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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 8483839" data-attributes="member: 57383"><p>Hurr… are you proposing to make it a combination of <em>neutralize poison</em> and <em>remove disease</em> while also providing healing and relief from starvation/fatigue? That sounds too powerful for this level of resonance ability.</p><p></p><p>The <em>killer cheese</em> is roughly equivalent to a <em>fireball</em> so I think we should aim for something roughly on par with a 3rd-level or <em>maybe</em> 4th-level spell.</p><p></p><p>Indeed, I'm thinking I might be a bit too generous with the previous version, and am thinking we should make the duration level-dependent.</p><p></p><p>i.e.:</p><p></p><p><em>Vitalize:</em> A caprine with a resonance score of 41 or more can play a tune that fills a single creature (who may be the caprine itself) with energy and health. This immediately removes the fatigue and exhaustion conditions. <em>Vitalize</em> lasts for 4 hours plus 4 hours per 4 HD of the caprine (maximum 24 hours). For each 4 hour period that passes, the <em>vitalized</em> creature recovers 1 hit point per character level and 1 point of ability score damage, just as if they had healed naturally for a day. Unlike normal magical healing, <em>vitalize</em> can cure nonlethal damage from starvation or thirst. In addition, the creature becomes temporarily immune to disease and poison. However, any poison or disease in the creature's system or that it is exposed to during the period of <em>vitality</em> will affect them once the duration has expired (as per <em>delay poison</em>).</p></blockquote><p></p>
[QUOTE="Cleon, post: 8483839, member: 57383"] Hurr… are you proposing to make it a combination of [I]neutralize poison[/I] and [I]remove disease[/I] while also providing healing and relief from starvation/fatigue? That sounds too powerful for this level of resonance ability. The [I]killer cheese[/I] is roughly equivalent to a [I]fireball[/I] so I think we should aim for something roughly on par with a 3rd-level or [I]maybe[/I] 4th-level spell. Indeed, I'm thinking I might be a bit too generous with the previous version, and am thinking we should make the duration level-dependent. i.e.: [I]Vitalize:[/I] A caprine with a resonance score of 41 or more can play a tune that fills a single creature (who may be the caprine itself) with energy and health. This immediately removes the fatigue and exhaustion conditions. [I]Vitalize[/I] lasts for 4 hours plus 4 hours per 4 HD of the caprine (maximum 24 hours). For each 4 hour period that passes, the [I]vitalized[/I] creature recovers 1 hit point per character level and 1 point of ability score damage, just as if they had healed naturally for a day. Unlike normal magical healing, [I]vitalize[/I] can cure nonlethal damage from starvation or thirst. In addition, the creature becomes temporarily immune to disease and poison. However, any poison or disease in the creature's system or that it is exposed to during the period of [I]vitality[/I] will affect them once the duration has expired (as per [I]delay poison[/I]). [/QUOTE]
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