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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 8719751" data-attributes="member: 57383"><p>Okay, so this seems pretty straightforward mechanically.</p><p></p><p>Here's a start:</p><p></p><p style="margin-left: 20px"><em>Sound of Death:</em> The caprine plays a terrible cacophany on a musical instrument. This heart-wrenching sound lasts 10 rounds and can affect all living creatures within a radius of 40 feet from the caprine who can hear the tune. The caprine can tune a <em>sound of death</em> so it affects or spares particular creatures, specifying what individuals, races or species the sound harms or does not harm. Each round, all creatures affected by the tune takes damage equal to one-tenth their total hit points (rounded up, no saving throw) and the caprine itself takes 1d8 [<span style="color: red"><strong>?</strong></span>] hit points of damage. On the final tenth round, any affected creature that is reduced to 0 or negative hit points by the <em>sound of death</em> (excluding the caprine) will automatically die.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the caprine is forced to stop playing the <em>sound of death</em> before the tune finished on the 10th round, the caprine takes 1d3 Constitution drain damage with no saving throw.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sound of Death is a sonic death effect.</p><p></p><p>I increased the damage the caprine takes from playing the sound since hit points and Con damage are of way less impact in 3E D&D than BECMI.</p><p></p><p>I'm tempted to add a rule that bards can <em>countersong</em> the tune as it seems appropriate. Maybe:</p><p></p><p style="margin-left: 20px">A bard can use countersong to oppose the <em>sound of death</em>. The bard makes a Perform check against a Perform check made by the caprine. If the bard's Perform check result is equal or higher than the caprine's, creatures protected by their countersong takes no damage from hearing the <em>sound of death</em> (the caprine still takes damage from playing the tune).</p></blockquote><p></p>
[QUOTE="Cleon, post: 8719751, member: 57383"] Okay, so this seems pretty straightforward mechanically. Here's a start: [INDENT][I]Sound of Death:[/I] The caprine plays a terrible cacophany on a musical instrument. This heart-wrenching sound lasts 10 rounds and can affect all living creatures within a radius of 40 feet from the caprine who can hear the tune. The caprine can tune a [I]sound of death[/I] so it affects or spares particular creatures, specifying what individuals, races or species the sound harms or does not harm. Each round, all creatures affected by the tune takes damage equal to one-tenth their total hit points (rounded up, no saving throw) and the caprine itself takes 1d8 [[COLOR=red][B]?[/B][/COLOR]] hit points of damage. On the final tenth round, any affected creature that is reduced to 0 or negative hit points by the [I]sound of death[/I] (excluding the caprine) will automatically die.[/INDENT] [INDENT][/INDENT] [INDENT]If the caprine is forced to stop playing the [I]sound of death[/I] before the tune finished on the 10th round, the caprine takes 1d3 Constitution drain damage with no saving throw.[/INDENT] [INDENT][/INDENT] [INDENT]Sound of Death is a sonic death effect.[/INDENT] I increased the damage the caprine takes from playing the sound since hit points and Con damage are of way less impact in 3E D&D than BECMI. I'm tempted to add a rule that bards can [I]countersong[/I] the tune as it seems appropriate. Maybe: [INDENT]A bard can use countersong to oppose the [I]sound of death[/I]. The bard makes a Perform check against a Perform check made by the caprine. If the bard's Perform check result is equal or higher than the caprine's, creatures protected by their countersong takes no damage from hearing the [I]sound of death[/I] (the caprine still takes damage from playing the tune).[/INDENT] [/QUOTE]
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