Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5763243" data-attributes="member: 57383"><p><span style="font-size: 15px"><strong>Ni’iath</strong></span></p><p>Medium Magical Beast (Extraplanar)</p><p>Hit Dice: 5d10+5 (32 hp)</p><p>Initiative: +3</p><p>Speed: Fly 50 ft. (10 squares)(perfect)</p><p>Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14</p><p>Base Attack/Grapple: +5/+8</p><p>Attack: Tail sting +8 melee (1d6+3/18-20)</p><p>Full Attack: Tail sting +8 melee (1d6+3/18-20) and 2 claws +6 melee (1d3+1) and bite +6 melee (1d4+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Augmented critical, gravity fling</p><p>Special Qualities: Darkvision 60 ft., immunity to gravity effects, low-light vision</p><p>Saves: Fort +5, Ref +7, Will +2</p><p>Abilities: Str 17, Dex 17, Con 13, Int 6, Wis 12, Cha 11</p><p>Skills: Spot +9</p><p>Feats: Flyby Attack, Multiattack</p><p>Environment: Twin Paradises of Bytopia</p><p>Organization: Solitary or pack (2-9)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 6-10 HD (Medium); 11-15 HD (Large)</p><p>Level Adjustment: —</p><p> </p><p> <em>A wormlike creature swims through the air using two fan-shaped fins on either side of its head. </em><em>The viciously jawed head has four narrow eyes equidistantly spaced around it. </em><em>Its body has a pair of</em><em> arms with four-clawed fingers jutting from its sides, and </em><em>tapers into a whiplike tail with a sharp barbed tip.</em></p><p> </p><p>Ni'iath are flying predators native to the outer plane of Brytopia. These creatures are apparently immune to gravity, and float in the air as if weightless - indeed, sages have determined they have no concept of "up" or "down". They are able to impose gravity on opponents they strike with their tail-barb, hurling them through the air as though by a catapult.</p><p> </p><p> A ni'iath's mind is akin to a wolf's. They live in packs and constantly vie with each other for dominance. The pack keeps a lair in some inaccessible spot, such as a mountain cave, cliff ledge, or deep crevice. Ni'iaths take good care of their young, keeping them well-guarded in their lair.</p><p> </p><p>A typical niath is about 5 feet long (not including the tail, which is another 5 feet). Their gravity manipulation powers mean they are effectively weightless, although they have a mass equivalent to about 100 pounds.</p><p> </p><p> <strong>COMBAT</strong></p><p> </p><p>Ni'iaths usually hunt in packs like wolves, hounding their chosen prey until it is too tired to resist. A ni'iath prefers to hunt sizable animals such as deer and cattle (or humanoids), but will prey on small game like birds and rabbits. They occasionally carry live food back to their lair to devour later, possibly after their young practice their hunting- and killing-techniques on it.</p><p> </p><p>Ni'iaths start combat by trying to catapult an opponent into a nearby object (boulder, tree, et cetera) with their tail-sting attack. A ni'ath's immunity to gravity means it cannot perform a dive attack, but they often use charge attacks. Ni'iaths never catapult prey anywhere they might lose it, such as over a cliff. The ni'iath pack then closes in on their chosen prey, either finishing it off with their claws and teeth, or carrying their victim off to their lair.</p><p> </p><p><strong>Augmented Critical (Ex):</strong> ni'iath's tail sting threatens a critical hit on a natural attack roll of 18–20.</p><p> </p><p><strong> Gravity Catapult (Su):</strong> A ni'iath's tail sting can create a gravity-manipulation field similar to the <em>reverse gravity</em> spell. If a ni'iath scores a critical hit on an object or creature of up to Huge size, the target is catapulted 100 ft. away. The ni'iath can gravity catapult a target in whatever direction it chooses; if no strategically desirable direction exists the ni'iath catapults the target in a random direction. During its flight, the gravity catapulted object or creature feels no effects of gravity. At the end of its flight, the target again becomes sensitive to gravity and may take falling damage. The effect ends if the target hits an obstacle before travelling for 100 ft, but both the catapulted victim and the obstacle take 2d4 points of bludgeoning damage.</p><p></p><p> <strong>Immunity to Gravity Effects (Ex):</strong> A ni'iath is immune to any gravity-based effect (such as a <em>reverse gravity</em> spell or falling damage). It can perform all actions (including flying with perfect maneuverability) without penalty whether it is in light, heavy or normal gravity. Flying ni'iaths are unable to dive or make dive attacks, since they cannot use the pull of gravity to speed their descent. An inactive ni'iath simply hovers in the air, drifting with the wind until it rots away or is eaten.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5763243, member: 57383"] [SIZE=4][B]Ni’iath[/B][/SIZE] Medium Magical Beast (Extraplanar) Hit Dice: 5d10+5 (32 hp) Initiative: +3 Speed: Fly 50 ft. (10 squares)(perfect) Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 Base Attack/Grapple: +5/+8 Attack: Tail sting +8 melee (1d6+3/18-20) Full Attack: Tail sting +8 melee (1d6+3/18-20) and 2 claws +6 melee (1d3+1) and bite +6 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: Augmented critical, gravity fling Special Qualities: Darkvision 60 ft., immunity to gravity effects, low-light vision Saves: Fort +5, Ref +7, Will +2 Abilities: Str 17, Dex 17, Con 13, Int 6, Wis 12, Cha 11 Skills: Spot +9 Feats: Flyby Attack, Multiattack Environment: Twin Paradises of Bytopia Organization: Solitary or pack (2-9) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 6-10 HD (Medium); 11-15 HD (Large) Level Adjustment: — [I]A wormlike creature swims through the air using two fan-shaped fins on either side of its head. [/I][I]The viciously jawed head has four narrow eyes equidistantly spaced around it. [/I][I]Its body has a pair of[/I][I] arms with four-clawed fingers jutting from its sides, and [/I][I]tapers into a whiplike tail with a sharp barbed tip.[/I] Ni'iath are flying predators native to the outer plane of Brytopia. These creatures are apparently immune to gravity, and float in the air as if weightless - indeed, sages have determined they have no concept of "up" or "down". They are able to impose gravity on opponents they strike with their tail-barb, hurling them through the air as though by a catapult. A ni'iath's mind is akin to a wolf's. They live in packs and constantly vie with each other for dominance. The pack keeps a lair in some inaccessible spot, such as a mountain cave, cliff ledge, or deep crevice. Ni'iaths take good care of their young, keeping them well-guarded in their lair. A typical niath is about 5 feet long (not including the tail, which is another 5 feet). Their gravity manipulation powers mean they are effectively weightless, although they have a mass equivalent to about 100 pounds. [B]COMBAT[/B] Ni'iaths usually hunt in packs like wolves, hounding their chosen prey until it is too tired to resist. A ni'iath prefers to hunt sizable animals such as deer and cattle (or humanoids), but will prey on small game like birds and rabbits. They occasionally carry live food back to their lair to devour later, possibly after their young practice their hunting- and killing-techniques on it. Ni'iaths start combat by trying to catapult an opponent into a nearby object (boulder, tree, et cetera) with their tail-sting attack. A ni'ath's immunity to gravity means it cannot perform a dive attack, but they often use charge attacks. Ni'iaths never catapult prey anywhere they might lose it, such as over a cliff. The ni'iath pack then closes in on their chosen prey, either finishing it off with their claws and teeth, or carrying their victim off to their lair. [B]Augmented Critical (Ex):[/B] ni'iath's tail sting threatens a critical hit on a natural attack roll of 18–20. [B] Gravity Catapult (Su):[/B] A ni'iath's tail sting can create a gravity-manipulation field similar to the [I]reverse gravity[/I] spell. If a ni'iath scores a critical hit on an object or creature of up to Huge size, the target is catapulted 100 ft. away. The ni'iath can gravity catapult a target in whatever direction it chooses; if no strategically desirable direction exists the ni'iath catapults the target in a random direction. During its flight, the gravity catapulted object or creature feels no effects of gravity. At the end of its flight, the target again becomes sensitive to gravity and may take falling damage. The effect ends if the target hits an obstacle before travelling for 100 ft, but both the catapulted victim and the obstacle take 2d4 points of bludgeoning damage. [B]Immunity to Gravity Effects (Ex):[/B] A ni'iath is immune to any gravity-based effect (such as a [I]reverse gravity[/I] spell or falling damage). It can perform all actions (including flying with perfect maneuverability) without penalty whether it is in light, heavy or normal gravity. Flying ni'iaths are unable to dive or make dive attacks, since they cannot use the pull of gravity to speed their descent. An inactive ni'iath simply hovers in the air, drifting with the wind until it rots away or is eaten. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top