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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 5593270" data-attributes="member: 57383"><p><a href="http://www.enworld.org/forum/5585309-post727.html" target="_blank"><strong>Updated Working Draft</strong></a></p><p></p><p>Still got the rest of the red stuff.</p><p></p><p>"Call of the Beastlands" is next on the list.</p><p></p><p>Do we want to make this equivalent to a <em>summon nature's ally</em> spell with some additional flavour?</p><p></p><p>Something like this:</p><p></p><p><strong>Call of the Beastlands (Su):</strong> A warden beast can telepathically contact any animal native to its home that is within 5 miles. The warden beast can then use this contact to send very basic commands (flee north, swarm the intruder, be calm). Warden beasts only use the call of the beastlands in absolute emergencies, such as forest fires. They never use this power to endanger one of their charges to further their own ends - even if doing so would save the warden beast's life.</p><p></p><p>In extremis, a warden beast may use this power to call creatures to fight in defense of their habitat's existence. The beast can do this once per week. Such a call is equivalent to a <em>summon nature's ally</em> spell of a level equal to half the warden beast's Hit Dice. The call only affects creatures of the Animal type, so the warden beast can not call Elementals, Fey and the like. The warden beast can modify the number of called creatures as if it applied the Empower Spell or Maximize Spell feats. (e.g.: a 12-13 Hit Dice warden beast's call can be equivalent to either a <em>summon nature's ally VI, </em>an <em>empowered summon nature's ally IV</em>, a<em> maximized summon nature's ally III</em>, or an <em>empowered maximized summon nature's ally I</em>.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 5593270, member: 57383"] [URL="http://www.enworld.org/forum/5585309-post727.html"][B]Updated Working Draft[/B][/URL] Still got the rest of the red stuff. "Call of the Beastlands" is next on the list. Do we want to make this equivalent to a [I]summon nature's ally[/I] spell with some additional flavour? Something like this: [B]Call of the Beastlands (Su):[/B] A warden beast can telepathically contact any animal native to its home that is within 5 miles. The warden beast can then use this contact to send very basic commands (flee north, swarm the intruder, be calm). Warden beasts only use the call of the beastlands in absolute emergencies, such as forest fires. They never use this power to endanger one of their charges to further their own ends - even if doing so would save the warden beast's life. In extremis, a warden beast may use this power to call creatures to fight in defense of their habitat's existence. The beast can do this once per week. Such a call is equivalent to a [I]summon nature's ally[/I] spell of a level equal to half the warden beast's Hit Dice. The call only affects creatures of the Animal type, so the warden beast can not call Elementals, Fey and the like. The warden beast can modify the number of called creatures as if it applied the Empower Spell or Maximize Spell feats. (e.g.: a 12-13 Hit Dice warden beast's call can be equivalent to either a [I]summon nature's ally VI, [/I]an [I]empowered summon nature's ally IV[/I], a[I] maximized summon nature's ally III[/I], or an [I]empowered maximized summon nature's ally I[/I].) [/QUOTE]
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