Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6362799" data-attributes="member: 57383"><p>It could do with some tidying up, but the basics are sound.</p><p></p><p>EDIT: I've started having second thoughts about the Fort save, since the original monster's desiccation didn't have a save nor did we give our Ash Quasi conversion's Chilling Aura a save. I'll leave it in for the time being.</p><p></p><p>Shouldn't the aura only affect living creatures like <em>horrid wilting</em> does? Although I could see it affecting non-living beings that are mostly liquid, like an undead formed of blood or a water construct.</p><p></p><p>If we're using a table, we could have separate columns for regular targets and vulnerable targets.</p><p></p><p>We also need a radius of effect and we might as well include a DC. </p><p></p><p>How's this:</p><p></p><p><strong>Dessicating Aura (Su):</strong> A salt quasi-elemental constantly drains moisture from its surrounding. Any creature that is vulnerable to dehydration takes damage at the end of every round they remain within the aura's area of effect, with a Fortitude save for half damage [<strong><em><span style="color: #ff0000">?</span></em></strong>]. This dessication is especially devastating to water elementals and plant creatures, who take increased damage from the aura. The table below details the effects of the dessication aura of all sizes of salt quasi-elementals. The save DCs are Constitution-based.</p><p></p><p>[TABLE="class: cms_table_cms_table"] [TR] [TD]<strong>Size of Salt</strong></p><p><strong>Quasi-Elemental</strong>[/TD] [TD]<strong>Aura</strong></p><p><strong>Radius</strong>[/TD] [TD]<strong>Fort</strong></p><p><strong>Save</strong>[/TD] [TD]<strong>Standard</strong></p><p><strong>Damage</strong>[/TD] [TD]<strong>Damage to </strong></p><p><strong>Plant or Water creatures</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]5 ft.[/TD] [TD]DC ?[/TD] [TD]1d8[/TD] [TD]2d6[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]10 ft.[/TD] [TD]DC ?[/TD] [TD]2d4[/TD] [TD]3d4[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20 ft.[/TD] [TD]DC ?[/TD] [TD]2d6[/TD] [TD]3d6[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]30 ft.[/TD] [TD]DC ?[/TD] [TD]2d8[/TD] [TD]3d8[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]30 ft.[/TD] [TD]DC ?[/TD] [TD]2d10[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]30 ft.[/TD] [TD]DC ?[/TD] [TD]2d12[/TD] [TD]3d12[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]40 ft.[/TD] [TD]DC ?[/TD] [TD]4d6[/TD] [TD]6d6[/TD] [/TR] [/TABLE]</p></blockquote><p></p>
[QUOTE="Cleon, post: 6362799, member: 57383"] It could do with some tidying up, but the basics are sound. EDIT: I've started having second thoughts about the Fort save, since the original monster's desiccation didn't have a save nor did we give our Ash Quasi conversion's Chilling Aura a save. I'll leave it in for the time being. Shouldn't the aura only affect living creatures like [I]horrid wilting[/I] does? Although I could see it affecting non-living beings that are mostly liquid, like an undead formed of blood or a water construct. If we're using a table, we could have separate columns for regular targets and vulnerable targets. We also need a radius of effect and we might as well include a DC. How's this: [B]Dessicating Aura (Su):[/B] A salt quasi-elemental constantly drains moisture from its surrounding. Any creature that is vulnerable to dehydration takes damage at the end of every round they remain within the aura's area of effect, with a Fortitude save for half damage [[B][I][COLOR=#ff0000]?[/COLOR][/I][/B]]. This dessication is especially devastating to water elementals and plant creatures, who take increased damage from the aura. The table below details the effects of the dessication aura of all sizes of salt quasi-elementals. The save DCs are Constitution-based. [TABLE="class: cms_table_cms_table"] [TR] [TD][B]Size of Salt Quasi-Elemental[/B][/TD] [TD][B]Aura Radius[/B][/TD] [TD][B]Fort Save[/B][/TD] [TD][B]Standard Damage[/B][/TD] [TD][B]Damage to Plant or Water creatures[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]5 ft.[/TD] [TD]DC ?[/TD] [TD]1d8[/TD] [TD]2d6[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]10 ft.[/TD] [TD]DC ?[/TD] [TD]2d4[/TD] [TD]3d4[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20 ft.[/TD] [TD]DC ?[/TD] [TD]2d6[/TD] [TD]3d6[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]30 ft.[/TD] [TD]DC ?[/TD] [TD]2d8[/TD] [TD]3d8[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]30 ft.[/TD] [TD]DC ?[/TD] [TD]2d10[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]30 ft.[/TD] [TD]DC ?[/TD] [TD]2d12[/TD] [TD]3d12[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]40 ft.[/TD] [TD]DC ?[/TD] [TD]4d6[/TD] [TD]6d6[/TD] [/TR] [/TABLE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top