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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 5501141" data-attributes="member: 57383"><p>I don't mind #2 if you and Shade prefer it. Does the quills attack have a Reflex save for half damage like the tail's bonus quills do?</p><p></p><p>Something like this?:</p><p></p><p><strong>Attack:</strong> Bite +5 melee (1d6+2) or tail +5 melee (1d6+3 plus quills) or 1d4 quills +5 melee (1d3) or 4 quills +5 ranged (1d3)</p><p> <strong>Full Attack:</strong> Bite +5 melee (1d6+2) and tail +0 melee (1d6+3 plus quills) and 1d4 quills +0 melee (1d3) or 4 quills +5 ranged (1d3)</p><p></p><p><strong>Quills (Ex):</strong> Melee combat with a quill is dangerous. An opponent who attacks a quill with a melee weapon that does not have reach must succeed on a DC 16 Reflex save or be struck by 1d4 quills. Any opponent a quill hits with its tail attack must also succeed at a DC 16 Reflex save or be be struck by 1d4 quills.</p><p></p><p>Each quill does 1d3 point of piercing damage (plus half the quill's Strength bonus, if any) and lodges in the opponent's flesh, imposing a -1 circumstance penalty to attacks, saves, and checks per quill (maximum -4 penalty). Removing a quill inflicts 1d3 point of additional damage to the victim unless a DC 15 Heal check is made.</p><p> </p><p>Furthermore, a quill can also attack an opponent with 1d4 quills as a standard or secondary attack inflicting damage and additional effects as above, with no Reflex save to avoid the attack.</p><p></p><p>The save DCs are Constitution-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5501141, member: 57383"] I don't mind #2 if you and Shade prefer it. Does the quills attack have a Reflex save for half damage like the tail's bonus quills do? Something like this?: [B]Attack:[/B] Bite +5 melee (1d6+2) or tail +5 melee (1d6+3 plus quills) or 1d4 quills +5 melee (1d3) or 4 quills +5 ranged (1d3) [B]Full Attack:[/B] Bite +5 melee (1d6+2) and tail +0 melee (1d6+3 plus quills) and 1d4 quills +0 melee (1d3) or 4 quills +5 ranged (1d3) [B]Quills (Ex):[/B] Melee combat with a quill is dangerous. An opponent who attacks a quill with a melee weapon that does not have reach must succeed on a DC 16 Reflex save or be struck by 1d4 quills. Any opponent a quill hits with its tail attack must also succeed at a DC 16 Reflex save or be be struck by 1d4 quills. Each quill does 1d3 point of piercing damage (plus half the quill's Strength bonus, if any) and lodges in the opponent's flesh, imposing a -1 circumstance penalty to attacks, saves, and checks per quill (maximum -4 penalty). Removing a quill inflicts 1d3 point of additional damage to the victim unless a DC 15 Heal check is made. Furthermore, a quill can also attack an opponent with 1d4 quills as a standard or secondary attack inflicting damage and additional effects as above, with no Reflex save to avoid the attack. The save DCs are Constitution-based. [/QUOTE]
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