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<blockquote data-quote="Shade" data-source="post: 5314637" data-attributes="member: 287"><p>Fixed. </p><p></p><p>Here are the next two (they're kind of tied together)...</p><p></p><p>Mounts in general are both very rare and very shortlived in Sigil, circumstances that make this business practically unique. At Green Stone Stables, a rickety warehouse with peeling green paint on Black Boot Walk, Bismen Yscoppel (P1/$ human/F3/Fated/LN) rents mounts of all kinds, from riding horses (of which he has only four or five at any time) to spittle boars. Yscoppel charges bargain prices, but his animals aren’t exactly top of the line. Some wobble along so slowly, they might as well have boulders in their guts. Some have spines that sag like lintels in the Slags. And some tend to drop dead in mid-stride, which ain’t necessarily a ba thing if they happen to drop near Orsmonder’s Meats.</p><p></p><p><strong>Spittle Boar:</strong> AC 5 ; MV 9; HD 5; THACO 20; #AT 0; Dmg 0; SZ L; ML unreliable (3); Int animal (1); AL N; XP 175. Spittle boars are amiable, piglike creatures from the Beastlands, with bulging pink eyes and dull gray hide. They continuously drool thick, yellow spittle.</p><p></p><p><strong>Sand Cow:</strong> AC 8; MV 15; HD 3; THACO 20; #AT 0; Dmg 0; SZ M; ML champion [ 16); Int animal (1); AL N; XP 65. Sand cows are six-legged crosses between a bull and a camel, native to Arcadia; their hide is white, and they whistle softly as they walk.</p><p></p><p>Mount / Rental Price / Purchase Price / Max weight</p><p>Sand cow / 1 sp / 6 gp / 100</p><p>Spittle boar / 5 cp / 3 gp / 300</p><p></p><p>The Dark: Caveat Emptor</p><p>Regardless of their species, all of Yscoppel’s mounts have the following features in common: </p><p>+ They have only 1-4 hit points per die.</p><p>+ They can’t be trained with the animal training proficiency, nor do they respond to any of the special commands associated with the land-based riding proficiency. </p><p>+ They can’t make attacks. </p><p>+ They can’t canter or gallop: they move no faster than their normal movement rates.</p><p>+ In good terrain, they can only travel a number of miles equal to normal movement rates.</p><p></p><p>Originally appeared in In the Cage: A Guide to Sigil (1995).</p></blockquote><p></p>
[QUOTE="Shade, post: 5314637, member: 287"] Fixed. Here are the next two (they're kind of tied together)... Mounts in general are both very rare and very shortlived in Sigil, circumstances that make this business practically unique. At Green Stone Stables, a rickety warehouse with peeling green paint on Black Boot Walk, Bismen Yscoppel (P1/$ human/F3/Fated/LN) rents mounts of all kinds, from riding horses (of which he has only four or five at any time) to spittle boars. Yscoppel charges bargain prices, but his animals aren’t exactly top of the line. Some wobble along so slowly, they might as well have boulders in their guts. Some have spines that sag like lintels in the Slags. And some tend to drop dead in mid-stride, which ain’t necessarily a ba thing if they happen to drop near Orsmonder’s Meats. [B]Spittle Boar:[/B] AC 5 ; MV 9; HD 5; THACO 20; #AT 0; Dmg 0; SZ L; ML unreliable (3); Int animal (1); AL N; XP 175. Spittle boars are amiable, piglike creatures from the Beastlands, with bulging pink eyes and dull gray hide. They continuously drool thick, yellow spittle. [B]Sand Cow:[/B] AC 8; MV 15; HD 3; THACO 20; #AT 0; Dmg 0; SZ M; ML champion [ 16); Int animal (1); AL N; XP 65. Sand cows are six-legged crosses between a bull and a camel, native to Arcadia; their hide is white, and they whistle softly as they walk. Mount / Rental Price / Purchase Price / Max weight Sand cow / 1 sp / 6 gp / 100 Spittle boar / 5 cp / 3 gp / 300 The Dark: Caveat Emptor Regardless of their species, all of Yscoppel’s mounts have the following features in common: + They have only 1-4 hit points per die. + They can’t be trained with the animal training proficiency, nor do they respond to any of the special commands associated with the land-based riding proficiency. + They can’t make attacks. + They can’t canter or gallop: they move no faster than their normal movement rates. + In good terrain, they can only travel a number of miles equal to normal movement rates. Originally appeared in In the Cage: A Guide to Sigil (1995). [/QUOTE]
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