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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 9081173" data-attributes="member: 57383"><p>I was thinking more.</p><p></p><p style="margin-left: 20px"><strong><em>Countersong #1</em></strong></p> <p style="margin-left: 20px">A bard can use countersong against <em>sound of death</em>. Each round of the countersong, he makes a Perform check. If the result matches or exceeds a Perform check by the caprine (part of the free action to maintain <em>sound of death</em>) then any creature within 30 feet of the bard (including the bard himself) automatically succeeds on their Fort save against the <em>sound of death</em>. If the bard performs countersong on the final round, a victim with 0 or negative hit points is allowed a Fortitude saving throw (DC as above). If this save succeeds, then instead of automatic death the victim takes 1d4+4 damage, or 1d4 damage if the bard's Perform check is 5 or more higher than the caprine's Perform check. This damage is reduced by 1 point for every 2 points the disabled or dying victim's saving throw exceeds the <em>sound of death's</em> Fort DC, to a minimum of 0 damage.</p><p></p><p>If you set the HP at minus 9 hit points then the poor sod will die on the next round unless they receive immediate healing or are lucky enough to make their 10% stability roll.</p><p></p><p>I'd rather it be some random range of negative hit points and went for –5 to –8 (assuming they start out at 0 hit points). Thought about making it 2d4 instead for –2 to –8.</p><p></p><p>There's various ways we can simplify it to reduce the complexity. We could change the last two sentences to "If the save succeeds, the victim takes 1d8 damage instead of automatically dying."</p><p></p><p style="margin-left: 20px"><strong><em>Countersong #2</em></strong></p> <p style="margin-left: 20px">A bard can use countersong against <em>sound of death</em>. Each round of the countersong, he makes a Perform check. If the result matches or exceeds a Perform check by the caprine (part of the free action to maintain <em>sound of death</em>) then any creature within 30 feet of the bard (including the bard himself) automatically succeeds on their Fort save against the <em>sound of death</em>. If the bard performs countersong on the final round, a victim with 0 or negative hit points is allowed a Fortitude saving throw (DC as above). If this save succeeds, the victim takes 1d8 damage instead of automatic death.</p><p></p><p>Do you like either of those?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9081173, member: 57383"] I was thinking more. [INDENT][B][I]Countersong #1[/I][/B] A bard can use countersong against [I]sound of death[/I]. Each round of the countersong, he makes a Perform check. If the result matches or exceeds a Perform check by the caprine (part of the free action to maintain [I]sound of death[/I]) then any creature within 30 feet of the bard (including the bard himself) automatically succeeds on their Fort save against the [I]sound of death[/I]. If the bard performs countersong on the final round, a victim with 0 or negative hit points is allowed a Fortitude saving throw (DC as above). If this save succeeds, then instead of automatic death the victim takes 1d4+4 damage, or 1d4 damage if the bard's Perform check is 5 or more higher than the caprine's Perform check. This damage is reduced by 1 point for every 2 points the disabled or dying victim's saving throw exceeds the [I]sound of death's[/I] Fort DC, to a minimum of 0 damage.[/INDENT] If you set the HP at minus 9 hit points then the poor sod will die on the next round unless they receive immediate healing or are lucky enough to make their 10% stability roll. I'd rather it be some random range of negative hit points and went for –5 to –8 (assuming they start out at 0 hit points). Thought about making it 2d4 instead for –2 to –8. There's various ways we can simplify it to reduce the complexity. We could change the last two sentences to "If the save succeeds, the victim takes 1d8 damage instead of automatically dying." [INDENT][B][I]Countersong #2[/I][/B] A bard can use countersong against [I]sound of death[/I]. Each round of the countersong, he makes a Perform check. If the result matches or exceeds a Perform check by the caprine (part of the free action to maintain [I]sound of death[/I]) then any creature within 30 feet of the bard (including the bard himself) automatically succeeds on their Fort save against the [I]sound of death[/I]. If the bard performs countersong on the final round, a victim with 0 or negative hit points is allowed a Fortitude saving throw (DC as above). If this save succeeds, the victim takes 1d8 damage instead of automatic death.[/INDENT] Do you like either of those? [/QUOTE]
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