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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 7903920" data-attributes="member: 57383"><p>Updating the <strong><a href="http://www.enworld.org/forum/showthread.php?p=7261913#post7261913" target="_blank">Resonance Working Draft</a></strong>.</p><p></p><p></p><p></p><p>How about we adopt the Hit Dice limits of the BECMI version of that spell, which is "2-16 Hit Dice of living creatures within a 40' square area. This spell will put creatures to sleep for up to 16 turns. It will only affect creatures with 4 + 1 Hit Dice or less."</p><p></p><p style="margin-left: 20px"><em>Sleep:</em> A caprine with a resonance score of 11 or more can play a lullaby that puts up to 2d8 Hit Dice of creatures within 100 feet of the caprine into a magical slumber that lasts for 4d4 minutes. This ability only affects creatures with 4 or less Hit Dice, those with 5 or more HD are immune to the lullaby. Creatures with the fewest HD are affected first. Among creatures with equal HD, those closest to the caprine are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Unconscious creatures and those who do not sleep (such as undead or constructs) are not targeted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). This is a mind-affecting sonic compulsion ability. It can not be empowered.</p><p></p><p>While writing the above draft I realized we'd left out a duration. The 3E version of the spell lasts 1 minute per level and the BECMI version lasts for 4d4 turns, so I fused the two into 4d4 minutes.</p><p></p><p></p><p></p><p>One could argue it works more like <em>disguise self</em> as the caprine's abilities don't change. It doesn't say it risks breaking with a tactile examination, but then again there's no mention of it masking the caprine's clothes and equipment (although that might have been intended but left out).</p><p></p><p>Basically, do we want it to be an Illusion (glamer) or Transmutation type effect? I'd argue for illusion.</p><p></p><p style="margin-left: 20px"><em>Mask:</em> A caprine with a resonance score of 21 or more can use resonance to make themselves—including clothing, armor, weapons, and equipment—appear to be a human, elf or half-elf. The caprine can seem 1 foot shorter or taller, thin, fat, or in between. They cannot impersonate an existing individual, but each mask they apply can appear to be a different person or recreate an appearance they've already used. The caprine's abilities do not change. If they use this spell to create a disguise, the caprine gets a +10 bonus on the Disguise check. The mask lasts for 1d4+4 hours or until sunrise, whichever happens first. This is a illusion (glamer) ability.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7903920, member: 57383"] Updating the [B][URL='http://www.enworld.org/forum/showthread.php?p=7261913#post7261913']Resonance Working Draft[/URL][/B]. How about we adopt the Hit Dice limits of the BECMI version of that spell, which is "2-16 Hit Dice of living creatures within a 40' square area. This spell will put creatures to sleep for up to 16 turns. It will only affect creatures with 4 + 1 Hit Dice or less." [INDENT][i]Sleep:[/i] A caprine with a resonance score of 11 or more can play a lullaby that puts up to 2d8 Hit Dice of creatures within 100 feet of the caprine into a magical slumber that lasts for 4d4 minutes. This ability only affects creatures with 4 or less Hit Dice, those with 5 or more HD are immune to the lullaby. Creatures with the fewest HD are affected first. Among creatures with equal HD, those closest to the caprine are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Unconscious creatures and those who do not sleep (such as undead or constructs) are not targeted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). This is a mind-affecting sonic compulsion ability. It can not be empowered.[/INDENT] While writing the above draft I realized we'd left out a duration. The 3E version of the spell lasts 1 minute per level and the BECMI version lasts for 4d4 turns, so I fused the two into 4d4 minutes. One could argue it works more like [i]disguise self[/i] as the caprine's abilities don't change. It doesn't say it risks breaking with a tactile examination, but then again there's no mention of it masking the caprine's clothes and equipment (although that might have been intended but left out). Basically, do we want it to be an Illusion (glamer) or Transmutation type effect? I'd argue for illusion. [INDENT][i]Mask:[/i] A caprine with a resonance score of 21 or more can use resonance to make themselves—including clothing, armor, weapons, and equipment—appear to be a human, elf or half-elf. The caprine can seem 1 foot shorter or taller, thin, fat, or in between. They cannot impersonate an existing individual, but each mask they apply can appear to be a different person or recreate an appearance they've already used. The caprine's abilities do not change. If they use this spell to create a disguise, the caprine gets a +10 bonus on the Disguise check. The mask lasts for 1d4+4 hours or until sunrise, whichever happens first. This is a illusion (glamer) ability.[/INDENT] [/QUOTE]
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