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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6176622" data-attributes="member: 57383"><p>Typeless seems the best fit. We didn't give the Ash Quasielemental negative energy damage for its cold attack. I'd be more game to give the Vacuum Quasielemental a negative energy attack, since they "embody the absence of <em>everything</em>".</p><p></p><p></p><p></p><p>Going by the SRD Cloaker and Gelatinous Cube, it looks like Engulf is treated as a grapple for purposes of escaping from it.</p><p></p><p>I'd allow them to engulf anything up to their own size, as the original monster was M-sized and could engulf a M-sized opponent.</p><p></p><p>Rereading the entry though, it could engulf a <em>single</em> opponent, so we should probably allow for that in the attack's description.</p><p></p><p>The following would be a pretty literal interpretation of the attack:</p><p></p><p><strong>Engulf (Ex) #1:</strong> If a dust quasi-elemental rolls a critical hit against an opponent its own size or smaller with its slam attack it can wrap its body around its opponent. The engulfed opponent takes X damage at the end of each round they remain engulfed. Any creature reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. The engulfed creature is considered grappled and trapped within the quasielemental's body.</p><p></p><p>However, I think I'd prefer a Save vs Engulfing approach, like an Ooze:</p><p></p><p><strong>Engulf (Ex) #2:</strong> If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a DC X Reflex save or be engulfed in the quasi-elemental's body. The engulfed opponent takes X damage at the end of each round they remain engulfed. Any creature reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. The engulfed creature is considered grappled and trapped within the quasielemental's body.</p><p></p><p>We could use a grapple check instead, like a Cloaker, but I think the Ooze model feels more appropriate.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6176622, member: 57383"] Typeless seems the best fit. We didn't give the Ash Quasielemental negative energy damage for its cold attack. I'd be more game to give the Vacuum Quasielemental a negative energy attack, since they "embody the absence of [I]everything[/I]". Going by the SRD Cloaker and Gelatinous Cube, it looks like Engulf is treated as a grapple for purposes of escaping from it. I'd allow them to engulf anything up to their own size, as the original monster was M-sized and could engulf a M-sized opponent. Rereading the entry though, it could engulf a [I]single[/I] opponent, so we should probably allow for that in the attack's description. The following would be a pretty literal interpretation of the attack: [B]Engulf (Ex) #1:[/B] If a dust quasi-elemental rolls a critical hit against an opponent its own size or smaller with its slam attack it can wrap its body around its opponent. The engulfed opponent takes X damage at the end of each round they remain engulfed. Any creature reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. The engulfed creature is considered grappled and trapped within the quasielemental's body. However, I think I'd prefer a Save vs Engulfing approach, like an Ooze: [B]Engulf (Ex) #2:[/B] If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a DC X Reflex save or be engulfed in the quasi-elemental's body. The engulfed opponent takes X damage at the end of each round they remain engulfed. Any creature reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. The engulfed creature is considered grappled and trapped within the quasielemental's body. We could use a grapple check instead, like a Cloaker, but I think the Ooze model feels more appropriate. [/QUOTE]
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