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General Monster Talk
Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 7467505" data-attributes="member: 57383"><p>Updating the <strong><a href="http://www.enworld.org/forum/showthread.php?p=7261913#post7261913" target="_blank">Resonance Working Draft</a></strong>.</p><p></p><p></p><p></p><p>I was thinking we'd have the two higher-level resonance gathering methods (Reveling and Consorting) gain more points than the four "basic methods".</p><p></p><p>The original Reveling method had the Caprine make three checks (it effectively uses Dancing, Imbibing & Music simultaneously) with a crowd of at least 20 celebrants and <em>if </em>at least two of the checks succeed it uses the best result to determine the resonance points. However, it can make repeated attempts at the resonance rolls until it fails at two or more to see if it can increase the result. Also, if it rolls higher than the original number of celebrants more just "show up", so there's no participation cap on the resonance points.</p><p></p><p>That doesn't change the maximum points it can gather compared to the standard methods, just gives it multiple chances to roll it… I'd be game simplifying the roll somehow (probably just have it roll once per skill/ability) and perhaps allowing a higher number of resonance points than the basic methods (maybe use the highest result like normal plus half the resonance from the other successes?). I am also wondering about <em>maybe</em> increase the DC of the checks rather than use the "must succeed at two" method.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7467505, member: 57383"] Updating the [B][URL="http://www.enworld.org/forum/showthread.php?p=7261913#post7261913"]Resonance Working Draft[/URL][/B]. I was thinking we'd have the two higher-level resonance gathering methods (Reveling and Consorting) gain more points than the four "basic methods". The original Reveling method had the Caprine make three checks (it effectively uses Dancing, Imbibing & Music simultaneously) with a crowd of at least 20 celebrants and [I]if [/I]at least two of the checks succeed it uses the best result to determine the resonance points. However, it can make repeated attempts at the resonance rolls until it fails at two or more to see if it can increase the result. Also, if it rolls higher than the original number of celebrants more just "show up", so there's no participation cap on the resonance points. That doesn't change the maximum points it can gather compared to the standard methods, just gives it multiple chances to roll it… I'd be game simplifying the roll somehow (probably just have it roll once per skill/ability) and perhaps allowing a higher number of resonance points than the basic methods (maybe use the highest result like normal plus half the resonance from the other successes?). I am also wondering about [I]maybe[/I] increase the DC of the checks rather than use the "must succeed at two" method. [/QUOTE]
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