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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 5989177" data-attributes="member: 57383"><p><span style="font-size: 12px"><strong>Conversion order and Subtypes</strong></span></p><p></p><p>The Quasi-Elementals originally appeared as follows:</p><p></p><p><strong>1st Edition AD&D</strong></p><p><em>Monster Manual II</em> (1983)</p><p>- Lightning</p><p></p><p><em>Dragon 125</em> (1987)</p><p>Positive Quasi-Elementals</p><p>- Radiance</p><p>- Steam</p><p>- Mineral</p><p></p><p><em>Dragon 128</em> (1987)</p><p>Negative Quasi-Elementals</p><p>- Ash</p><p>- Vacuum</p><p>- Dust</p><p>- Salt</p><p></p><p><strong>2nd Edition AD&D</strong></p><p><em>Planescape Monstrous Compendium III </em>(1998)</p><p>Quasielemental, Negative</p><p> - Ash</p><p>- Dust</p><p>- Salt</p><p>- Vacuum</p><p>Quasielemental, Positive</p><p> - Lightning</p><p>- Mineral</p><p>- Radiance</p><p>- Steam</p><p></p><p>Following the alphabetical order of the 2nd edition version seems most straightforward.</p><p></p><p>The Quasi-Elemental Planes are tied in with the regular Elemental Planes as follows:</p><p></p><p>Air & Negative Energy = Vacuum</p><p>Earth & Negative Energy = Dust</p><p>Fire & Negative Energy = Ash </p><p>Water & Negative Energy = Salt</p><p></p><p>Air & Positive Energy = Lightning</p><p>Earth & Positive Energy = Mineral</p><p>Fire & Positive Energy = Radiance</p><p>Water & Positive Energy = Steam</p><p></p><p>I think we should decide on the elemental subtypes of each type before we actually proceed with the conversions. I'm tempted to give them different and sometimes conflicting subtypes to reflect their peculiar nature, like so:</p><p></p><p><strong>Ash</strong> - Cold & Fire (since it's immune to high & low heats)</p><p><strong>Dust</strong> - Air & Earth (since it has a whirlwind attack)</p><p><strong>Salt</strong> - Water</p><p><strong>Vacuum</strong> - no elemental subtype (it's literally elemental nothingness)</p><p></p><p><strong>Lightning</strong> - Air</p><p><strong>Mineral</strong> - Earth</p><p><strong>Radiance</strong> - no elemental subtype (since it's a "Light elemental")</p><p><strong>Steam</strong> - Cold, Fire & Water (it can be superhot or supercold vapour)</p><p></p><p>Note that in my proposal both the Negative and Positive Quasi-Elementals use the same five elemental subtypes, but in different orders.</p><p></p><p>The reasons for choosing those subtypes should be clearer once you see their AD&D writeups.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5989177, member: 57383"] [SIZE=3][B]Conversion order and Subtypes[/B][/SIZE] The Quasi-Elementals originally appeared as follows: [B]1st Edition AD&D[/B] [I]Monster Manual II[/I] (1983) - Lightning [I]Dragon 125[/I] (1987) Positive Quasi-Elementals - Radiance - Steam - Mineral [I]Dragon 128[/I] (1987) Negative Quasi-Elementals - Ash - Vacuum - Dust - Salt [B]2nd Edition AD&D[/B] [I]Planescape Monstrous Compendium III [/I](1998) Quasielemental, Negative - Ash - Dust - Salt - Vacuum Quasielemental, Positive - Lightning - Mineral - Radiance - Steam Following the alphabetical order of the 2nd edition version seems most straightforward. The Quasi-Elemental Planes are tied in with the regular Elemental Planes as follows: Air & Negative Energy = Vacuum Earth & Negative Energy = Dust Fire & Negative Energy = Ash Water & Negative Energy = Salt Air & Positive Energy = Lightning Earth & Positive Energy = Mineral Fire & Positive Energy = Radiance Water & Positive Energy = Steam I think we should decide on the elemental subtypes of each type before we actually proceed with the conversions. I'm tempted to give them different and sometimes conflicting subtypes to reflect their peculiar nature, like so: [B]Ash[/B] - Cold & Fire (since it's immune to high & low heats) [B]Dust[/B] - Air & Earth (since it has a whirlwind attack) [B]Salt[/B] - Water [B]Vacuum[/B] - no elemental subtype (it's literally elemental nothingness) [B]Lightning[/B] - Air [B]Mineral[/B] - Earth [B]Radiance[/B] - no elemental subtype (since it's a "Light elemental") [B]Steam[/B] - Cold, Fire & Water (it can be superhot or supercold vapour) Note that in my proposal both the Negative and Positive Quasi-Elementals use the same five elemental subtypes, but in different orders. The reasons for choosing those subtypes should be clearer once you see their AD&D writeups. [/QUOTE]
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