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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 8284877" data-attributes="member: 57383"><p>Yup! This looks like a fun one to me. The wording is a bit confusing as to whether these creamy morsels are explosive or just deliciously edible. It could be interpreted that the cheese is only explosive during the 1d4+1 rounds it is fuming. That rather reduces its utility, since the caprine has to rely on his opponents waiting for him to fill a container with milk and play music to it for however long it takes to curdle into cheese.</p><p></p><p>However, if each cheesy chunk retains its detonation ability, we'll have to (a) decide how it's triggered (a fuse? 1 or more points of fire damage?); (b) how long it remains explosive for - I'd favour a few days or so, with a proviso that preservatives (natural, alchemical or magical) only extend the period of edibility and don't prolong the morsel's explosive properties; and, most importantly (b) specify how morsels from multiple resonances and/or caprines stack. I wouldn't want them to be able to pile several hundred lumps of cheese together and produce a 200d6 explosion!</p><p></p><p>Oh, and we'll also need to say how much milk is required to produce each morsel and how much that morsel weighs. We should probably also say what it's nutritional value is too! </p><p></p><p>I'm thinking enough killer cheese to feed an average humanoid for a day should weigh about 2 pounds (so it's twice as heavy as a day's worth of trail rations), which could be either one or two cheesy morsels.</p><p></p><p>A gallon of cow or goat's milk produces roughly a pound of cheese according to <a href="http://cheeseforum.org/articles/wiki-milk-cheese-yield/" target="_blank"><strong>cheeseforum.org</strong></a> - the harder the cheese the lower the yield, but killer cheese is "creamy" and produced very quickly so it seems likely to be a soft brie or camembert like product.</p><p></p><p>Sheep's milk has about 50% more fat by the way, so a gallon produces about a pound and a half of sheep's cheese.</p><p></p><p> Making a morsel of killer cheese weigh a pound seems simpler, then you get one morsel per gallon of milk (on average) and a day's worth of food for every 2 caster levels.</p><p></p><p></p><p></p><p>I'd be more inclined to make the damage half fire and half bludgeoning, if only to prevent fire resistance / fire immunity being a simple way to counter it.</p><p></p><p>Presumably the explosion is a blast with a radius that might vary with the amount of cheese. If it follows more-or-less real world explosions the effect will be an inverse-square, so if one morsel is a 10 ft. radius, four is required for 20 ft., nine for 30 ft., sixteen for 40 ft. and so on.</p><p></p><p>The damage might trail off with distance from the centre as well, and as mentioned above we'll want to limit or cap the maximum damage.</p><p></p><p>Alternatively, killer cheese could be some kind of "cheese air explosive" with the vaporized cheese spreading out in a cloud of fumes that explodes with fairly uniform effect over that area, maybe with a secondary effect that does lower-level damage over a single outer radius?</p><p></p><p>Ideally we want to come up with something that does all that while remaining relatively simple, but you know what I'm like!</p><p></p><p>I guess we ought to start with by deciding on a baseline. The good old <em>fireball</em> seems appropriate: a 20-ft. radius AoE attack that does between 5d6 (min CL) and 10d6 (max spell limit) of damage.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8284877, member: 57383"] Yup! This looks like a fun one to me. The wording is a bit confusing as to whether these creamy morsels are explosive or just deliciously edible. It could be interpreted that the cheese is only explosive during the 1d4+1 rounds it is fuming. That rather reduces its utility, since the caprine has to rely on his opponents waiting for him to fill a container with milk and play music to it for however long it takes to curdle into cheese. However, if each cheesy chunk retains its detonation ability, we'll have to (a) decide how it's triggered (a fuse? 1 or more points of fire damage?); (b) how long it remains explosive for - I'd favour a few days or so, with a proviso that preservatives (natural, alchemical or magical) only extend the period of edibility and don't prolong the morsel's explosive properties; and, most importantly (b) specify how morsels from multiple resonances and/or caprines stack. I wouldn't want them to be able to pile several hundred lumps of cheese together and produce a 200d6 explosion! Oh, and we'll also need to say how much milk is required to produce each morsel and how much that morsel weighs. We should probably also say what it's nutritional value is too! I'm thinking enough killer cheese to feed an average humanoid for a day should weigh about 2 pounds (so it's twice as heavy as a day's worth of trail rations), which could be either one or two cheesy morsels. A gallon of cow or goat's milk produces roughly a pound of cheese according to [URL='http://cheeseforum.org/articles/wiki-milk-cheese-yield/'][B]cheeseforum.org[/B][/URL] - the harder the cheese the lower the yield, but killer cheese is "creamy" and produced very quickly so it seems likely to be a soft brie or camembert like product. Sheep's milk has about 50% more fat by the way, so a gallon produces about a pound and a half of sheep's cheese. Making a morsel of killer cheese weigh a pound seems simpler, then you get one morsel per gallon of milk (on average) and a day's worth of food for every 2 caster levels. I'd be more inclined to make the damage half fire and half bludgeoning, if only to prevent fire resistance / fire immunity being a simple way to counter it. Presumably the explosion is a blast with a radius that might vary with the amount of cheese. If it follows more-or-less real world explosions the effect will be an inverse-square, so if one morsel is a 10 ft. radius, four is required for 20 ft., nine for 30 ft., sixteen for 40 ft. and so on. The damage might trail off with distance from the centre as well, and as mentioned above we'll want to limit or cap the maximum damage. Alternatively, killer cheese could be some kind of "cheese air explosive" with the vaporized cheese spreading out in a cloud of fumes that explodes with fairly uniform effect over that area, maybe with a secondary effect that does lower-level damage over a single outer radius? Ideally we want to come up with something that does all that while remaining relatively simple, but you know what I'm like! I guess we ought to start with by deciding on a baseline. The good old [I]fireball[/I] seems appropriate: a 20-ft. radius AoE attack that does between 5d6 (min CL) and 10d6 (max spell limit) of damage. [/QUOTE]
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