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Converting Pathfinder Modules to 5th Edition
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<blockquote data-quote="ren1999" data-source="post: 6301037" data-attributes="member: 85179"><p>For those of us who invested a lot of money into Pathfinder, what are your suggestions for converting Pathfinder into the current Play-Test rules of 5th Edition?</p><p></p><p>Currently, this is what I am doing.</p><p></p><p>Starting with the ability stats. If any ability is above 30, I change it to 30. For example, Int 38 becomes Int 30.</p><p></p><p>Then I look at the Hit Dice. (20HD; 10D...) I max that to 200 and halve it to 100hp. Then I roll 20d10, if the number is higher than 100, I use that higher number for the hp. For example, I rolled 123hp. Then I take the constitution modifier as it currently is and multiply that by 20 and divide by 2. This constitution is 30(+10), 20x10=200/2=100 total HP is 223hp.</p><p></p><p>AC, if the AC is above 20, it becomes AC20, otherwise, I keep it the same. This is AC48, which becomes AC20.</p><p></p><p>Initiative becomes the same as the dexterity modifier + any initiative related feat bonuses.</p><p></p><p>Damage modifiers are just taken from the ability modifier.</p><p></p><p>Damage is reduced to 1d.</p><p></p><p>DC just becomes DC 8 plus the magic ability modifier plus a proficiency bonus. This monster has 20 HD so I just take the proficiency bonus from the Mage class table and add that.</p><p></p><p>Damage Resistance becomes half damage instead of -10.</p><p></p><p>Skills?</p><p></p><p>Suggestions? How can I improve this conversion method?</p></blockquote><p></p>
[QUOTE="ren1999, post: 6301037, member: 85179"] For those of us who invested a lot of money into Pathfinder, what are your suggestions for converting Pathfinder into the current Play-Test rules of 5th Edition? Currently, this is what I am doing. Starting with the ability stats. If any ability is above 30, I change it to 30. For example, Int 38 becomes Int 30. Then I look at the Hit Dice. (20HD; 10D...) I max that to 200 and halve it to 100hp. Then I roll 20d10, if the number is higher than 100, I use that higher number for the hp. For example, I rolled 123hp. Then I take the constitution modifier as it currently is and multiply that by 20 and divide by 2. This constitution is 30(+10), 20x10=200/2=100 total HP is 223hp. AC, if the AC is above 20, it becomes AC20, otherwise, I keep it the same. This is AC48, which becomes AC20. Initiative becomes the same as the dexterity modifier + any initiative related feat bonuses. Damage modifiers are just taken from the ability modifier. Damage is reduced to 1d. DC just becomes DC 8 plus the magic ability modifier plus a proficiency bonus. This monster has 20 HD so I just take the proficiency bonus from the Mage class table and add that. Damage Resistance becomes half damage instead of -10. Skills? Suggestions? How can I improve this conversion method? [/QUOTE]
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