength 600 points, can make chains impervious to magic. Hmm, impervious to magic - that reminds me, the original chains were only immune to fire and electricity. We've made them immune to any form of damage and not given them hit points (which to me is further reason not to make them permanent). Also, it mentions that the [I]Day of Dread[/I] (a world-wide antimagic event) only interrupts the spell, and the subject it re-imprisoned when it expires. That suggests an [I]antimagic field[/I] would affect it in a similar fashion. Do we want to reference any of that? [/QUOTE]
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