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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 5373892" data-attributes="member: 57383"><p>Yes, a dozen or two Wastrels each draining a point of Con from the same opponent every 24 hours would get through parties of PCs pretty quickly!</p><p></p><p>Hmm, the original text doesn't make clear whether it's 1 Con <em>per bird</em> or just 1 Con / day no matter how many Wastrels hit.</p><p></p><p>I think I would make the draining cumulative, otherwise it'd take the Wastrels a couple of weeks or more to drain most PCs to death, which seems too slow.</p><p></p><p>Maybe put a maximum limit on the number of birds that can drain a single opponent (maybe 6?) or say the draining of multiple birds is spread out - e.g. four birds would drain one Con every 6 hours rather than four Con every 24 hours.</p><p></p><p>I prefer the latter approach, since it should increase the tension nicely. A character pecked by two dozen Wastrels will lose 1 Con per hour, which still gives them time to do something about it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5373892, member: 57383"] Yes, a dozen or two Wastrels each draining a point of Con from the same opponent every 24 hours would get through parties of PCs pretty quickly! Hmm, the original text doesn't make clear whether it's 1 Con [I]per bird[/I] or just 1 Con / day no matter how many Wastrels hit. I think I would make the draining cumulative, otherwise it'd take the Wastrels a couple of weeks or more to drain most PCs to death, which seems too slow. Maybe put a maximum limit on the number of birds that can drain a single opponent (maybe 6?) or say the draining of multiple birds is spread out - e.g. four birds would drain one Con every 6 hours rather than four Con every 24 hours. I prefer the latter approach, since it should increase the tension nicely. A character pecked by two dozen Wastrels will lose 1 Con per hour, which still gives them time to do something about it. [/QUOTE]
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