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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6381357" data-attributes="member: 57383"><p>I'd be concerned about the DM forgetting it dies when immersed if the trait is buried in a SQ. It'd seem clearer to have them separate.</p><p></p><p>Although, come to think of it, the original <strong><em>only</em></strong> had explosive death throes if it died by being "overloaded" with water (e.g. by immersion).</p><p></p><p>Hmm, when we did the Ash Quasi's very similar ability we gave it standard "vulnerability to fire" and the following Death Throes:</p><p></p><p><strong>Death Throes (Su):</strong> When an ash quasi-elemental dies in above-freezing temperatures (which always occurs if it is slain by fire damage), it explodes in a burst of cold damage as detailed in the table below. A successful Reflex save halves the damage.</p><p></p><p></p><p>I think giving the Salt Quasi some kind of "vulnerability to water" trait plus a tweaked version of the above Death Throes is my preferred solution.</p><p></p><p>Something like:</p><p></p><p><strong>Death Throes (Su):</strong> When a salt quasi-elemental dies in humid conditions (which always occurs if it is slain by a water-based attack), it explodes in a burst of jagged lumps of salt that does bludgeoning damage as detailed in the table below. A successful Reflex save halves the damage.</p><p></p><p><strong>Susceptibility to Water (Ex):</strong> A salt quasi-elemental takes half again as much damage (+50%) when injured by a water-based attack. In addition, if a salt quasi-elemental enters a body of water its own size or larger, it must succeed at a DC 20 Constitution check at the end of each round it is immersed or it explodes, dying in a burst of salt shards. See Death Throes for the effects of this explosion.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6381357, member: 57383"] I'd be concerned about the DM forgetting it dies when immersed if the trait is buried in a SQ. It'd seem clearer to have them separate. Although, come to think of it, the original [B][I]only[/I][/B] had explosive death throes if it died by being "overloaded" with water (e.g. by immersion). Hmm, when we did the Ash Quasi's very similar ability we gave it standard "vulnerability to fire" and the following Death Throes: [B]Death Throes (Su):[/B] When an ash quasi-elemental dies in above-freezing temperatures (which always occurs if it is slain by fire damage), it explodes in a burst of cold damage as detailed in the table below. A successful Reflex save halves the damage. I think giving the Salt Quasi some kind of "vulnerability to water" trait plus a tweaked version of the above Death Throes is my preferred solution. Something like: [B]Death Throes (Su):[/B] When a salt quasi-elemental dies in humid conditions (which always occurs if it is slain by a water-based attack), it explodes in a burst of jagged lumps of salt that does bludgeoning damage as detailed in the table below. A successful Reflex save halves the damage. [B]Susceptibility to Water (Ex):[/B] A salt quasi-elemental takes half again as much damage (+50%) when injured by a water-based attack. In addition, if a salt quasi-elemental enters a body of water its own size or larger, it must succeed at a DC 20 Constitution check at the end of each round it is immersed or it explodes, dying in a burst of salt shards. See Death Throes for the effects of this explosion. [/QUOTE]
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