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Converting Paizo AP's & modules to other rpgs (Forked Thread: The real future of D&D)
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<blockquote data-quote="Ryan_Singer" data-source="post: 4863394" data-attributes="member: 34563"><p>I ran a Mutants and Masterminds game around the rise of the runelords adventure path, back when it was just coming out. I think it would be easier now, with the W&W book out. I'd start everyone at PL6, 45pp and call it first level. Give out 1-3pp per session, per player, and don't raise the PL cap until they hit 105pp. I give out 1pp for showing up, 1pp if you successfully close a personal sub-plot, and 1pp for everyone if the main plot moves forward during the session. Because of this, my players are usually pretty focused on creating side-plots and pushing the story forward.</p><p></p><p>If your group often has no-shows, a little bit faster pp rate only for players that are currently below the table average might be a good idea. In games where I have some players who are flakier than others, I give an extra 1pp for being under the average pp of everyone currently sitting at the able. That means it takes up to 3 sessions to recover from missing 1. Vary accordingly.</p></blockquote><p></p>
[QUOTE="Ryan_Singer, post: 4863394, member: 34563"] I ran a Mutants and Masterminds game around the rise of the runelords adventure path, back when it was just coming out. I think it would be easier now, with the W&W book out. I'd start everyone at PL6, 45pp and call it first level. Give out 1-3pp per session, per player, and don't raise the PL cap until they hit 105pp. I give out 1pp for showing up, 1pp if you successfully close a personal sub-plot, and 1pp for everyone if the main plot moves forward during the session. Because of this, my players are usually pretty focused on creating side-plots and pushing the story forward. If your group often has no-shows, a little bit faster pp rate only for players that are currently below the table average might be a good idea. In games where I have some players who are flakier than others, I give an extra 1pp for being under the average pp of everyone currently sitting at the able. That means it takes up to 3 sessions to recover from missing 1. Vary accordingly. [/QUOTE]
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Converting Paizo AP's & modules to other rpgs (Forked Thread: The real future of D&D)
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