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Converting Planescape monsters
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<blockquote data-quote="Shade" data-source="post: 5036123" data-attributes="member: 287"><p>We can probably mine this for ideas...</p><p></p><p>"Captured one" is an acquired template that can be added to any animal, giant, humanoid, monstrous humanoid, or vermin (referred to hereafter as the base creature) that is the same size or smaller than the dominating raggamoffyn.</p><p></p><p>Both the raggamoffyn's and the base creature's statistics and special abilities are modified as noted here.</p><p></p><p>Size and Type: The creature’s type changes to construct. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.</p><p></p><p>Hit Dice: A captured one maintains separate hit point totals for each of its two parts.</p><p></p><p>Initiative: Same as raggamoffyn.</p><p></p><p>Speed: Same as base creature.</p><p></p><p>Armor Class: Use either the raggamoffyn natural armor bonus or the base creature's natural armor bonus (if any), whichever is higher.</p><p></p><p>Attacks: Same as base creature, modified by new ability modifiers.</p><p></p><p>Damage: Same as base creature.</p><p></p><p>Special Attacks: The raggamoffyn gains control over all special attacks that the base creature possesses, including spells and spell-like abilities. The raggamoffyn's wrap and improved grab special attacks are unavailable while it controls the host.</p><p></p><p>Special Qualities: Both the raggamoffyn and the base creature retain any special qualities they had previously.</p><p></p><p>Senses (Ex): The raggamoffyn sees and hears everything that the base creature is able to.</p><p></p><p>Shared Damage (Ex): An attack on a captured one deals half its damage to the raggamoffyn and half to the dominated creature.</p><p></p><p>Saves: A captured one uses the raggamoffyn's base Fortitude, Reflex, and Will saves.</p><p></p><p>Abilities: A captured one uses the Constitution, Intelligence, and Charisma scores of the base creature and the Strength, Dexterity, and Wisdom scores of the raggamoffyn.</p><p></p><p>Skills: Same as base creature.</p><p></p><p>Feats: Same as base creature.</p><p></p><p>Environment: Same as raggamoffyn.</p><p>Organization: Solitary, pair, or gang (3-4).</p><p>Challenge Rating: Same as base creature +2.</p><p>Treasure: Standard.</p><p>Alignment: Same as raggamoffyn.</p><p>Advancement: Same as base creature.</p><p>Level Adjustment: -.</p></blockquote><p></p>
[QUOTE="Shade, post: 5036123, member: 287"] We can probably mine this for ideas... "Captured one" is an acquired template that can be added to any animal, giant, humanoid, monstrous humanoid, or vermin (referred to hereafter as the base creature) that is the same size or smaller than the dominating raggamoffyn. Both the raggamoffyn's and the base creature's statistics and special abilities are modified as noted here. Size and Type: The creature’s type changes to construct. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. Hit Dice: A captured one maintains separate hit point totals for each of its two parts. Initiative: Same as raggamoffyn. Speed: Same as base creature. Armor Class: Use either the raggamoffyn natural armor bonus or the base creature's natural armor bonus (if any), whichever is higher. Attacks: Same as base creature, modified by new ability modifiers. Damage: Same as base creature. Special Attacks: The raggamoffyn gains control over all special attacks that the base creature possesses, including spells and spell-like abilities. The raggamoffyn's wrap and improved grab special attacks are unavailable while it controls the host. Special Qualities: Both the raggamoffyn and the base creature retain any special qualities they had previously. Senses (Ex): The raggamoffyn sees and hears everything that the base creature is able to. Shared Damage (Ex): An attack on a captured one deals half its damage to the raggamoffyn and half to the dominated creature. Saves: A captured one uses the raggamoffyn's base Fortitude, Reflex, and Will saves. Abilities: A captured one uses the Constitution, Intelligence, and Charisma scores of the base creature and the Strength, Dexterity, and Wisdom scores of the raggamoffyn. Skills: Same as base creature. Feats: Same as base creature. Environment: Same as raggamoffyn. Organization: Solitary, pair, or gang (3-4). Challenge Rating: Same as base creature +2. Treasure: Standard. Alignment: Same as raggamoffyn. Advancement: Same as base creature. Level Adjustment: -. [/QUOTE]
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