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<blockquote data-quote="Cleon" data-source="post: 6188482" data-attributes="member: 57383"><p>The save vs. nausea should be every round. The current draft doesn't make that clear.</p><p></p><p>As for the Engulf limit, I think we can should adapt the "as many as it can cover" wording of the Gelatinous cube.</p><p></p><p>I think Strength-based saves fit existing examples better than Constitution-based saves. A Gelatinous Cube's Engulf, Air Elemental's Whirlwind and Water Elemental's Vortex attacks all use Str-based DCs.</p><p></p><p>How's this revision:</p><p></p><p><strong>Engulf (Ex):</strong> If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a DC <span style="color: #FF0000">X</span> Reflex save or be engulfed in the quasi-elemental's body. The engulfed creature is considered grappled and trapped within the quasi-elemental's body. A dust quasi-elemental can engulf as many creatures as will fit inside its space.</p><p></p><p>Any living creature that begins its turn engulfed by a dust quasi-elemental must succeed at a DC <span style="color: #FF0000">X</span> Fortitude save or become nauseated for 1 round. In addition, objects and creatures engulfed by the quasi-elemental take <span style="color: #FF0000">X</span> damage at the end of each round they remain engulfed. Any target reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust.</p><p></p><p>The save DCs are <span style="color: #FF0000">Strength</span>-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6188482, member: 57383"] The save vs. nausea should be every round. The current draft doesn't make that clear. As for the Engulf limit, I think we can should adapt the "as many as it can cover" wording of the Gelatinous cube. I think Strength-based saves fit existing examples better than Constitution-based saves. A Gelatinous Cube's Engulf, Air Elemental's Whirlwind and Water Elemental's Vortex attacks all use Str-based DCs. How's this revision: [B]Engulf (Ex):[/B] If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a DC [COLOR=#FF0000]X[/COLOR] Reflex save or be engulfed in the quasi-elemental's body. The engulfed creature is considered grappled and trapped within the quasi-elemental's body. A dust quasi-elemental can engulf as many creatures as will fit inside its space. Any living creature that begins its turn engulfed by a dust quasi-elemental must succeed at a DC [COLOR=#FF0000]X[/COLOR] Fortitude save or become nauseated for 1 round. In addition, objects and creatures engulfed by the quasi-elemental take [COLOR=#FF0000]X[/COLOR] damage at the end of each round they remain engulfed. Any target reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. The save DCs are [COLOR=#FF0000]Strength[/COLOR]-based. [/QUOTE]
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