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Converting Planescape monsters
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<blockquote data-quote="freyar" data-source="post: 6442863" data-attributes="member: 40227"><p>Given that they're described as "'skins' of force," I'd go with a deflection bonus. </p><p></p><p>The "air sucking" aura has slightly different rules in the two versions. Specifically, the 1e version loses armor class when in bloated on air, though it's not clear to me if that's due to getting bigger or losing Dex from the bloating. I guess I could go either way. The 1e rules are a little clearer on rule about needing to turn off the vacuuming ability, which is only in air-full regions. But I think it'd be pretty easy just to modify the moisture-sucking aura from the salt quasi as a start.</p></blockquote><p></p>
[QUOTE="freyar, post: 6442863, member: 40227"] Given that they're described as "'skins' of force," I'd go with a deflection bonus. The "air sucking" aura has slightly different rules in the two versions. Specifically, the 1e version loses armor class when in bloated on air, though it's not clear to me if that's due to getting bigger or losing Dex from the bloating. I guess I could go either way. The 1e rules are a little clearer on rule about needing to turn off the vacuuming ability, which is only in air-full regions. But I think it'd be pretty easy just to modify the moisture-sucking aura from the salt quasi as a start. [/QUOTE]
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