Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6188482" data-attributes="member: 57383"><p>The save vs. nausea should be every round. The current draft doesn't make that clear.</p><p></p><p>As for the Engulf limit, I think we can should adapt the "as many as it can cover" wording of the Gelatinous cube.</p><p></p><p>I think Strength-based saves fit existing examples better than Constitution-based saves. A Gelatinous Cube's Engulf, Air Elemental's Whirlwind and Water Elemental's Vortex attacks all use Str-based DCs.</p><p></p><p>How's this revision:</p><p></p><p><strong>Engulf (Ex):</strong> If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a DC <span style="color: #FF0000">X</span> Reflex save or be engulfed in the quasi-elemental's body. The engulfed creature is considered grappled and trapped within the quasi-elemental's body. A dust quasi-elemental can engulf as many creatures as will fit inside its space.</p><p></p><p>Any living creature that begins its turn engulfed by a dust quasi-elemental must succeed at a DC <span style="color: #FF0000">X</span> Fortitude save or become nauseated for 1 round. In addition, objects and creatures engulfed by the quasi-elemental take <span style="color: #FF0000">X</span> damage at the end of each round they remain engulfed. Any target reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust.</p><p></p><p>The save DCs are <span style="color: #FF0000">Strength</span>-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6188482, member: 57383"] The save vs. nausea should be every round. The current draft doesn't make that clear. As for the Engulf limit, I think we can should adapt the "as many as it can cover" wording of the Gelatinous cube. I think Strength-based saves fit existing examples better than Constitution-based saves. A Gelatinous Cube's Engulf, Air Elemental's Whirlwind and Water Elemental's Vortex attacks all use Str-based DCs. How's this revision: [B]Engulf (Ex):[/B] If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a DC [COLOR=#FF0000]X[/COLOR] Reflex save or be engulfed in the quasi-elemental's body. The engulfed creature is considered grappled and trapped within the quasi-elemental's body. A dust quasi-elemental can engulf as many creatures as will fit inside its space. Any living creature that begins its turn engulfed by a dust quasi-elemental must succeed at a DC [COLOR=#FF0000]X[/COLOR] Fortitude save or become nauseated for 1 round. In addition, objects and creatures engulfed by the quasi-elemental take [COLOR=#FF0000]X[/COLOR] damage at the end of each round they remain engulfed. Any target reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. The save DCs are [COLOR=#FF0000]Strength[/COLOR]-based. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top