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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 8580109" data-attributes="member: 57383"><p>Yes, instead of every round it could be a resave whenever something that might distract them from the coveting?</p><p></p><p>Maybe we should shorten the duration? A day per level is ridiculous. Even <em>sympathy</em> only lasts 2 hours a level.</p><p></p><p>I suspect the exceptionally long duration is the fault of how long <em>charm person</em> lasted in early editions, which depended on the Intelligence score of the target.</p><p></p><p>In 1E AD&D it was:</p><p></p><table style='width: 100%'><tr><td><strong>Intelligence Score</strong></td><td><strong>Period Between Checks</strong></td></tr><tr><td>3 or less</td><td>3 months</td></tr><tr><td>4 to 6</td><td>2 months</td></tr><tr><td>7 to 9</td><td>1 month</td></tr><tr><td>10 to 12</td><td>3 weeks</td></tr><tr><td>13 to 14</td><td>2 weeks</td></tr><tr><td>15 to 16</td><td>1 week</td></tr><tr><td>17</td><td>3 days</td></tr><tr><td>18</td><td>2 days</td></tr><tr><td>19 or more</td><td>1 day</td></tr></table><p></p><p>In BECMI the table depended on what version of the rules you used.</p><p></p><p>For example, the 1977 Basic Game used a similar table to the above with some slightly different numbers:</p><p></p><p></p><table style='width: 100%'><tr><td><strong>Intelligence</strong></td><td><strong>New Saving throw every:</strong></td></tr><tr><td>3-6</td><td>month</td></tr><tr><td>7-9</td><td>three weeks</td></tr><tr><td>10-11</td><td>two weeks</td></tr><tr><td>12-15</td><td>one week</td></tr><tr><td>16-17</td><td>two days</td></tr><tr><td>18 or more</td><td>day</td></tr></table><p></p><p>While the <em>Rules Cyclopedia</em> simplified it to:</p><p></p><table style='width: 100%'><tr><td><em>If the Victim Has:</em></td><td><em>He Saves Every</em></td></tr><tr><td>High Intelligence (13-18):</td><td>1 day</td></tr><tr><td>Average Intelligence (9-12):</td><td>1 week</td></tr><tr><td>Low Intelligence (3-8):</td><td>1 month</td></tr></table><p></p><p>So even a genius only saves once every day if <em>charmed</em> in early edition games.</p><p></p><p>In 3E however, a <em>charm person</em> spell just lasts 1 hour per level no matter how smart the victim is.</p><p></p><p>Incidentally, the <em>sympathy</em> spell lasts 2 hours/level in AD&D just like it does in 3E.</p><p></p><p>So I'm thinking we should reduce the duration. Maybe make it last an hour per level of the caprine?</p><p></p><p>It also needs a bit of clarification of what "coveting" means.</p><p></p><p>If it makes an evil creature want to possess the target, does that prevent the malevolent being from trying to harm them provided the target doesn't threaten them? Could a creature attack a coveted object that "rejects their affections" in a non violent manner?</p><p></p><p>I'm thinking not, with it working like the old "prince/princess captured by a tyrant who wants their prisoner to love them" trope.</p><p></p><p>Does <em>covet</em> provide any other benefits, such as bonuses on Diplomacy roles to trick or deceive the coveting creatures? Or is the target of the coveting creatures merely protected from harm in a fashion similar to <a href="https://www.d20srd.org/srd/spells/sanctuary.htm" target="_blank"><em>sanctuary</em></a>.</p><p></p><p>Hmm, is there any wording from <em>sanctuary</em> that'd be useful for this resonance power?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8580109, member: 57383"] Yes, instead of every round it could be a resave whenever something that might distract them from the coveting? Maybe we should shorten the duration? A day per level is ridiculous. Even [I]sympathy[/I] only lasts 2 hours a level. I suspect the exceptionally long duration is the fault of how long [I]charm person[/I] lasted in early editions, which depended on the Intelligence score of the target. In 1E AD&D it was: [TABLE] [TR] [TD][B]Intelligence Score[/B][/TD] [TD][B]Period Between Checks[/B][/TD] [/TR] [TR] [TD]3 or less[/TD] [TD]3 months[/TD] [/TR] [TR] [TD]4 to 6[/TD] [TD]2 months[/TD] [/TR] [TR] [TD]7 to 9[/TD] [TD]1 month[/TD] [/TR] [TR] [TD]10 to 12[/TD] [TD]3 weeks[/TD] [/TR] [TR] [TD]13 to 14[/TD] [TD]2 weeks[/TD] [/TR] [TR] [TD]15 to 16[/TD] [TD]1 week[/TD] [/TR] [TR] [TD]17[/TD] [TD]3 days[/TD] [/TR] [TR] [TD]18[/TD] [TD]2 days[/TD] [/TR] [TR] [TD]19 or more[/TD] [TD]1 day[/TD] [/TR] [/TABLE] In BECMI the table depended on what version of the rules you used. For example, the 1977 Basic Game used a similar table to the above with some slightly different numbers: [TABLE] [TR] [TD][B]Intelligence[/B][/TD] [TD][B]New Saving throw every:[/B][/TD] [/TR] [TR] [TD]3-6[/TD] [TD]month[/TD] [/TR] [TR] [TD]7-9[/TD] [TD]three weeks[/TD] [/TR] [TR] [TD]10-11[/TD] [TD]two weeks[/TD] [/TR] [TR] [TD]12-15[/TD] [TD]one week[/TD] [/TR] [TR] [TD]16-17[/TD] [TD]two days[/TD] [/TR] [TR] [TD]18 or more[/TD] [TD]day[/TD] [/TR] [/TABLE] While the [I]Rules Cyclopedia[/I] simplified it to: [TABLE] [TR] [TD][I]If the Victim Has:[/I][/TD] [TD][I]He Saves Every[/I][/TD] [/TR] [TR] [TD]High Intelligence (13-18):[/TD] [TD]1 day[/TD] [/TR] [TR] [TD]Average Intelligence (9-12):[/TD] [TD]1 week[/TD] [/TR] [TR] [TD]Low Intelligence (3-8):[/TD] [TD]1 month[/TD] [/TR] [/TABLE] So even a genius only saves once every day if [I]charmed[/I] in early edition games. In 3E however, a [I]charm person[/I] spell just lasts 1 hour per level no matter how smart the victim is. Incidentally, the [I]sympathy[/I] spell lasts 2 hours/level in AD&D just like it does in 3E. So I'm thinking we should reduce the duration. Maybe make it last an hour per level of the caprine? It also needs a bit of clarification of what "coveting" means. If it makes an evil creature want to possess the target, does that prevent the malevolent being from trying to harm them provided the target doesn't threaten them? Could a creature attack a coveted object that "rejects their affections" in a non violent manner? I'm thinking not, with it working like the old "prince/princess captured by a tyrant who wants their prisoner to love them" trope. Does [I]covet[/I] provide any other benefits, such as bonuses on Diplomacy roles to trick or deceive the coveting creatures? Or is the target of the coveting creatures merely protected from harm in a fashion similar to [URL='https://www.d20srd.org/srd/spells/sanctuary.htm'][I]sanctuary[/I][/URL]. Hmm, is there any wording from [I]sanctuary[/I] that'd be useful for this resonance power? [/QUOTE]
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