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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 9677600" data-attributes="member: 57383"><p>Hmm… If the bielgorad snags an opponent's leg with the hook instead of their neck wouldn't that trip them up?</p><p></p><p>How's this for a writeup:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Crook (Ex):</strong> A bielgorad's <em>shepherd's crook</em> is a melee weapon that is a Large <em>+2 one-handed magical weapon</em> when wielded by a bielgorad. In the hands of any other creature, it functions as a Medium masterwork halberd that only does normal damage against charging opponents when set against a charge.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The <em>crook</em> has a ×3 critical multiplier and is equipped with a complex blade that does 1d10 piercing or slashing damage. It has a large hook that can be used to make trip attacks or strike for 1d10 nonlethal bludgeoning damage with a –4 penalty on your attack roll. If the <em>crook's</em> wielder is tripped during a trip attempt, they can drop the <em>crook</em> to avoid being tripped. When striking with the hook, a bielgorad can choose to do nonlethal or lethal damage without penalty as if the bielgorad was making unarmed attacks with the Improved Unarmed Strike feat.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A bielgorad can use the hook of a <em>shepherd's crook</em> to make grapple attacks against creatures of a smaller size category than itself. When grappling with the hook, a bielgorad is treated as if it had the Improved Grapple feat: it does not provoke an attack of opportunity to make a touch attack to start a grapple and gains a +4 bonus on all grapple checks. If the bielgorad chooses the "Damage Your Opponent" option while grappling with a <em>crook</em> it inflicts the hook's 1d10 bludgeoning damage instead of the bielgorad's normal unarmed strike damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In addition, whenever a bielgorad pins an opponent with its <em>crook</em> or makes a successful grapple check against an opponent already pinned, the opponent must succeed at a DC 14 Will saving throw or be <span style="color: magenta">stunned<strong>?</strong></span> for <span style="color: magenta">1 minute<strong>?</strong></span> or until the opponent is released from the hook's grapple. An opponent stunned by a bielgorad's <em>shepherd's crook</em> is still able to attempt "Escape from Grapple" opposed grapple checks but is unable to take any other action. The save DC is Charisma-based.</p> <p style="margin-left: 20px"></p><p>Thought about making the pinned opponent paralyzed, but a paralyzed opponent can still cast spells if they're mental only which wouldn't match with the description's "While entrapped, a victim cannot cast magic or fight."</p></blockquote><p></p>
[QUOTE="Cleon, post: 9677600, member: 57383"] Hmm… If the bielgorad snags an opponent's leg with the hook instead of their neck wouldn't that trip them up? How's this for a writeup: [indent] [B]Crook (Ex):[/B] A bielgorad's [i]shepherd's crook[/i] is a melee weapon that is a Large [i]+2 one-handed magical weapon[/i] when wielded by a bielgorad. In the hands of any other creature, it functions as a Medium masterwork halberd that only does normal damage against charging opponents when set against a charge. The [i]crook[/i] has a ×3 critical multiplier and is equipped with a complex blade that does 1d10 piercing or slashing damage. It has a large hook that can be used to make trip attacks or strike for 1d10 nonlethal bludgeoning damage with a –4 penalty on your attack roll. If the [i]crook's[/i] wielder is tripped during a trip attempt, they can drop the [i]crook[/i] to avoid being tripped. When striking with the hook, a bielgorad can choose to do nonlethal or lethal damage without penalty as if the bielgorad was making unarmed attacks with the Improved Unarmed Strike feat. A bielgorad can use the hook of a [i]shepherd's crook[/i] to make grapple attacks against creatures of a smaller size category than itself. When grappling with the hook, a bielgorad is treated as if it had the Improved Grapple feat: it does not provoke an attack of opportunity to make a touch attack to start a grapple and gains a +4 bonus on all grapple checks. If the bielgorad chooses the "Damage Your Opponent" option while grappling with a [i]crook[/i] it inflicts the hook's 1d10 bludgeoning damage instead of the bielgorad's normal unarmed strike damage. In addition, whenever a bielgorad pins an opponent with its [i]crook[/i] or makes a successful grapple check against an opponent already pinned, the opponent must succeed at a DC 14 Will saving throw or be [COLOR=magenta]stunned[B]?[/B][/COLOR] for [COLOR=magenta]1 minute[B]?[/B][/COLOR] or until the opponent is released from the hook's grapple. An opponent stunned by a bielgorad's [i]shepherd's crook[/i] is still able to attempt "Escape from Grapple" opposed grapple checks but is unable to take any other action. The save DC is Charisma-based. [/indent] Thought about making the pinned opponent paralyzed, but a paralyzed opponent can still cast spells if they're mental only which wouldn't match with the description's "While entrapped, a victim cannot cast magic or fight." [/QUOTE]
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