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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 8665008" data-attributes="member: 57383"><p>Updating the <strong><a href="http://www.enworld.org/forum/showthread.php?p=7261913#post7261913" target="_blank">Resonance Working Draft</a></strong>.</p><p></p><p>I fused the single-line last paragraph into the previous paragraph, as it looked lonesome by itself.</p><p></p><p></p><p></p><p>Sure, that'll be <em>March to War</em>.</p><p></p><p>The original text is:</p><p></p><p style="margin-left: 20px"><strong>March to War:</strong> causes 4 HD-worth of creatures per level of the caprine, and within a 40' radius, to fade into the ethereal plane along with the caprine. Unwilling creatures may save vs. spells to avoid the effect.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The effect lasts as long as the caprine keeps playing his music, after which everyone reappears in the Prime Plane. Anyone straying more than 40' from the caprine immediately reappears. While in the ethereal, the caprine may march as he plays. A successful attack will cause him to stop playing his music. Can be <em>empowered</em>.</p><p></p><p>I'd already made a suggestion as to a comparable spell, which still seems valid:</p><p></p><p></p><p></p><p>Having it be limited by the Hit Dice of the targets is a curious quirk that I'm tempted to retain, although it'd be a bit more "standard 3.5" to have it be a number of creatures.</p><p></p><p>Making it 4×HD like the original means a high-HD caprine could yonk scores of weak followers through the ether or four of the same HD as them.</p><p></p><p>Curiously, the original text does not specify what speed they're moving at when Marching to War, but I'd assume it's faster than their normal rates otherwise it's a lot less useful. Although etherealness does have some applications even if they're just travelling at the normal forced march rate.</p><p></p><p>Hmm, maybe it's some multiple of their forced march rate, but this magical marching is not more tiring like a mundane forced march is?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8665008, member: 57383"] Updating the [B][URL='http://www.enworld.org/forum/showthread.php?p=7261913#post7261913']Resonance Working Draft[/URL][/B]. I fused the single-line last paragraph into the previous paragraph, as it looked lonesome by itself. Sure, that'll be [I]March to War[/I]. The original text is: [INDENT][B]March to War:[/B] causes 4 HD-worth of creatures per level of the caprine, and within a 40' radius, to fade into the ethereal plane along with the caprine. Unwilling creatures may save vs. spells to avoid the effect.[/INDENT] [INDENT][/INDENT] [INDENT]The effect lasts as long as the caprine keeps playing his music, after which everyone reappears in the Prime Plane. Anyone straying more than 40' from the caprine immediately reappears. While in the ethereal, the caprine may march as he plays. A successful attack will cause him to stop playing his music. Can be [I]empowered[/I].[/INDENT] I'd already made a suggestion as to a comparable spell, which still seems valid: Having it be limited by the Hit Dice of the targets is a curious quirk that I'm tempted to retain, although it'd be a bit more "standard 3.5" to have it be a number of creatures. Making it 4×HD like the original means a high-HD caprine could yonk scores of weak followers through the ether or four of the same HD as them. Curiously, the original text does not specify what speed they're moving at when Marching to War, but I'd assume it's faster than their normal rates otherwise it's a lot less useful. Although etherealness does have some applications even if they're just travelling at the normal forced march rate. Hmm, maybe it's some multiple of their forced march rate, but this magical marching is not more tiring like a mundane forced march is? [/QUOTE]
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