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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6274990" data-attributes="member: 57383"><p>I'm not sure it'd have much use of Awesome Blow, since its signature attack involves engulfing opponents in its body rather that hurling them away, but I'd be OK including it if you like it.</p><p></p><p>Normally I'd agree with you on the Improved Natural Attack, but in this case it's a legacy issue - all the officially published Elemental Monoliths have the feat, so I think we should give it to the Quasi Monoliths too, like we already have for the the <a href="http://www.enworld.org/forum/showthread.php?248731-Converting-Planescape-monsters&p=6152347&viewfull=1#post6152347" target="_blank"><strong>Dust Quasi</strong></a>.</p><p></p><p></p><p></p><p>The Weapon Finesse shouldn't kick in until Large size, since that's when the Dust Quasi's Dex bonus starts to be higher than its Str bonus.</p><p></p><p>Let's see, the SRD Earth Elemental goes:</p><p></p><p><strong>Small (1):</strong> Power Attack</p><p><strong>Medium (2):</strong> +Cleave</p><p><strong>Large (3):</strong> +Great Cleave</p><p><strong>Huge (6):</strong> +Improved Bull Rush, Awesome Blow, Iron Will</p><p><strong>Greater (8):</strong> +Improved Sunder, Alertness</p><p><strong>Elder (9):</strong> +Improved Critical (slam)</p><p><strong>Monolith (13):</strong> +Improved Natural Attack, Improved Overrun, Toughness, Weapon Focus (slam)</p><p></p><p>If we kept the Alertness, Iron Will, Improved Bull Rush, Critical and Sunder in the same size categories, that means we'd have to put the Power Attack in Medium (since it's Small Strength is too low to match the prereq).</p><p></p><p>It might be better to move the Awesome Blow and its prereqs to a later size, so we can space out the "speedy" type feats in front of it.</p><p></p><p>We've already decided to move Weapon Focus and Finesse to near the front, and I'd like to keep Imp Natural Attack were it is.</p><p></p><p>Come to think of it, if we're making this "Ref strong" like an Air or Fire Elemental, shouldn't its Weapon Finesse and Improved Initiative be bonus feats like the SRD Air and Fire (except for the Monolith).</p><p></p><p>Putting that together, I'd go for the following:</p><p></p><p>Dust Quasi</p><p><strong>Small (1):</strong> Improved Initiative (B), Weapon Finesse (B), Weapon Focus (slam)</p><p><strong>Medium (2):</strong> +Power Attack</p><p><strong>Large (3):</strong> +Combat Reflexes</p><p><strong>Huge (5):</strong> +Cleave, Iron Will</p><p><strong>Greater (7):</strong> +Alertness, Improved Bull Rush</p><p><strong>Elder (9):</strong> +Awesome Blow, Improved Critical (slam)</p><p><strong>Monolith (13):</strong> +Improved Natural Attack, Great Cleave, Improved Sunder, Improved Initiative</p></blockquote><p></p>
[QUOTE="Cleon, post: 6274990, member: 57383"] I'm not sure it'd have much use of Awesome Blow, since its signature attack involves engulfing opponents in its body rather that hurling them away, but I'd be OK including it if you like it. Normally I'd agree with you on the Improved Natural Attack, but in this case it's a legacy issue - all the officially published Elemental Monoliths have the feat, so I think we should give it to the Quasi Monoliths too, like we already have for the the [URL="http://www.enworld.org/forum/showthread.php?248731-Converting-Planescape-monsters&p=6152347&viewfull=1#post6152347"][B]Dust Quasi[/B][/URL]. The Weapon Finesse shouldn't kick in until Large size, since that's when the Dust Quasi's Dex bonus starts to be higher than its Str bonus. Let's see, the SRD Earth Elemental goes: [B]Small (1):[/B] Power Attack [B]Medium (2):[/B] +Cleave [B]Large (3):[/B] +Great Cleave [B]Huge (6):[/B] +Improved Bull Rush, Awesome Blow, Iron Will [B]Greater (8):[/B] +Improved Sunder, Alertness [B]Elder (9):[/B] +Improved Critical (slam) [B]Monolith (13):[/B] +Improved Natural Attack, Improved Overrun, Toughness, Weapon Focus (slam) If we kept the Alertness, Iron Will, Improved Bull Rush, Critical and Sunder in the same size categories, that means we'd have to put the Power Attack in Medium (since it's Small Strength is too low to match the prereq). It might be better to move the Awesome Blow and its prereqs to a later size, so we can space out the "speedy" type feats in front of it. We've already decided to move Weapon Focus and Finesse to near the front, and I'd like to keep Imp Natural Attack were it is. Come to think of it, if we're making this "Ref strong" like an Air or Fire Elemental, shouldn't its Weapon Finesse and Improved Initiative be bonus feats like the SRD Air and Fire (except for the Monolith). Putting that together, I'd go for the following: Dust Quasi [B]Small (1):[/B] Improved Initiative (B), Weapon Finesse (B), Weapon Focus (slam) [B]Medium (2):[/B] +Power Attack [B]Large (3):[/B] +Combat Reflexes [B]Huge (5):[/B] +Cleave, Iron Will [B]Greater (7):[/B] +Alertness, Improved Bull Rush [B]Elder (9):[/B] +Awesome Blow, Improved Critical (slam) [B]Monolith (13):[/B] +Improved Natural Attack, Great Cleave, Improved Sunder, Improved Initiative [/QUOTE]
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