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Converting original D&D and Mystara monsters
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<blockquote data-quote="freyar" data-source="post: 6396856" data-attributes="member: 40227"><p>That one seems like it'll be fun. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Summon Coven</p><p>Range: caster</p><p>Duration: 4 hours</p><p>Effect: combines spellcasting energy</p><p></p><p>The name of this spell refers to a coven of high-level goatlings coming together in a field just outside Kosovsko. The spell requires at least three goatlings of levels 20 or higher in addition to a congregation of at least four 15 th level goatlings. Any number of guards may surround the coven to protect it while the spell is cast. The goal is to appeal to a community of goatmen, if not all of them within the area of effect, to relinquish an entire day of spellcasting ability for the benefit of the coven's needs. The area of effect is 1 mile radius per spellcasting level. The spell is normally initiated at midnight and concludes as four in the morning, which is when most goatfolk are likely to have regenerated their ability to use Goat Magic. Those asleep have a dream during which they offer magic to the coven. Their spellcasting ability is drained for the rest of the day. Others who happen to be awake at the time have a choice to accept or refuse. Summoned energy is stored in the Tabernacle of the Ram. It is a large black box with handles allowing twelve goatlings to carry it on their shoulders. Gilded goatling torsos adorn the corners, with carved ram heads on the sides of the tabernacle. A vertical disk emitting a silver light stands on its lid. It continually radiates a protection from evil 30' radius. Stored energy remains in the magical container no longer than a lunar cycle, at which point the moon symbol darkens. When the spell is complete, the head of the coven can use the energy to renew the Great Veil of Darkness on the spot. If it was collected for another reason, the energy can be transported to another location, usually to Bielagûl, to renew Greater Bindings. Bielgorna and a number of entropic creatures have been imprisoned there below ground. The coven and their escort must travel to the eerie ruins and access the deeper levels of the dungeons. The energy stored within the tabernacle can be used at different times until all is drained or the moon cycle is complete.</p><p></p><p></p><p>Seems almost like it was designed for an adventure or something.</p></blockquote><p></p>
[QUOTE="freyar, post: 6396856, member: 40227"] That one seems like it'll be fun. :erm: Summon Coven Range: caster Duration: 4 hours Effect: combines spellcasting energy The name of this spell refers to a coven of high-level goatlings coming together in a field just outside Kosovsko. The spell requires at least three goatlings of levels 20 or higher in addition to a congregation of at least four 15 th level goatlings. Any number of guards may surround the coven to protect it while the spell is cast. The goal is to appeal to a community of goatmen, if not all of them within the area of effect, to relinquish an entire day of spellcasting ability for the benefit of the coven's needs. The area of effect is 1 mile radius per spellcasting level. The spell is normally initiated at midnight and concludes as four in the morning, which is when most goatfolk are likely to have regenerated their ability to use Goat Magic. Those asleep have a dream during which they offer magic to the coven. Their spellcasting ability is drained for the rest of the day. Others who happen to be awake at the time have a choice to accept or refuse. Summoned energy is stored in the Tabernacle of the Ram. It is a large black box with handles allowing twelve goatlings to carry it on their shoulders. Gilded goatling torsos adorn the corners, with carved ram heads on the sides of the tabernacle. A vertical disk emitting a silver light stands on its lid. It continually radiates a protection from evil 30' radius. Stored energy remains in the magical container no longer than a lunar cycle, at which point the moon symbol darkens. When the spell is complete, the head of the coven can use the energy to renew the Great Veil of Darkness on the spot. If it was collected for another reason, the energy can be transported to another location, usually to Bielagûl, to renew Greater Bindings. Bielgorna and a number of entropic creatures have been imprisoned there below ground. The coven and their escort must travel to the eerie ruins and access the deeper levels of the dungeons. The energy stored within the tabernacle can be used at different times until all is drained or the moon cycle is complete. Seems almost like it was designed for an adventure or something. [/QUOTE]
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