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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 8681377" data-attributes="member: 57383"><p>Bear in mind that while <em>shadow walk</em> is a 5th-level Bard spell (or 6th-level for Sor/Wiz) and allows 1 creature/CL to travel for 1 hour/CL, <em>etherealness</em> is 9th-level and affects the caster plus one creature per three CLs for 1 minute/CL. Even <em>ethereal jaunt</em> is 7th-level and only allows the caster to travel for a round per CL.</p><p></p><p>That suggests moving ethereally is a far more difficult magic than traversing the Plane of Shadows.</p><p></p><p>I think <em>March to War</em> ought to be more limited than your suggestion to maintain some vague parity with the spells.</p><p></p><p>There's no mention in the resonance descreption of the marchers being able to move up or down through thin air or pass through solid objects, so maybe they don't <em>completely</em> enter the ethereal plane and and <a href="https://www.d20srd.org/srd/conditionSummary.htm#incorporeal" target="_blank"><strong>incorporeal</strong></a> rather than <a href="https://www.d20srd.org/srd/spells/etherealJaunt.htm" target="_blank"><strong>ethereal</strong></a>, which makes also them <a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible" target="_blank"><strong>invisible</strong></a> to Prime Material creatures?</p><p></p><p>I'm OK for creatures to could travel faster than their normal hourly movement rate while under <em>March to War</em>, but 50 mph is too fast for my tastes.</p><p></p><p>Let's see, an average PC can hustle at 4 or 6 miles an hour, depending on whether they have a 20 ft. or 30 ft. base speed, or half that speed if they're walking normally. That means <em>shadow walk</em> is 10 or 20 times faster than a typical humanoid can travel, plus there's no risk of them tiring.</p><p></p><p>Somewhere around 10 or 20 miles an hour is more to my tastes.</p><p></p><p>As previously mentioned, I wouldn't mind making it based on the characters actual speed rather than it being a set speed à la <em>shadow walk</em>. How about having them move five times their walking pace (i.e. 15 miles per hour for a speed 30 ft. creature).</p><p></p><p>Oh, and I'd only have it multiply the recipient's <strong>land</strong> speed. It's <em>March to War</em>, not <em>Fly to War</em>!</p></blockquote><p></p>
[QUOTE="Cleon, post: 8681377, member: 57383"] Bear in mind that while [I]shadow walk[/I] is a 5th-level Bard spell (or 6th-level for Sor/Wiz) and allows 1 creature/CL to travel for 1 hour/CL, [I]etherealness[/I] is 9th-level and affects the caster plus one creature per three CLs for 1 minute/CL. Even [I]ethereal jaunt[/I] is 7th-level and only allows the caster to travel for a round per CL. That suggests moving ethereally is a far more difficult magic than traversing the Plane of Shadows. I think [I]March to War[/I] ought to be more limited than your suggestion to maintain some vague parity with the spells. There's no mention in the resonance descreption of the marchers being able to move up or down through thin air or pass through solid objects, so maybe they don't [I]completely[/I] enter the ethereal plane and and [URL='https://www.d20srd.org/srd/conditionSummary.htm#incorporeal'][B]incorporeal[/B][/URL] rather than [URL='https://www.d20srd.org/srd/spells/etherealJaunt.htm'][B]ethereal[/B][/URL], which makes also them [URL='https://www.d20srd.org/srd/conditionSummary.htm#invisible'][B]invisible[/B][/URL] to Prime Material creatures? I'm OK for creatures to could travel faster than their normal hourly movement rate while under [I]March to War[/I], but 50 mph is too fast for my tastes. Let's see, an average PC can hustle at 4 or 6 miles an hour, depending on whether they have a 20 ft. or 30 ft. base speed, or half that speed if they're walking normally. That means [I]shadow walk[/I] is 10 or 20 times faster than a typical humanoid can travel, plus there's no risk of them tiring. Somewhere around 10 or 20 miles an hour is more to my tastes. As previously mentioned, I wouldn't mind making it based on the characters actual speed rather than it being a set speed à la [I]shadow walk[/I]. How about having them move five times their walking pace (i.e. 15 miles per hour for a speed 30 ft. creature). Oh, and I'd only have it multiply the recipient's [B]land[/B] speed. It's [I]March to War[/I], not [I]Fly to War[/I]! [/QUOTE]
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