Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 7814918" data-attributes="member: 57383"><p>I think I'll disagree.</p><p></p><p>The Bard's <em>Inspire Courage</em> ability does not require concentration just that the ally be able to hear their inspiring music.</p><p></p><p>So I'd say the Caprine ability it's based on ought to be the same - the goatperson just needs to keep on playing their musical instrument.</p><p></p><p></p><p></p><p>There's nothing about "singing or playing a single note" in the original text. It should require the caprine play an instrument like is standard for resonance powers and it's presumably a standard action, while "single note" suggests a swift or even free action.</p><p></p><p>Also, the phrasing "the effects of the <em>cause fear</em> or <em>remove fear</em> spell" is a little confusing since it could be interpreted as the caprine being able to produce both effects simultaneously.</p><p></p><p>Furthermore, creatures with 6 or more HD are immune to the 3E <em>cause fear</em> spell, so should we include that rule? Or the one that creatures who make their save against <em>cause fear</em> are shaken for 1 round?</p><p></p><p>The original BECMI cause fear just makes the target flee for 2 turns if they fail or does nothing if they save, while the AD&D version makes them flee for 1 round per level.</p><p></p><p>How about:</p><p></p><p><em>Cause/Remove Fear:</em> A caprine with a resonance score of 11 or more can play a tune that inspires courage or terror in all creatures within 40 feet of the caprine. A "terror" tune affects enemies who hear it like a <em>cause fear</em> spell, while a "courage" tune affects allies who hear it like a <em>remove fear</em> spell. Note that creatures with 6 or more HD are immune to the <em>cause fear</em> spell. Treat this power as if it were a spell-like ability with a caster level equal to the caprine's Hit Dice and a Will save DC equal to 11 plus the caprine's Charisma modifier. The fear or courage effect lasts for 1 round per HD of the caprine. This is a mind-affecting fear ability.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7814918, member: 57383"] I think I'll disagree. The Bard's [I]Inspire Courage[/I] ability does not require concentration just that the ally be able to hear their inspiring music. So I'd say the Caprine ability it's based on ought to be the same - the goatperson just needs to keep on playing their musical instrument. There's nothing about "singing or playing a single note" in the original text. It should require the caprine play an instrument like is standard for resonance powers and it's presumably a standard action, while "single note" suggests a swift or even free action. Also, the phrasing "the effects of the [I]cause fear[/I] or [I]remove fear[/I] spell" is a little confusing since it could be interpreted as the caprine being able to produce both effects simultaneously. Furthermore, creatures with 6 or more HD are immune to the 3E [I]cause fear[/I] spell, so should we include that rule? Or the one that creatures who make their save against [I]cause fear[/I] are shaken for 1 round? The original BECMI cause fear just makes the target flee for 2 turns if they fail or does nothing if they save, while the AD&D version makes them flee for 1 round per level. How about: [I]Cause/Remove Fear:[/I] A caprine with a resonance score of 11 or more can play a tune that inspires courage or terror in all creatures within 40 feet of the caprine. A "terror" tune affects enemies who hear it like a [I]cause fear[/I] spell, while a "courage" tune affects allies who hear it like a [I]remove fear[/I] spell. Note that creatures with 6 or more HD are immune to the [I]cause fear[/I] spell. Treat this power as if it were a spell-like ability with a caster level equal to the caprine's Hit Dice and a Will save DC equal to 11 plus the caprine's Charisma modifier. The fear or courage effect lasts for 1 round per HD of the caprine. This is a mind-affecting fear ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting original D&D and Mystara monsters
Top