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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 5726811" data-attributes="member: 57383"><p>Hmm, I'd prefer it to happen on a roll of 17-20 and give its tail a normal crit. There are weapon properties (e.g. vorpal) that happen on particular hit rolls but which aren't <em>technically</em> crits.</p><p></p><p>Failing that, we could go back to it occuring on all hits and give the target a saving throw of some kind (Reflex maybe, to represent it grabbing hold of something in time not to fall? or Fort, like the save vs Windstorm?).</p><p></p><p>Although if it comes to the pinch I could go with a successful critical, I just don't like a 17-20 threat range for them that much. The original description doesn't have a super-lethal tail as far as I can tell.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5726811, member: 57383"] Hmm, I'd prefer it to happen on a roll of 17-20 and give its tail a normal crit. There are weapon properties (e.g. vorpal) that happen on particular hit rolls but which aren't [I]technically[/I] crits. Failing that, we could go back to it occuring on all hits and give the target a saving throw of some kind (Reflex maybe, to represent it grabbing hold of something in time not to fall? or Fort, like the save vs Windstorm?). Although if it comes to the pinch I could go with a successful critical, I just don't like a 17-20 threat range for them that much. The original description doesn't have a super-lethal tail as far as I can tell. [/QUOTE]
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