Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5417628" data-attributes="member: 57383"><p>I was expecting to change them, too. Much of the "copied from Monitor Lizard" stuff is just a placeholder.</p><p></p><p></p><p></p><p>That agrees with my thinking.</p><p></p><p>Dex 11 and +10 NA?</p><p></p><p>Maybe even a Dex penalty and even higher natural armour.</p><p></p><p>Dex 7 and +12 NA?</p><p></p><p>Of those I prefer the Dex penalty one.</p><p> </p><p></p><p></p><p>I prefer some kind of gemsense. After thinking it over a bit, my favoured solution is an ability to scent gems. Here's a couple of possibilities:</p><p></p><p><strong>Gemsense (Su):</strong> A devarax can sense the location of any magical crystal or jewel within 200 feet, including the strength and "flavor" of the gem's magic. This works like a combination of blindsight and <em>arcane sight</em> that only senses enchanted gems. The detection range is doubled for a strong aura, tripled for an overwhelming aura.</p><p></p><p><strong>Scent Gems (Ex):</strong> A devarax can smell the aura of magic gems and crystals out to 5 times the normal range of scent (e.g. 75 ft. for a faint aura, 150 ft. for a moderate aura, 300 ft. for strong aura, 450 for overwhelming aura), with double ranges for upwind, half ranges for downwind. Determine the strength of the aura as per the <em>detect magic</em> spell.</p><p></p><p>A devarax can track magic gems by scent as if it has the Track feat, with a +8 racial bonus on the Survival checks to track by scent.</p><p></p><p></p><p></p><p>That's pretty much what I was thinking, some kind of "Attract Gem" special attack.</p><p></p><p></p><p></p><p>I was fooled by the "a body could stick his hand in a demarax's mouth and it wouldn't bite him", which might be read as saying they could bite if they wanted to.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5417628, member: 57383"] I was expecting to change them, too. Much of the "copied from Monitor Lizard" stuff is just a placeholder. That agrees with my thinking. Dex 11 and +10 NA? Maybe even a Dex penalty and even higher natural armour. Dex 7 and +12 NA? Of those I prefer the Dex penalty one. I prefer some kind of gemsense. After thinking it over a bit, my favoured solution is an ability to scent gems. Here's a couple of possibilities: [B]Gemsense (Su):[/B] A devarax can sense the location of any magical crystal or jewel within 200 feet, including the strength and "flavor" of the gem's magic. This works like a combination of blindsight and [I]arcane sight[/I] that only senses enchanted gems. The detection range is doubled for a strong aura, tripled for an overwhelming aura. [B]Scent Gems (Ex):[/B] A devarax can smell the aura of magic gems and crystals out to 5 times the normal range of scent (e.g. 75 ft. for a faint aura, 150 ft. for a moderate aura, 300 ft. for strong aura, 450 for overwhelming aura), with double ranges for upwind, half ranges for downwind. Determine the strength of the aura as per the [I]detect magic[/I] spell. A devarax can track magic gems by scent as if it has the Track feat, with a +8 racial bonus on the Survival checks to track by scent. That's pretty much what I was thinking, some kind of "Attract Gem" special attack. I was fooled by the "a body could stick his hand in a demarax's mouth and it wouldn't bite him", which might be read as saying they could bite if they wanted to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top