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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 5992260" data-attributes="member: 57383"><p>My original plan was to follow the alphabetical Planescape MC version (Negative Quasis from Ash to Vacuum, then Positive Quasis from Lightning to Radiance), but if you'd rather follow the 1E order I don't mind.</p><p></p><p>I think it's important to agree on the type(s) and Hit Dice before we start the conversion.</p><p></p><p>My prefererence is:</p><p></p><p>The Quasi-Elementals have fewer HD than regular elementals, and I'd like to keep that for the upgrade.</p><p></p><p>I am thinking:</p><p></p><p>Small 1 HD</p><p>Medium 3 HD</p><p>Large 6 HD</p><p>Huge 12 HD</p><p>Greater 18 HD</p><p>Elder 24 HD</p><p>Monolith 36 HD</p><p></p><p>However, I'd also like to keep the Challenge Ratings the same as regular elementals so the <em>summon</em> spells match up. I am thinking if we give them nicer special abilities we can justify them having the same CR but lower HD.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5992260, member: 57383"] My original plan was to follow the alphabetical Planescape MC version (Negative Quasis from Ash to Vacuum, then Positive Quasis from Lightning to Radiance), but if you'd rather follow the 1E order I don't mind. I think it's important to agree on the type(s) and Hit Dice before we start the conversion. My prefererence is: The Quasi-Elementals have fewer HD than regular elementals, and I'd like to keep that for the upgrade. I am thinking: Small 1 HD Medium 3 HD Large 6 HD Huge 12 HD Greater 18 HD Elder 24 HD Monolith 36 HD However, I'd also like to keep the Challenge Ratings the same as regular elementals so the [I]summon[/I] spells match up. I am thinking if we give them nicer special abilities we can justify them having the same CR but lower HD. [/QUOTE]
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