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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6136700" data-attributes="member: 57383"><p>Updating the <a href="http://www.enworld.org/forum/showthread.php?248731-Converting-Planescape-monsters&p=6004215&viewfull=1#post6004215" target="_blank"><strong>Ash Quasi-Elemental Working Draft</strong></a>.</p><p></p><p>Hold on, there's one final thing to fix: "<strong>Environment:</strong> Elemental Plane of ".</p><p></p><p>Originally these creatures were native to a "Quasi-Elemental Plane of Ash", but such a plane does not exist in the 3rd Edition <em>Manual of the Planes</em> cosmology. We could invent it, I suppose, or give them an Environment of "An Elemental Plane with the Negative-Dominant trait"?</p><p></p><p>Come to think of it, as currently written they would take damage or negative levels when on a Negative-Dominant plane. Which seems wrong - they are Negative Elementals, after all. We should consider giving them resistance or immunity to negative energy damage and/or energy drain.</p><p></p><p>If, say, they live on Planes with the Minor Negative-Dominant trait, they only need 6+ points of "negative energy resistance" to be immune to the planes 1d6 points of damage per round. Alternatively we could give them a SQ that protects them from the Negative-Dominant trait but does not otherwise protect them. Doesn't the Xeg-Yi have such an ability, being native to the Negative Energy Plane and all?</p><p></p><p>Hmm, the <em>Manual of the Planes</em> version of the Xeg-Yi has no protection from negative energy or susceptibility to positive energy - oops!</p><p></p><p>Ah! Here we are, we can give them the Negative Adaptation trait of the Entropic Creature from the <em>Planar Handbook</em>. That's a good fit:</p><p></p><p><strong>Negative Adaptation (Ex):</strong> <s>Entropic creatures</s> Ash quasi-elementals do not lose hit points or need to make Fortitude saves due to being in a negative-dominant environment.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6136700, member: 57383"] Updating the [URL="http://www.enworld.org/forum/showthread.php?248731-Converting-Planescape-monsters&p=6004215&viewfull=1#post6004215"][B]Ash Quasi-Elemental Working Draft[/B][/URL]. Hold on, there's one final thing to fix: "[B]Environment:[/B] Elemental Plane of ". Originally these creatures were native to a "Quasi-Elemental Plane of Ash", but such a plane does not exist in the 3rd Edition [I]Manual of the Planes[/I] cosmology. We could invent it, I suppose, or give them an Environment of "An Elemental Plane with the Negative-Dominant trait"? Come to think of it, as currently written they would take damage or negative levels when on a Negative-Dominant plane. Which seems wrong - they are Negative Elementals, after all. We should consider giving them resistance or immunity to negative energy damage and/or energy drain. If, say, they live on Planes with the Minor Negative-Dominant trait, they only need 6+ points of "negative energy resistance" to be immune to the planes 1d6 points of damage per round. Alternatively we could give them a SQ that protects them from the Negative-Dominant trait but does not otherwise protect them. Doesn't the Xeg-Yi have such an ability, being native to the Negative Energy Plane and all? Hmm, the [I]Manual of the Planes[/I] version of the Xeg-Yi has no protection from negative energy or susceptibility to positive energy - oops! Ah! Here we are, we can give them the Negative Adaptation trait of the Entropic Creature from the [I]Planar Handbook[/I]. That's a good fit: [B]Negative Adaptation (Ex):[/B] [S]Entropic creatures[/S] Ash quasi-elementals do not lose hit points or need to make Fortitude saves due to being in a negative-dominant environment. [/QUOTE]
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