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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6004215" data-attributes="member: 57383"><p><strong>Ash Quasi-Elemental Working Draft</strong></p><p></p><p><strong><span style="font-size: 18px">Quasi-Elemental, Negative, Ash</span></strong></p><p></p><p><strong><span style="font-size: 15px">Ash Quasi-Elemental, Small</span></strong></p><p>Small Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 15 (+1 size, +4 natural), touch 11, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +0/–3</p><p><strong>Attack:</strong> Slam +2 melee (1d3+1 plus 1d4 cold)</p><p><strong>Full Attack:</strong> Slam +2 melee (1d3+1 plus 1d4 cold)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Chilling aura, chilling blast, death throes</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire</p><p><strong>Saves:</strong> Fort +3, Ref +0, Will +0</p><p><strong>Abilities:</strong> Str 13, Dex 10, Con 12, Int 4, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +2, Spot +2</p><p><strong>Feats:</strong> Power Attack </p><p><strong>Environment:</strong> Quasi-Elemental Plane of Ash (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 2 HD (Small)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 15px">Ash Quasi-Elemental, Medium</span></strong></p><p>Medium Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 17 (+1 Dex, +6 natural), touch 11, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +2/+4</p><p><strong>Attack:</strong> Slam +4 melee (1d4+3 plus 1d6 cold)</p><p><strong>Full Attack:</strong> Slam +4 melee (1d4+3 plus 1d6 cold)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Chilling aura, chilling blast, death throes</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire</p><p><strong>Saves:</strong> Fort +6, Ref +2, Will +1</p><p><strong>Abilities:</strong> Str 15, Dex 12, Con 16, Int 4, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +3, Spot +3</p><p><strong>Feats:</strong> Cleave, Power Attack</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Ash (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 4–5 HD (Medium)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 15px"> Ash Quasi-Elemental, Large</span></strong></p><p>Large Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 6d8+24 (51 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +4/+12</p><p><strong>Attack:</strong> Slam +7 melee (1d10+4 plus 2d6 cold)</p><p><strong>Full Attack:</strong> 2 slams +7 melee (1d10+4 plus 2d6 cold)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Chilling aura, chilling blast, death throes</p><p><strong>Special Qualities:</strong> Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire</p><p><strong>Saves:</strong> Fort +9, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 19, Dex 14, Con 18, Int 6, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +4, Spot +5</p><p><strong>Feats:</strong> Cleave, Combat Reflexes, Power Attack</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Ash (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 7–11 HD (Large)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 15px"> Ash Quasi-Elemental, Huge</span></strong></p><p>Huge Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 12d8+60 (114 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 19 (–2 size, +4 Dex, +7 natural), touch 12, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +9/+23</p><p><strong>Attack:</strong> Slam +13 melee (2d6+6 plus 2d8 cold)</p><p><strong>Full Attack:</strong> 2 slams +13 melee (2d6+6 plus 2d8 cold)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Chilling aura, chilling blast, death throes</p><p><strong>Special Qualities:</strong> Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire</p><p><strong>Saves:</strong> Fort +13, Ref +8, Will +6</p><p><strong>Abilities:</strong> Str 23, Dex 18, Con 20, Int 6, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +9, Spot +10</p><p><strong>Feats:</strong> Alertness, Cleave, Combat Reflexes, Iron Will, Power Attack</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Ash (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 13–17 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 15px">Ash Quasi-Elemental, Greater</span></strong></p><p>Huge Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 18d8+90 (171 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 20 (–2 size, +5 Dex, +7 natural), touch 13, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +13/+28</p><p><strong>Attack:</strong> Slam +19 melee (2d6+7 plus 2d8 cold)</p><p><strong>Full Attack:</strong> 2 slams +19 melee (2d6+7 plus 2d8 cold)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Chilling aura, chilling blast, death throes</p><p><strong>Special Qualities:</strong> Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire</p><p><strong>Saves:</strong> Fort +16, Ref +13, Will +8</p><p><strong>Abilities:</strong> Str 25, Dex 20, Con 20, Int 8, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +12, Spot +13</p><p><strong>Feats:</strong> Alertness, Cleave, Combat Reflexes, Lightning Reflexes, Iron Will, Power Attack, Weapon Focus (slam)</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Ash (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 19–23 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 15px">Ash Quasi-Elemental, Elder</span></strong></p><p>Huge Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 24d8+120 (228 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 21 (–2 size, +6 Dex, +7 natural), touch 14, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +18/+34</p><p><strong>Attack:</strong> Slam +25 melee (2d6+8 plus 2d8 cold)</p><p><strong>Full Attack:</strong> 2 slams +25 melee (2d6+8 plus 2d8 cold)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Chilling aura, chilling blast, death throes</p><p><strong>Special Qualities:</strong> Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire</p><p><strong>Saves:</strong> Fort +19, Ref +16, Will +10</p><p><strong>Abilities:</strong> Str 27, Dex 22, Con 20, Int 10, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +15, Spot +16</p><p><strong>Feats:</strong> Alertness, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Ash (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 25–48 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 15px">Ash Quasi-Elemental, Monolith</span></strong></p><p>Gargantuan Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 36d8+255 (417 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 25 (–4 size, +6 Dex, +13 natural), touch 12, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +27/+52</p><p><strong>Attack:</strong> Slam +37 melee (4d8+13/19–20 plus 4d6 cold)</p><p><strong>Full Attack:</strong> 2 slams +37 melee (4d8+13/19–20 plus 4d6 cold)</p><p><strong>Space/Reach:</strong> 20 ft./20 ft.</p><p><strong>Special Attacks:</strong> Chilling aura, chilling blast, death throes</p><p><strong>Special Qualities:</strong> Damage reduction 15/—, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire</p><p><strong>Saves:</strong> Fort +27, Ref +20, Will +16</p><p><strong>Abilities:</strong> Str 37, Dex 22, Con 24, Int 12, Wis 15, Cha 17</p><p><strong>Skills:</strong> Listen +23, Spot +24</p><p><strong>Feats:</strong> Alertness, Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Improved Natural Attack (slam), Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Snatch, Weapon Focus (slam)</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Ash (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 17</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 37–54 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A roiling shape of grey ash flows before you, forming itself from moment to moment into crude imitations of a humanoid figure, a coiling dragon, and less easily identifiable shapes, then collapsing into a pile of cinders.</em></p><p></p><p>Ash quasi-elementals inhabit the Quasi-Elemental Plane of Ash, which is formed from the junction of the Negative Energy Plane and the Elemental Plane of Fire. They feed off heat, so are attracted to anything warm, but are also vulnerable to fire and risk destruction if they encounter anything too hot for them to handle.</p><p></p><p>It is said that the most powerful, intelligent ash quasi-elementals meet in council in a cinder-fortress called the Citadel of Former Flame, where they plot elaborate schemes to indirectly slay fire elemental creatures, with the eventual aim of reducing the Fire plane to cold ashes.</p><p></p><p>An ash quasi-elemental has the same height and weight as a water elemental of the same size.</p><p></p><p><span style="font-size: 12px"><strong>COMBAT</strong></span></p><p>This monster rarely initiates combat, trusting their chilling aura to protect them. If threatened, they focus chilling blasts on their opponents or close to make slam attacks.</p><p></p><p><strong>Chilling Aura (Su):</strong> An ash quasi-elemental radiates an aura of cold energy that does cold damage every round to all targets within range. This aura extinguishes mundane fires up to the size category indicated in the table below. For further information on fire sizes, see the <em>control flames</em> psionic power.</p><p></p><p>[TABLE="class: cms_table"] [TR] [TD]<strong>Size of Ash</strong></p><p><strong>Quasi-Elemental</strong>[/TD] [TD]<strong>Aura</strong></p><p><strong>Radius</strong>[/TD] [TD]<strong>Cold</strong></p><p><strong>Damage</strong>[/TD] [TD]<strong>Maximum size</strong></p><p><strong>of extinguished fire</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]5 ft.[/TD] [TD]1d3[/TD] [TD]Fine fire (e.g. tindertwig)[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]10 ft.[/TD] [TD]1d4[/TD] [TD]Diminutive fire (e.g. torch)[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20 ft.[/TD] [TD]1d6[/TD] [TD]Tiny fire (e.g. small campfire)[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]30 ft.[/TD] [TD]1d8[/TD] [TD]Small fire (e.g. large campfire)[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]30 ft.[/TD] [TD]1d10[/TD] [TD]Small fire (e.g. large campfire)[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]30 ft.[/TD] [TD]1d12[/TD] [TD]Medium fire (e.g. forge)[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]40 ft.[/TD] [TD]2d6[/TD] [TD]Large fire (e.g. bonfire)[/TD] [/TR] [/TABLE] <strong>Chilling Blast (Su):</strong> The ash quasi-elemental can create a cone-shaped blast of cold energy as a standard action, which damages all targets in the area of effect (Reflex save for half damage). This blast extinguishes mundane fires extinguishes mundane fires up to the size category indicated in the table below. For further information on fire sizes, see the <em>control flames</em> psionic power. The save DC is Constitution-based.</p><p></p><p>[TABLE="class: cms_table"] [TR] [TD]<strong>Size of Ash</strong></p><p><strong>Quasi-Elemental</strong>[/TD] [TD]<strong>Cone</strong></p><p><strong>Range</strong>[/TD] [TD]<strong>Cold</strong></p><p><strong>Damage</strong>[/TD] [TD]<strong>Reflex</strong></p><p><strong>Save</strong>[/TD] [TD]<strong>Maximum size</strong></p><p><strong>of extinguished fire</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]10 ft.[/TD] [TD]1d6[/TD] [TD]DC 12[/TD] [TD]Diminutive fire (e.g. torch)[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]20 ft.[/TD] [TD]1d8[/TD] [TD]DC 14[/TD] [TD]Tiny fire (e.g. small campfire)[/TD] [/TR] [TR] [TD]Large[/TD] [TD]40 ft.[/TD] [TD]2d6[/TD] [TD]DC 17[/TD] [TD]Small fire (e.g. large campfire)[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]60 ft.[/TD] [TD]2d8[/TD] [TD]DC 21[/TD] [TD]Medium fire (e.g. forge)[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]60 ft.[/TD] [TD]3d6[/TD] [TD]DC 24[/TD] [TD]Medium fire (e.g. forge)[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]60 ft.[/TD] [TD]3d8[/TD] [TD]DC 27[/TD] [TD]Large fire (e.g. bonfire)[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]80 ft.[/TD] [TD]4d6[/TD] [TD]DC 35[/TD] [TD]Huge fire (e.g. burning shack)[/TD] [/TR] [/TABLE] <strong>Death Throes (Su):</strong> When an ash quasi-elemental dies in above-freezing temperatures (which always occurs if it is slain by fire damage), it explodes in a burst of cold damage as detailed in the table below. A successful Reflex save halves the damage.</p><p></p><p>[TABLE="class: cms_table_cms_table"] [TR] [TD]<strong>Size of Ash</strong></p><p><strong>Quasi-Elemental</strong>[/TD] [TD]<strong>Radius</strong></p><p><strong>of Burst</strong>[/TD] [TD]<strong>Cold</strong></p><p><strong>Damage</strong>[/TD] [TD]<strong>Reflex</strong></p><p><strong>Save</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]5 ft.[/TD] [TD]2d6[/TD] [TD]DC 12[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]10 ft.[/TD] [TD]2d8[/TD] [TD]DC 14[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20 ft.[/TD] [TD]4d6[/TD] [TD]DC 17[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]30 ft.[/TD] [TD]4d8[/TD] [TD]DC 21[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]30 ft.[/TD] [TD]6d6[/TD] [TD]DC 24[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]30 ft.[/TD] [TD]6d8[/TD] [TD]DC 27[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]40 ft.[/TD] [TD]8d6[/TD] [TD]DC 35[/TD] [/TR] [/TABLE] <strong>Negative Adaptation (Ex):</strong> Ash quasi-elementals do not lose hit points or need to make Fortitude saves due to being in a negative-dominant environment.</p><p></p><p><em>The Ash Quasielemental first appeared in Dragon #128 (1987)</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6004215, member: 57383"] [b]Ash Quasi-Elemental Working Draft[/b] [B][SIZE=5]Quasi-Elemental, Negative, Ash[/SIZE][/B] [B][SIZE=4]Ash Quasi-Elemental, Small[/SIZE][/B] Small Elemental (Extraplanar) [B]Hit Dice:[/B] 1d8+1 (5 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (+1 size, +4 natural), touch 11, flat-footed 15 [B]Base Attack/Grapple:[/B] +0/–3 [B]Attack:[/B] Slam +2 melee (1d3+1 plus 1d4 cold) [B]Full Attack:[/B] Slam +2 melee (1d3+1 plus 1d4 cold) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Chilling aura, chilling blast, death throes [B]Special Qualities:[/B] Darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire [B]Saves:[/B] Fort +3, Ref +0, Will +0 [B]Abilities:[/B] Str 13, Dex 10, Con 12, Int 4, Wis 11, Cha 11 [B]Skills:[/B] Listen +2, Spot +2 [B]Feats:[/B] Power Attack [B]Environment:[/B] Quasi-Elemental Plane of Ash (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 2 HD (Small) [B]Level Adjustment:[/B] — [B][SIZE=4]Ash Quasi-Elemental, Medium[/SIZE][/B] Medium Elemental (Extraplanar) [B]Hit Dice:[/B] 3d8+9 (22 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 17 (+1 Dex, +6 natural), touch 11, flat-footed 16 [B]Base Attack/Grapple:[/B] +2/+4 [B]Attack:[/B] Slam +4 melee (1d4+3 plus 1d6 cold) [B]Full Attack:[/B] Slam +4 melee (1d4+3 plus 1d6 cold) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Chilling aura, chilling blast, death throes [B]Special Qualities:[/B] Darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire [B]Saves:[/B] Fort +6, Ref +2, Will +1 [B]Abilities:[/B] Str 15, Dex 12, Con 16, Int 4, Wis 11, Cha 11 [B]Skills:[/B] Listen +3, Spot +3 [B]Feats:[/B] Cleave, Power Attack [B]Environment:[/B] Quasi-Elemental Plane of Ash (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 4–5 HD (Medium) [B]Level Adjustment:[/B] — [B][SIZE=4] Ash Quasi-Elemental, Large[/SIZE][/B] Large Elemental (Extraplanar) [B]Hit Dice:[/B] 6d8+24 (51 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 [B]Base Attack/Grapple:[/B] +4/+12 [B]Attack:[/B] Slam +7 melee (1d10+4 plus 2d6 cold) [B]Full Attack:[/B] 2 slams +7 melee (1d10+4 plus 2d6 cold) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Chilling aura, chilling blast, death throes [B]Special Qualities:[/B] Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire [B]Saves:[/B] Fort +9, Ref +4, Will +2 [B]Abilities:[/B] Str 19, Dex 14, Con 18, Int 6, Wis 11, Cha 11 [B]Skills:[/B] Listen +4, Spot +5 [B]Feats:[/B] Cleave, Combat Reflexes, Power Attack [B]Environment:[/B] Quasi-Elemental Plane of Ash (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 7–11 HD (Large) [B]Level Adjustment:[/B] — [B][SIZE=4] Ash Quasi-Elemental, Huge[/SIZE][/B] Huge Elemental (Extraplanar) [B]Hit Dice:[/B] 12d8+60 (114 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 19 (–2 size, +4 Dex, +7 natural), touch 12, flat-footed 15 [B]Base Attack/Grapple:[/B] +9/+23 [B]Attack:[/B] Slam +13 melee (2d6+6 plus 2d8 cold) [B]Full Attack:[/B] 2 slams +13 melee (2d6+6 plus 2d8 cold) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Chilling aura, chilling blast, death throes [B]Special Qualities:[/B] Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire [B]Saves:[/B] Fort +13, Ref +8, Will +6 [B]Abilities:[/B] Str 23, Dex 18, Con 20, Int 6, Wis 11, Cha 11 [B]Skills:[/B] Listen +9, Spot +10 [B]Feats:[/B] Alertness, Cleave, Combat Reflexes, Iron Will, Power Attack [B]Environment:[/B] Quasi-Elemental Plane of Ash (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 13–17 HD (Huge) [B]Level Adjustment:[/B] — [B][SIZE=4]Ash Quasi-Elemental, Greater[/SIZE][/B] Huge Elemental (Extraplanar) [B]Hit Dice:[/B] 18d8+90 (171 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 20 (–2 size, +5 Dex, +7 natural), touch 13, flat-footed 15 [B]Base Attack/Grapple:[/B] +13/+28 [B]Attack:[/B] Slam +19 melee (2d6+7 plus 2d8 cold) [B]Full Attack:[/B] 2 slams +19 melee (2d6+7 plus 2d8 cold) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Chilling aura, chilling blast, death throes [B]Special Qualities:[/B] Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire [B]Saves:[/B] Fort +16, Ref +13, Will +8 [B]Abilities:[/B] Str 25, Dex 20, Con 20, Int 8, Wis 11, Cha 11 [B]Skills:[/B] Listen +12, Spot +13 [B]Feats:[/B] Alertness, Cleave, Combat Reflexes, Lightning Reflexes, Iron Will, Power Attack, Weapon Focus (slam) [B]Environment:[/B] Quasi-Elemental Plane of Ash (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 19–23 HD (Huge) [B]Level Adjustment:[/B] — [B][SIZE=4]Ash Quasi-Elemental, Elder[/SIZE][/B] Huge Elemental (Extraplanar) [B]Hit Dice:[/B] 24d8+120 (228 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 21 (–2 size, +6 Dex, +7 natural), touch 14, flat-footed 15 [B]Base Attack/Grapple:[/B] +18/+34 [B]Attack:[/B] Slam +25 melee (2d6+8 plus 2d8 cold) [B]Full Attack:[/B] 2 slams +25 melee (2d6+8 plus 2d8 cold) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Chilling aura, chilling blast, death throes [B]Special Qualities:[/B] Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire [B]Saves:[/B] Fort +19, Ref +16, Will +10 [B]Abilities:[/B] Str 27, Dex 22, Con 20, Int 10, Wis 11, Cha 11 [B]Skills:[/B] Listen +15, Spot +16 [B]Feats:[/B] Alertness, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) [B]Environment:[/B] Quasi-Elemental Plane of Ash (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 11 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 25–48 HD (Huge) [B]Level Adjustment:[/B] — [B][SIZE=4]Ash Quasi-Elemental, Monolith[/SIZE][/B] Gargantuan Elemental (Extraplanar) [B]Hit Dice:[/B] 36d8+255 (417 hp) [B]Initiative:[/B] +10 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 25 (–4 size, +6 Dex, +13 natural), touch 12, flat-footed 19 [B]Base Attack/Grapple:[/B] +27/+52 [B]Attack:[/B] Slam +37 melee (4d8+13/19–20 plus 4d6 cold) [B]Full Attack:[/B] 2 slams +37 melee (4d8+13/19–20 plus 4d6 cold) [B]Space/Reach:[/B] 20 ft./20 ft. [B]Special Attacks:[/B] Chilling aura, chilling blast, death throes [B]Special Qualities:[/B] Damage reduction 15/—, darkvision 60 ft., elemental traits, immunity to cold, negative adaptation, vulnerability to fire [B]Saves:[/B] Fort +27, Ref +20, Will +16 [B]Abilities:[/B] Str 37, Dex 22, Con 24, Int 12, Wis 15, Cha 17 [B]Skills:[/B] Listen +23, Spot +24 [B]Feats:[/B] Alertness, Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Improved Natural Attack (slam), Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Snatch, Weapon Focus (slam) [B]Environment:[/B] Quasi-Elemental Plane of Ash (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 17 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 37–54 HD (Gargantuan) [B]Level Adjustment:[/B] — [I]A roiling shape of grey ash flows before you, forming itself from moment to moment into crude imitations of a humanoid figure, a coiling dragon, and less easily identifiable shapes, then collapsing into a pile of cinders.[/I] Ash quasi-elementals inhabit the Quasi-Elemental Plane of Ash, which is formed from the junction of the Negative Energy Plane and the Elemental Plane of Fire. They feed off heat, so are attracted to anything warm, but are also vulnerable to fire and risk destruction if they encounter anything too hot for them to handle. It is said that the most powerful, intelligent ash quasi-elementals meet in council in a cinder-fortress called the Citadel of Former Flame, where they plot elaborate schemes to indirectly slay fire elemental creatures, with the eventual aim of reducing the Fire plane to cold ashes. An ash quasi-elemental has the same height and weight as a water elemental of the same size. [SIZE=3][B]COMBAT[/B][/SIZE] This monster rarely initiates combat, trusting their chilling aura to protect them. If threatened, they focus chilling blasts on their opponents or close to make slam attacks. [B]Chilling Aura (Su):[/B] An ash quasi-elemental radiates an aura of cold energy that does cold damage every round to all targets within range. This aura extinguishes mundane fires up to the size category indicated in the table below. For further information on fire sizes, see the [I]control flames[/I] psionic power. [TABLE="class: cms_table"] [TR] [TD][B]Size of Ash Quasi-Elemental[/B][/TD] [TD][B]Aura Radius[/B][/TD] [TD][B]Cold Damage[/B][/TD] [TD][B]Maximum size of extinguished fire[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]5 ft.[/TD] [TD]1d3[/TD] [TD]Fine fire (e.g. tindertwig)[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]10 ft.[/TD] [TD]1d4[/TD] [TD]Diminutive fire (e.g. torch)[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20 ft.[/TD] [TD]1d6[/TD] [TD]Tiny fire (e.g. small campfire)[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]30 ft.[/TD] [TD]1d8[/TD] [TD]Small fire (e.g. large campfire)[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]30 ft.[/TD] [TD]1d10[/TD] [TD]Small fire (e.g. large campfire)[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]30 ft.[/TD] [TD]1d12[/TD] [TD]Medium fire (e.g. forge)[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]40 ft.[/TD] [TD]2d6[/TD] [TD]Large fire (e.g. bonfire)[/TD] [/TR] [/TABLE] [B]Chilling Blast (Su):[/B] The ash quasi-elemental can create a cone-shaped blast of cold energy as a standard action, which damages all targets in the area of effect (Reflex save for half damage). This blast extinguishes mundane fires extinguishes mundane fires up to the size category indicated in the table below. For further information on fire sizes, see the [I]control flames[/I] psionic power. The save DC is Constitution-based. [TABLE="class: cms_table"] [TR] [TD][B]Size of Ash Quasi-Elemental[/B][/TD] [TD][B]Cone Range[/B][/TD] [TD][B]Cold Damage[/B][/TD] [TD][B]Reflex Save[/B][/TD] [TD][B]Maximum size of extinguished fire[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]10 ft.[/TD] [TD]1d6[/TD] [TD]DC 12[/TD] [TD]Diminutive fire (e.g. torch)[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]20 ft.[/TD] [TD]1d8[/TD] [TD]DC 14[/TD] [TD]Tiny fire (e.g. small campfire)[/TD] [/TR] [TR] [TD]Large[/TD] [TD]40 ft.[/TD] [TD]2d6[/TD] [TD]DC 17[/TD] [TD]Small fire (e.g. large campfire)[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]60 ft.[/TD] [TD]2d8[/TD] [TD]DC 21[/TD] [TD]Medium fire (e.g. forge)[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]60 ft.[/TD] [TD]3d6[/TD] [TD]DC 24[/TD] [TD]Medium fire (e.g. forge)[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]60 ft.[/TD] [TD]3d8[/TD] [TD]DC 27[/TD] [TD]Large fire (e.g. bonfire)[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]80 ft.[/TD] [TD]4d6[/TD] [TD]DC 35[/TD] [TD]Huge fire (e.g. burning shack)[/TD] [/TR] [/TABLE] [B]Death Throes (Su):[/B] When an ash quasi-elemental dies in above-freezing temperatures (which always occurs if it is slain by fire damage), it explodes in a burst of cold damage as detailed in the table below. A successful Reflex save halves the damage. [TABLE="class: cms_table_cms_table"] [TR] [TD][B]Size of Ash Quasi-Elemental[/B][/TD] [TD][B]Radius of Burst[/B][/TD] [TD][B]Cold Damage[/B][/TD] [TD][B]Reflex Save[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]5 ft.[/TD] [TD]2d6[/TD] [TD]DC 12[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]10 ft.[/TD] [TD]2d8[/TD] [TD]DC 14[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20 ft.[/TD] [TD]4d6[/TD] [TD]DC 17[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]30 ft.[/TD] [TD]4d8[/TD] [TD]DC 21[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]30 ft.[/TD] [TD]6d6[/TD] [TD]DC 24[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]30 ft.[/TD] [TD]6d8[/TD] [TD]DC 27[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]40 ft.[/TD] [TD]8d6[/TD] [TD]DC 35[/TD] [/TR] [/TABLE] [B]Negative Adaptation (Ex):[/B] Ash quasi-elementals do not lose hit points or need to make Fortitude saves due to being in a negative-dominant environment. [I]The Ash Quasielemental first appeared in Dragon #128 (1987)[/I]. [/QUOTE]
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