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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 9375472" data-attributes="member: 57383"><p>We've still got the Bielgorad and their demon lord Bielgorna to stat up, but at least those don't have Goat Magic and Resonance like the caprine.</p><p></p><p>So would you like to start on the Bielgorad?</p><p></p><p>I'll post the original <em>Goatmen of Kavaja</em> text here for reference:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="font-size: 26px">Bielgorad</span></strong></p> <p style="margin-left: 20px"><strong>Armour Class:</strong> 0</p> <p style="margin-left: 20px"><strong>Hit Dice:</strong> 6** (L)</p> <p style="margin-left: 20px"><strong>Move:</strong> (120’) 40’</p> <p style="margin-left: 20px"><strong>Attacks:</strong> 2 fists or 1 weapon</p> <p style="margin-left: 20px"><strong>Damage:</strong> 1d4+3 or 1d10+5</p> <p style="margin-left: 20px"><strong>No. Appearing:</strong> 3-30</p> <p style="margin-left: 20px"><strong>Save As:</strong> F6</p> <p style="margin-left: 20px"><strong>Morale:</strong> 12</p> <p style="margin-left: 20px"><strong>Treasure Type:</strong> None</p> <p style="margin-left: 20px"><strong>Intelligence:</strong> 12</p> <p style="margin-left: 20px"><strong>Alignment:</strong> Chaotic (CE in AD&D)</p> <p style="margin-left: 20px"><strong>XP Value:</strong> 725</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Monster Type:</em> Construct, Planar Monster (Enchanted)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Bielgorad, otherwise known as the <em>Shepherds of Bielgorna</em>, look like massive goatlings with reddish skin and black hair, about the size of minotaurs and with a relative Strength of 18. They wear +2 magical suits of armor and wield +2 magical polearms.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">These oversized weapons include a crook which entraps a human-sized foe at the neck, much like a shepherd’s crook would a sheep. A Strength check with a -10 penalty is needed to break free. While entrapped, a victim cannot cast magic or fight. If the bielgorad does not sustain damage during the round a victim was immobilized (or the following round, as appropriate), the victim is lifted and dropped into enchanted nets held by awaiting shepherds. Once in a net, a captive is wholly disabled.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Bielgorad exude a pungent smell that may be detected as far as 100’ downwind. They are notorious for using siege weaponry when assaulting fortifications. They radiate a permanent <em>protection from good 10’ radius</em> and may <em>dimension door</em> once per day. They have no access to Goat Magic and are fully loyal to Bielgorna. Any attempt to control their minds will result in their deaths rather than the betrayal of their master. When killed, <em>Shepherd of Bielgorna</em> and their equipment disintegrate.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Terrain:</em> Any.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9375472, member: 57383"] We've still got the Bielgorad and their demon lord Bielgorna to stat up, but at least those don't have Goat Magic and Resonance like the caprine. So would you like to start on the Bielgorad? I'll post the original [i]Goatmen of Kavaja[/i] text here for reference: [INDENT] [B][SIZE=7]Bielgorad[/SIZE][/B] [b]Armour Class:[/b] 0 [b]Hit Dice:[/b] 6** (L) [b]Move:[/b] (120’) 40’ [b]Attacks:[/b] 2 fists or 1 weapon [b]Damage:[/b] 1d4+3 or 1d10+5 [b]No. Appearing:[/b] 3-30 [b]Save As:[/b] F6 [b]Morale:[/b] 12 [b]Treasure Type:[/b] None [b]Intelligence:[/b] 12 [b]Alignment:[/b] Chaotic (CE in AD&D) [b]XP Value:[/b] 725 [I]Monster Type:[/I] Construct, Planar Monster (Enchanted) Bielgorad, otherwise known as the [I]Shepherds of Bielgorna[/I], look like massive goatlings with reddish skin and black hair, about the size of minotaurs and with a relative Strength of 18. They wear +2 magical suits of armor and wield +2 magical polearms. These oversized weapons include a crook which entraps a human-sized foe at the neck, much like a shepherd’s crook would a sheep. A Strength check with a -10 penalty is needed to break free. While entrapped, a victim cannot cast magic or fight. If the bielgorad does not sustain damage during the round a victim was immobilized (or the following round, as appropriate), the victim is lifted and dropped into enchanted nets held by awaiting shepherds. Once in a net, a captive is wholly disabled. Bielgorad exude a pungent smell that may be detected as far as 100’ downwind. They are notorious for using siege weaponry when assaulting fortifications. They radiate a permanent [I]protection from good 10’ radius[/I] and may [I]dimension door[/I] once per day. They have no access to Goat Magic and are fully loyal to Bielgorna. Any attempt to control their minds will result in their deaths rather than the betrayal of their master. When killed, [I]Shepherd of Bielgorna[/I] and their equipment disintegrate. [I]Terrain:[/I] Any.[/INDENT] [/QUOTE]
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