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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6198806" data-attributes="member: 57383"><p>I was using the Swarm's Distraction SA as a model, not the Tendriculos. Although that uses Con-based too.</p><p></p><p></p><p></p><p>I want to keep the nausea to correspond to the original monster's ability to render its engulfed victim helpless.</p><p></p><p>As for the "two different stat" SQs the closest I can think of as a precedent offhand is a Gelatinous Cube's Engulf, which uses Str to avoid being engulfed then Con to avoid being paralyzed.</p><p></p><p>That's written up as two SA though.</p><p></p><p>Dang it. Why don't we just do the same. It's so obvious once I thought of it:</p><p></p><p><strong>Distraction (Ex):</strong> Any creature that begins its turn engulfed by a dust quasi-elemental must succeed at a Fortitude save or become nauseated for 1 round (see the Engulf table for the DC). The save DC is <span style="color: #FF0000">Constitution</span>-based.</p><p></p><p><strong>Engulf (Ex):</strong> If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a Reflex save or be engulfed in the quasi-elemental's body The DC to save against the engulf effect varies with the quasi-elemental's size and is <span style="color: #ff0000">Strength</span>-based (see table below). The engulfed creature is considered grappled and trapped within the quasi-elemental's body. A dust quasi-elemental can engulf as many creatures as will fit inside its space.</p><p></p><p>Objects and creatures engulfed by the quasi-elemental take damage at the end of each round they remain engulfed (see table). Any target reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust.</p><p></p><p>*ENGULF TABLE*</p><p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p><p></p><p></p><p>Yes, their slams ought to be the same. Do we have its slams do typeless "disintegrate" damage instead of the Ash Quasi's "cold" damage?</p><p></p><p>The Dust's disintegration engulf attack did the same 2d6 damage as the Ash's cone attack, suggesting we should use the Chilling Blast damage.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6198806, member: 57383"] I was using the Swarm's Distraction SA as a model, not the Tendriculos. Although that uses Con-based too. I want to keep the nausea to correspond to the original monster's ability to render its engulfed victim helpless. As for the "two different stat" SQs the closest I can think of as a precedent offhand is a Gelatinous Cube's Engulf, which uses Str to avoid being engulfed then Con to avoid being paralyzed. That's written up as two SA though. Dang it. Why don't we just do the same. It's so obvious once I thought of it: [B]Distraction (Ex):[/B] Any creature that begins its turn engulfed by a dust quasi-elemental must succeed at a Fortitude save or become nauseated for 1 round (see the Engulf table for the DC). The save DC is [COLOR=#FF0000]Constitution[/COLOR]-based. [B]Engulf (Ex):[/B] If a dust quasi-elemental hits an opponent its own size or smaller with its slam attack, the opponent must succeed on a Reflex save or be engulfed in the quasi-elemental's body The DC to save against the engulf effect varies with the quasi-elemental's size and is [COLOR=#ff0000]Strength[/COLOR]-based (see table below). The engulfed creature is considered grappled and trapped within the quasi-elemental's body. A dust quasi-elemental can engulf as many creatures as will fit inside its space. Objects and creatures engulfed by the quasi-elemental take damage at the end of each round they remain engulfed (see table). Any target reduced to -10 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. *ENGULF TABLE* [LEFT][COLOR=#000000] [/COLOR][/LEFT] Yes, their slams ought to be the same. Do we have its slams do typeless "disintegrate" damage instead of the Ash Quasi's "cold" damage? The Dust's disintegration engulf attack did the same 2d6 damage as the Ash's cone attack, suggesting we should use the Chilling Blast damage. [/QUOTE]
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