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Converting Planescape monsters
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<blockquote data-quote="Shade" data-source="post: 5212617" data-attributes="member: 287"><p>At 1-foot, they could be Diminutive or Tiny.</p><p></p><p>Here's the stats for the bat swarm...</p><p></p><p>Diminutive Animal (Swarm)</p><p>Hit Dice: 3d8 (13 hp)</p><p>Initiative: +2</p><p>Speed: 5 ft. (1 square), fly 40 ft. (good)</p><p>Armor Class: 16 (+4 size, +2 Dex), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +2/-</p><p>Attack: Swarm (1d6)</p><p>Full Attack: Swarm (1d6)</p><p>Space/Reach: 10 ft./0 ft.</p><p>Special Attacks: Distraction, wounding</p><p>Special Qualities: Blindsense 20 ft., immune to weapon damage, low-light vision, swarm traits</p><p>Saves: Fort +3, Ref +7, Will +3</p><p>Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4</p><p>Skills: Listen +11, Spot +11</p><p>Feats: Alertness, Lightning Reflexes</p><p>Environment: Temperate deserts</p><p>Organization: Solitary, flight (2–4 swarms), or colony (11–20 swarms)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: None</p><p>Level Adjustment: -</p><p></p><p>It looks like we should drop the Int to mindless, boost the fly speed to 60 feet, and boost the AC to at least 20 (probably due to natural armor). I'd also recommend adding immunity or resistance to fire, and possibly immunity to acid and poison like yugoloths and Gehenna petitioners.</p></blockquote><p></p>
[QUOTE="Shade, post: 5212617, member: 287"] At 1-foot, they could be Diminutive or Tiny. Here's the stats for the bat swarm... Diminutive Animal (Swarm) Hit Dice: 3d8 (13 hp) Initiative: +2 Speed: 5 ft. (1 square), fly 40 ft. (good) Armor Class: 16 (+4 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +2/- Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction, wounding Special Qualities: Blindsense 20 ft., immune to weapon damage, low-light vision, swarm traits Saves: Fort +3, Ref +7, Will +3 Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +11, Spot +11 Feats: Alertness, Lightning Reflexes Environment: Temperate deserts Organization: Solitary, flight (2–4 swarms), or colony (11–20 swarms) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: None Level Adjustment: - It looks like we should drop the Int to mindless, boost the fly speed to 60 feet, and boost the AC to at least 20 (probably due to natural armor). I'd also recommend adding immunity or resistance to fire, and possibly immunity to acid and poison like yugoloths and Gehenna petitioners. [/QUOTE]
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