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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 7456925" data-attributes="member: 57383"><p>I was thinking we'd use Concentration and Autohypnosis on the basis that the caprine isn't making the drinks, but trying to keep a sober enough head to collect the resonance notes.</p><p></p><p>i.e.:</p><p></p><p><em>Imbibing:</em> The caprine shares flagons of strong drink with a group of revelllers for at least 10 minutes. At the end of the merry drinking, the caprine attempts either a DC 10 Constitution check or a DC 15 Concentration check (or a DC 15 Autohypnosis check if the campaign uses the Psionics rules). If they succeed, a number of intelligent creatures equal to 1 plus the amount by which the caprine's check exceeds the DC stop to share a toast, and the caprine gains one resonance note per drinker. For example, a caprine that rolled 18 on a DC 15 Concentration check would earn 4 resonance notes and drink a toast with 4 creatures. However, if the DM deems that there are not sufficient intelligent creatures available, the caprine can only gain notes up to the maximum practical size of the drinking party.</p><p></p><p><span style="color: #00FFFF">The original text has "how many people in a crowd stop to have a drink, especially if it's free", which suggests adding:</span></p><p></p><p>A caprine normally uses this ability somewhere people are already imbibing, such as a busy tavern or rowdy party. If the caprine has to pay for the drinks it usually costs 1 sp per person (<span style="color: #00FFFF">minimum 1 gp?</span>). High-quality (i.e. "masterwork") drinks may be available that grant a +2 circumstance bonus on the resonance-gathering check but cost 2 gp per person (<span style="color: #00FFFF">minimum 20 gp?</span>).</p></blockquote><p></p>
[QUOTE="Cleon, post: 7456925, member: 57383"] I was thinking we'd use Concentration and Autohypnosis on the basis that the caprine isn't making the drinks, but trying to keep a sober enough head to collect the resonance notes. i.e.: [I]Imbibing:[/I] The caprine shares flagons of strong drink with a group of revelllers for at least 10 minutes. At the end of the merry drinking, the caprine attempts either a DC 10 Constitution check or a DC 15 Concentration check (or a DC 15 Autohypnosis check if the campaign uses the Psionics rules). If they succeed, a number of intelligent creatures equal to 1 plus the amount by which the caprine's check exceeds the DC stop to share a toast, and the caprine gains one resonance note per drinker. For example, a caprine that rolled 18 on a DC 15 Concentration check would earn 4 resonance notes and drink a toast with 4 creatures. However, if the DM deems that there are not sufficient intelligent creatures available, the caprine can only gain notes up to the maximum practical size of the drinking party. [COLOR="#00FFFF"]The original text has "how many people in a crowd stop to have a drink, especially if it's free", which suggests adding:[/COLOR] A caprine normally uses this ability somewhere people are already imbibing, such as a busy tavern or rowdy party. If the caprine has to pay for the drinks it usually costs 1 sp per person ([COLOR="#00FFFF"]minimum 1 gp?[/COLOR]). High-quality (i.e. "masterwork") drinks may be available that grant a +2 circumstance bonus on the resonance-gathering check but cost 2 gp per person ([COLOR="#00FFFF"]minimum 20 gp?[/COLOR]). [/QUOTE]
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