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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 7598866" data-attributes="member: 57383"><p>I agree the War Machine stuff is surplus to requirements.</p><p></p><p>To me it looks more like a lower-powered version of the 3E Bard's <em>Inspire Courage</em> ability than <em>bless</em>:</p><p></p><p></p><p></p><p></p><p></p><p>The text says it can last for the duration of a War Machine battle so long as the caprine keeps on playing his or her instrument, so I'd use a tweak of the Bardic inspiration "The effect lasts for as long as the ally hears the bard sing" text.</p><p></p><p>Maybe:</p><p></p><p><em>Ferocity:</em> A caprine with a resonance score of 1 or more can use music to inspire ferocity in its allies (not including itself), improving their combat abilities. To be affected, an ally must be able to hear the caprine play a musical instrument. The effect lasts for as long as the ally hears the caprine's music. An affected ally receives a +1 morale bonus on attack rolls. Ferocity is a mind-affecting ability.</p><p></p><p></p><p></p><p>Some earlier versions of D&D had morale systems to determine if/when NPC characters like henchman and monsters lost their taste for battle and wanted to flee/surrender. The AD&D 2E used a d20 scale and the BECMI rules used 2d6. Thus +1 morale actually makes a significant difference, since it's the difference between 7-or-less and 8-or-less on 2d6 for an "average morale" NPC.</p><p></p><p>In 3E terms I'll agree to making it a bonus to saves vs. fear. Maybe +2 so it's actually slightly useful?</p><p></p><p>How about:</p><p></p><p><em>Morale:</em> A caprine with a resonance score of 1 or more can use music to inspire bravery in its allies (not including itself), improving their morale. To be affected, an ally must be able to hear the caprine play a musical instrument. The effect lasts for as long as the ally hears the caprine's music. An affected ally receives a +2 morale bonus on saving throws against fear effects. Ferocity is a mind-affecting ability.</p><p></p><p>I'd be game to tweak the above so the Ferocity boosts attack AND damage and the Morale boost saves vs. fear AND charm effects like the bard ability do.</p><p></p><p>I'll have to check my old rulebooks, but I <em>think</em> the old versions of the Bard only gave courage bonuses to hit and fear saves with their "Battle Inspiration" and not damage and charm. If that's a 3E addition I'd be inclined to cut the caprine some slack and give it the boost as well.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7598866, member: 57383"] I agree the War Machine stuff is surplus to requirements. To me it looks more like a lower-powered version of the 3E Bard's [I]Inspire Courage[/I] ability than [I]bless[/I]: The text says it can last for the duration of a War Machine battle so long as the caprine keeps on playing his or her instrument, so I'd use a tweak of the Bardic inspiration "The effect lasts for as long as the ally hears the bard sing" text. Maybe: [I]Ferocity:[/I] A caprine with a resonance score of 1 or more can use music to inspire ferocity in its allies (not including itself), improving their combat abilities. To be affected, an ally must be able to hear the caprine play a musical instrument. The effect lasts for as long as the ally hears the caprine's music. An affected ally receives a +1 morale bonus on attack rolls. Ferocity is a mind-affecting ability. Some earlier versions of D&D had morale systems to determine if/when NPC characters like henchman and monsters lost their taste for battle and wanted to flee/surrender. The AD&D 2E used a d20 scale and the BECMI rules used 2d6. Thus +1 morale actually makes a significant difference, since it's the difference between 7-or-less and 8-or-less on 2d6 for an "average morale" NPC. In 3E terms I'll agree to making it a bonus to saves vs. fear. Maybe +2 so it's actually slightly useful? How about: [I]Morale:[/I] A caprine with a resonance score of 1 or more can use music to inspire bravery in its allies (not including itself), improving their morale. To be affected, an ally must be able to hear the caprine play a musical instrument. The effect lasts for as long as the ally hears the caprine's music. An affected ally receives a +2 morale bonus on saving throws against fear effects. Ferocity is a mind-affecting ability. I'd be game to tweak the above so the Ferocity boosts attack AND damage and the Morale boost saves vs. fear AND charm effects like the bard ability do. I'll have to check my old rulebooks, but I [I]think[/I] the old versions of the Bard only gave courage bonuses to hit and fear saves with their "Battle Inspiration" and not damage and charm. If that's a 3E addition I'd be inclined to cut the caprine some slack and give it the boost as well. [/QUOTE]
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