Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="freyar" data-source="post: 5956839" data-attributes="member: 40227"><p><strong>Working Draft</strong></p><p></p><p>Since we can't get into the homebrews threads. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Adding in a few things discussed previously.</p><p></p><p><strong>Busen</strong></p><p>Medium Outsider (Extraplanar, Lawful)</p><p>Hit Dice: 8d8+24 (60 hp)</p><p>Initiative: +5</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 20 (+5 Dex, +5 natural), touch 15, flat-footed 15</p><p>Base Attack/Grapple: +8/+12</p><p>Attack: Weaponlike protrusion +12 melee (1d10+4)</p><p>Full Attack: 2 weaponlike protrusions +12 melee (1d10+4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Malleable form, whirlwind attack</p><p>Special Qualities: Darkvision 60 ft., immunity to charm, electricity, paralysis, and sleep, malleable form, resistance to cold 10, shadow blend, spell resistance CR+7, telepathy 100 ft., vulnerability to fire</p><p>Saves: Fort +9, Ref +11, Will +9</p><p>Abilities: Str 19, Dex 20, Con 17, Int 16, Wis 16, Cha 11</p><p>Skills: Balance +15, Climb +16, Diplomacy +2, Escape Artist +16, Hide +16, Intimidate +11, Jump +18, Listen +14, Move Silently +16, Search +14, Sense Motive +20, Spot +14, Tumble +18</p><p>Feats: Combat Reflexes, Improved Sunder, Power Attack</p><p>Environment: Peaceable Kingdoms of Arcadia</p><p>Organization: Solitary or vigil (2-3)</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Always lawful, often neutral</p><p>Advancement: 9-16 HD (Medium), 17-24 HD (Large)</p><p>Level Adjustment: —</p><p></p><p><em>A humanoid figure with glistening skin like seamless black leather. Its face is as smooth and featureless as a pool of oil. Strange ridges run across its limbs, skull, and torso, almost breaking through its skin.</em></p><p></p><p>The buseni are fearsome-looking outsiders that guard many of the routes to the second layer of Arcadia. A busen's default form is the jet-black humanoid described above, but they have malleable bodies which take on whatever shape best suits their mission. A busen patrolling a broad mountain pass might be a slavering wolf-thing, one guarding a sinkhole down to a tunnel could be a sucker-pawed crawler with enormous bat-like ears. Buseni have no bones, their skeletons are odd ridges that are just barely restrained from projecting through their skin. A busen can jut a pair of these ridges out from its flesh and use these protrusions as weapons.</p><p></p><p>In their normal duties, buseni wait in some dark spot until someone tries to pass them without permission. They then suddenly step into view and display their weapon-protrusions. Buseni do their utmost to kill any intruder who reacts to this warning display by attacking. If intruders try to parley, the buseni telepathically interrogate them as to their purpose in trying to enter Arcadia, then demand the intruder remove all their possessions (including weapons, clothes, and even jewelery) while the buseni examine them. The buseni then use Sense Motive to determine their trustworthiness, only allowing creatures to pass if they assess them to be non-evil.</p><p></p><p>The buseni are lawful creatures with no tolerance of evil, who would sooner die than allow an evil creature pass by on their watch. Their function as sentries is obvious, and they obey orders assigning them to specific guard missions, but who (or what) does the ordering is unknown. The origins of buseni are equally mysterious, since they do not appear to be formed from petitioners or breed like normal creatures. Some sages believe they are spawned from the plane of Arcadia itself.</p><p></p><p>Busen skin can be used to make leather clothing of extraordinary durability which fetch a high price in the lower planes. Wearing such garments in the presence of creatures affiliated with Arcadia is sure to provoke attacks, challenges, or demands for reparation.</p><p></p><p>A busen's malleable form generally remains around 6 feet in length or height. It weighs around 200 pounds.</p><p></p><p>Buseni communicate telepathically. They could form a mouth and speak, but their regular missions give them no cause to. Buseni are fully familiar with the Abyssal, Celestial, Draconic and Infernal languages.</p><p></p><p>COMBAT</p><p></p><p>Any creature that attacks a busen or demonstrates a clearly evil nature is met with lethal force. Buseni use malleable form to adjust their tactics and weapon-like protrusions to best affect their opponent, although individual busen may have a favored form for its weapon-protrusions. A sorely endangered busen will resort to its whirling frenzy attack.</p><p></p><p>A busen's natural attacks and any weapons it wields are treated as lawful-aligned for purposes of overcoming damage reduction.</p><p></p><p>Malleable Form (Ex): A busen can reshape its body into many shapes, although it always occupies the same volume and has an oily black skin. For example, it can grow large ears to give itself a bonus on Listen checks. A busen can use malleable form to grant itself a racial bonus on Balance, Climb, Escape Artist, Jump, Hide, Intimidate, Listen, Move Silently, Search, Spot, Swim, or Tumble checks. Malleable form can grant racial bonuses with a total bonus up to +12, but no more than a +8 bonus to any one skill.</p><p></p><p>A busen may also change the form of its natural attacks to take the form of any manufactured 1-handed melee weapon (heavy pick, shortspear, whip, etc.). The natural attack gains all traits of the weapon, such as damage type (bludgeoning, piercing, or slashing), critical threat range and multiplier, bonuses on disarm and trip checks, increased reach, and so forth. Regardless of the weapon emulated, the natural attack's damage is always the same (1d10 for a standard busen). Emulated weapons cannot be disarmed, sundered or thrown, since they are as much a part of the busen's body as any ordinary natural weapon. If a busen's natural attack takes the form of an exotic weapon, it suffers a non-proficiency penalty unless it has the appropriate Exotic Weapon Proficiency feat.</p><p></p><p>A busen can change the weapon form of its natural weapons as a swift action (or a free action if it has the Quick Draw feat), but it requires a full-round action for a busen to change the racial bonuses of its malleable form. A busen with the Improved Natural Attack feat can apply it to only one form of its natural attacks (such as a longsword form). Each time it takes the feat, it applies to a new form of its natural weapon.</p><p></p><p>Shadow Blend (Su): In any condition of illumination other than full daylight, a busen can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.</p><p></p><p>Whirling Frenzy (Ex): A hard pressed busen can enter a berserk fury that lasts 1d6 rounds, during which it sprouts weapon protrusions all over its body and spins at blinding speed. The busen gains a +2 dodge bonus to its Armor Class while Frenzied. Every round a busen spends in Whirling Frenzy it moves up to its full speed and make 4 weapon protrusion attacks at its full attack bonus, each dealing 2d8+4 damage. The busen can make Whirling Frenzy attacks from any point on its movement, dividing its attacks amongst its opponents however it wishes. Making a set of Whirling Frenzy attacks is a full round action for the busen.</p><p></p><p>Once the Whirling Frenzy's duration expires, the busen will become exhausted. Buseni can only recover from frenzy exhaustion by natural rest for an hour (not by magic).</p><p></p><p>Skills: Buseni have a +6 racial bonus to Sense Motive checks. Buseni can use either their Dexterity or Strength on Climb and Jump checks, and can always choose to take 10 on Climb and Jump checks, even if rushed or threatened.</p><p></p><p>Originally appeared in Planes of Law (1995).</p></blockquote><p></p>
[QUOTE="freyar, post: 5956839, member: 40227"] [b]Working Draft[/b] Since we can't get into the homebrews threads. :( Adding in a few things discussed previously. [B]Busen[/B] Medium Outsider (Extraplanar, Lawful) Hit Dice: 8d8+24 (60 hp) Initiative: +5 Speed: 50 ft. (10 squares) Armor Class: 20 (+5 Dex, +5 natural), touch 15, flat-footed 15 Base Attack/Grapple: +8/+12 Attack: Weaponlike protrusion +12 melee (1d10+4) Full Attack: 2 weaponlike protrusions +12 melee (1d10+4) Space/Reach: 5 ft./5 ft. Special Attacks: Malleable form, whirlwind attack Special Qualities: Darkvision 60 ft., immunity to charm, electricity, paralysis, and sleep, malleable form, resistance to cold 10, shadow blend, spell resistance CR+7, telepathy 100 ft., vulnerability to fire Saves: Fort +9, Ref +11, Will +9 Abilities: Str 19, Dex 20, Con 17, Int 16, Wis 16, Cha 11 Skills: Balance +15, Climb +16, Diplomacy +2, Escape Artist +16, Hide +16, Intimidate +11, Jump +18, Listen +14, Move Silently +16, Search +14, Sense Motive +20, Spot +14, Tumble +18 Feats: Combat Reflexes, Improved Sunder, Power Attack Environment: Peaceable Kingdoms of Arcadia Organization: Solitary or vigil (2-3) Challenge Rating: 7 Treasure: None Alignment: Always lawful, often neutral Advancement: 9-16 HD (Medium), 17-24 HD (Large) Level Adjustment: — [I]A humanoid figure with glistening skin like seamless black leather. Its face is as smooth and featureless as a pool of oil. Strange ridges run across its limbs, skull, and torso, almost breaking through its skin.[/I] The buseni are fearsome-looking outsiders that guard many of the routes to the second layer of Arcadia. A busen's default form is the jet-black humanoid described above, but they have malleable bodies which take on whatever shape best suits their mission. A busen patrolling a broad mountain pass might be a slavering wolf-thing, one guarding a sinkhole down to a tunnel could be a sucker-pawed crawler with enormous bat-like ears. Buseni have no bones, their skeletons are odd ridges that are just barely restrained from projecting through their skin. A busen can jut a pair of these ridges out from its flesh and use these protrusions as weapons. In their normal duties, buseni wait in some dark spot until someone tries to pass them without permission. They then suddenly step into view and display their weapon-protrusions. Buseni do their utmost to kill any intruder who reacts to this warning display by attacking. If intruders try to parley, the buseni telepathically interrogate them as to their purpose in trying to enter Arcadia, then demand the intruder remove all their possessions (including weapons, clothes, and even jewelery) while the buseni examine them. The buseni then use Sense Motive to determine their trustworthiness, only allowing creatures to pass if they assess them to be non-evil. The buseni are lawful creatures with no tolerance of evil, who would sooner die than allow an evil creature pass by on their watch. Their function as sentries is obvious, and they obey orders assigning them to specific guard missions, but who (or what) does the ordering is unknown. The origins of buseni are equally mysterious, since they do not appear to be formed from petitioners or breed like normal creatures. Some sages believe they are spawned from the plane of Arcadia itself. Busen skin can be used to make leather clothing of extraordinary durability which fetch a high price in the lower planes. Wearing such garments in the presence of creatures affiliated with Arcadia is sure to provoke attacks, challenges, or demands for reparation. A busen's malleable form generally remains around 6 feet in length or height. It weighs around 200 pounds. Buseni communicate telepathically. They could form a mouth and speak, but their regular missions give them no cause to. Buseni are fully familiar with the Abyssal, Celestial, Draconic and Infernal languages. COMBAT Any creature that attacks a busen or demonstrates a clearly evil nature is met with lethal force. Buseni use malleable form to adjust their tactics and weapon-like protrusions to best affect their opponent, although individual busen may have a favored form for its weapon-protrusions. A sorely endangered busen will resort to its whirling frenzy attack. A busen's natural attacks and any weapons it wields are treated as lawful-aligned for purposes of overcoming damage reduction. Malleable Form (Ex): A busen can reshape its body into many shapes, although it always occupies the same volume and has an oily black skin. For example, it can grow large ears to give itself a bonus on Listen checks. A busen can use malleable form to grant itself a racial bonus on Balance, Climb, Escape Artist, Jump, Hide, Intimidate, Listen, Move Silently, Search, Spot, Swim, or Tumble checks. Malleable form can grant racial bonuses with a total bonus up to +12, but no more than a +8 bonus to any one skill. A busen may also change the form of its natural attacks to take the form of any manufactured 1-handed melee weapon (heavy pick, shortspear, whip, etc.). The natural attack gains all traits of the weapon, such as damage type (bludgeoning, piercing, or slashing), critical threat range and multiplier, bonuses on disarm and trip checks, increased reach, and so forth. Regardless of the weapon emulated, the natural attack's damage is always the same (1d10 for a standard busen). Emulated weapons cannot be disarmed, sundered or thrown, since they are as much a part of the busen's body as any ordinary natural weapon. If a busen's natural attack takes the form of an exotic weapon, it suffers a non-proficiency penalty unless it has the appropriate Exotic Weapon Proficiency feat. A busen can change the weapon form of its natural weapons as a swift action (or a free action if it has the Quick Draw feat), but it requires a full-round action for a busen to change the racial bonuses of its malleable form. A busen with the Improved Natural Attack feat can apply it to only one form of its natural attacks (such as a longsword form). Each time it takes the feat, it applies to a new form of its natural weapon. Shadow Blend (Su): In any condition of illumination other than full daylight, a busen can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will. Whirling Frenzy (Ex): A hard pressed busen can enter a berserk fury that lasts 1d6 rounds, during which it sprouts weapon protrusions all over its body and spins at blinding speed. The busen gains a +2 dodge bonus to its Armor Class while Frenzied. Every round a busen spends in Whirling Frenzy it moves up to its full speed and make 4 weapon protrusion attacks at its full attack bonus, each dealing 2d8+4 damage. The busen can make Whirling Frenzy attacks from any point on its movement, dividing its attacks amongst its opponents however it wishes. Making a set of Whirling Frenzy attacks is a full round action for the busen. Once the Whirling Frenzy's duration expires, the busen will become exhausted. Buseni can only recover from frenzy exhaustion by natural rest for an hour (not by magic). Skills: Buseni have a +6 racial bonus to Sense Motive checks. Buseni can use either their Dexterity or Strength on Climb and Jump checks, and can always choose to take 10 on Climb and Jump checks, even if rushed or threatened. Originally appeared in Planes of Law (1995). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top