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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6490006" data-attributes="member: 57383"><p>Hold on a moment, haven't we messed something up here?</p><p></p><p>The original Elementals had the following Armour Classes:</p><p></p><p>Ash: AC 3</p><p>Dust: AC –1</p><p>Salt: AC 1</p><p>Vacuum: AC –1</p><p></p><p>So, compared to the standard AD&D elemental's AC 2, the Ash is 1-point worse, the Salt is 1-point better and the Dust & Vacuum are 3-points better.</p><p></p><p>The 3E Elementals have Armour Classes as follows:</p><p></p><p>[TABLE="width: 400"] [TR] [TD]<strong>Size</strong>[/TD] [TD]<strong>Air</strong>[/TD] [TD]<strong>Earth</strong>[/TD] [TD]<strong>Fire</strong>[/TD] [TD]<strong>Water</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]17[/TD] [TD]17[/TD] [TD]15[/TD] [TD]17[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]18[/TD] [TD]18[/TD] [TD]16[/TD] [TD]19[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20[/TD] [TD]18[/TD] [TD]18[/TD] [TD]20[/TD] [/TR] [TR] [TD]Huge</p><p>[/TD] [TD]21[/TD] [TD]18[/TD] [TD]19[/TD] [TD]21[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]26[/TD] [TD]20[/TD] [TD]24[/TD] [TD]22[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]27[/TD] [TD]22[/TD] [TD]25[/TD] [TD]23[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]31[/TD] [TD]25[/TD] [TD]29[/TD] [TD]27[/TD] [/TR] [/TABLE] So far, our Quasi-Elementals have:</p><p></p><p>[TABLE="width: 400"] [TR] [TD]<strong>Size</strong>[/TD] [TD]<strong>Ash</strong>[/TD] [TD]<strong>Dust</strong>[/TD] [TD]<strong>Salt</strong>[/TD] [TD]<strong>Vacuum</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]17[/TD] [TD]18[/TD] [TD]18[/TD] [TD]??[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]19[/TD] [TD]19[/TD] [TD]20[/TD] [TD]??[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20[/TD] [TD]21[/TD] [TD]21[/TD] [TD]??[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]21[/TD] [TD]22[/TD] [TD]22[/TD] [TD]??[/TD] [/TR] [TR] [TD]Greater</p><p>[/TD] [TD]22[/TD] [TD]27[/TD] [TD]23[/TD] [TD]??[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]23[/TD] [TD]28[/TD] [TD]24[/TD] [TD]??[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]27[/TD] [TD]32[/TD] [TD]28[/TD] [TD]??[/TD] [/TR] [/TABLE] The Salt Quasi-Elemental is a <em>bit</em> better than the comparable Earth and Water Elemental's Armour Classes, but the Ash is doesn't have a lower Armour Class like the original.</p><p></p><p>Should we knock a couple of points of natural armour off our Ash Quasis, so they have an inferior AC compared to the Earth/Water Elementals like the original monster?</p><p></p><p>The Dust Quasi had a 3-point higher Armour Class than a standard Elemental, while our conversion has a point higher AC than an 3E Air Elemental. It is roughly three points higher than a 3E Fire Elemental, so I'm OK with it "as is", although I would prefer to give it an extra point of Str and Dex to bump it up another point of AC.</p><p></p><p>In either case, we should set the Vacuum Quasi-Elementals so its AC matches (more-or-less) our Dust Quasi.</p><p></p><p>Assuming we increase the Dust Quasi's Dex like I proposed, then if the Vacuum has the same Dex and NA bonuses as an Air Elemental we can figure out its deflection bonus by reverse-engineering from the Dust Quasi's AC:</p><p></p><p>[TABLE="width: 400"] [TR] [TD]<strong>Size</strong>[/TD] [TD]<strong>Dust</strong>[/TD] [TD]<strong>Vacuum</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]19 (+1 size, +1 Dex, </p><p>+7 NA)[/TD] [TD]19 (+1 size, +3 Dex, </p><p>+3 NA, <u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]20 (+3 Dex, +7 NA)[/TD] [TD]20 (+5 Dex, +3 NA, <u></u></p><p><u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Large</p><p>[/TD] [TD]22 (–1 size, +5 Dex, </p><p>+8 NA)[/TD] [TD]22 (–1 size, +7 Dex, </p><p>+4 NA, <u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]23 (–2 size, +7 Dex, </p><p>+8 NA)[/TD] [TD]23 (–2 size, +9 Dex, </p><p>+4 NA, <u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]28 (–2 size, +8 Dex, </p><p>+12 NA)[/TD] [TD]28 (–2 size, +10 Dex, </p><p>+8 NA, <u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]29 (–2 size, +9 Dex, </p><p>+12 NA)[/TD] [TD]29 (–2 size, +11 Dex, </p><p>+8 NA, <u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]33 (–4 size, +9 Dex, </p><p>+18 NA)[/TD] [TD]33 (–4 size, +11 Dex, </p><p>+14 NA, <u>+2 deflection</u>)[/TD] [/TR] [/TABLE] Hmm, so we'd only need a +2 deflection bonus at all size categories if we gave the Vacuum Quasi the same NA as an Air Elemental.</p><p></p><p>In that case, if we want the deflection bonus to increase we'll have to lower the NA bonus.</p><p></p><p>Something like:</p><p></p><p>[TABLE="width: 400"] [TR] [TD]<strong>Size</strong>[/TD] [TD]<strong>Dust</strong>[/TD] [TD]<strong>Vacuum</strong>[/TD] [/TR] [TR] [TD]Small[/TD] [TD]19 (+1 size, +1 Dex, </p><p>+7 NA)</p><p>[/TD] [TD]19 (+1 size, +3 Dex, </p><p>+3 NA, <u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]20 (+3 Dex, +7 NA)[/TD] [TD]20 (+5 Dex, +3 NA, <u></u></p><p><u>+2 deflection</u>)[/TD] [/TR] [TR] [TD]Large[/TD] [TD]22 (–1 size, +5 Dex, </p><p>+8 NA)[/TD] [TD]22 (–1 size, +7 Dex, </p><p>+3 NA, <u>+3 deflection</u>)[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]23 (–2 size, +7 Dex, </p><p>+8 NA)[/TD] [TD]23 (–2 size, +9 Dex, </p><p>+3 NA, <u>+3 deflection</u>)[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]28 (–2 size, +8 Dex, </p><p>+12 NA)[/TD] [TD]28 (–2 size, +10 Dex, </p><p>+6 NA, <u>+4 deflection</u>)[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]29 (–2 size, +9 Dex, </p><p>+12 NA)[/TD] [TD]29 (–2 size, +11 Dex, </p><p>+6 NA, <u>+4 deflection</u>)[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]33 (–4 size, +9 Dex, </p><p>+18 NA)[/TD] [TD]33 (–4 size, +11 Dex, </p><p>+10 NA, <u>+6 deflection</u>)[/TD] [/TR] [/TABLE] Would those AC changes to the Ash, Dust and Vacuum be OK by you?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6490006, member: 57383"] Hold on a moment, haven't we messed something up here? The original Elementals had the following Armour Classes: Ash: AC 3 Dust: AC –1 Salt: AC 1 Vacuum: AC –1 So, compared to the standard AD&D elemental's AC 2, the Ash is 1-point worse, the Salt is 1-point better and the Dust & Vacuum are 3-points better. The 3E Elementals have Armour Classes as follows: [TABLE="width: 400"] [TR] [TD][B]Size[/B][/TD] [TD][B]Air[/B][/TD] [TD][B]Earth[/B][/TD] [TD][B]Fire[/B][/TD] [TD][B]Water[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]17[/TD] [TD]17[/TD] [TD]15[/TD] [TD]17[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]18[/TD] [TD]18[/TD] [TD]16[/TD] [TD]19[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20[/TD] [TD]18[/TD] [TD]18[/TD] [TD]20[/TD] [/TR] [TR] [TD]Huge [/TD] [TD]21[/TD] [TD]18[/TD] [TD]19[/TD] [TD]21[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]26[/TD] [TD]20[/TD] [TD]24[/TD] [TD]22[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]27[/TD] [TD]22[/TD] [TD]25[/TD] [TD]23[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]31[/TD] [TD]25[/TD] [TD]29[/TD] [TD]27[/TD] [/TR] [/TABLE] So far, our Quasi-Elementals have: [TABLE="width: 400"] [TR] [TD][B]Size[/B][/TD] [TD][B]Ash[/B][/TD] [TD][B]Dust[/B][/TD] [TD][B]Salt[/B][/TD] [TD][B]Vacuum[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]17[/TD] [TD]18[/TD] [TD]18[/TD] [TD]??[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]19[/TD] [TD]19[/TD] [TD]20[/TD] [TD]??[/TD] [/TR] [TR] [TD]Large[/TD] [TD]20[/TD] [TD]21[/TD] [TD]21[/TD] [TD]??[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]21[/TD] [TD]22[/TD] [TD]22[/TD] [TD]??[/TD] [/TR] [TR] [TD]Greater [/TD] [TD]22[/TD] [TD]27[/TD] [TD]23[/TD] [TD]??[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]23[/TD] [TD]28[/TD] [TD]24[/TD] [TD]??[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]27[/TD] [TD]32[/TD] [TD]28[/TD] [TD]??[/TD] [/TR] [/TABLE] The Salt Quasi-Elemental is a [I]bit[/I] better than the comparable Earth and Water Elemental's Armour Classes, but the Ash is doesn't have a lower Armour Class like the original. Should we knock a couple of points of natural armour off our Ash Quasis, so they have an inferior AC compared to the Earth/Water Elementals like the original monster? The Dust Quasi had a 3-point higher Armour Class than a standard Elemental, while our conversion has a point higher AC than an 3E Air Elemental. It is roughly three points higher than a 3E Fire Elemental, so I'm OK with it "as is", although I would prefer to give it an extra point of Str and Dex to bump it up another point of AC. In either case, we should set the Vacuum Quasi-Elementals so its AC matches (more-or-less) our Dust Quasi. Assuming we increase the Dust Quasi's Dex like I proposed, then if the Vacuum has the same Dex and NA bonuses as an Air Elemental we can figure out its deflection bonus by reverse-engineering from the Dust Quasi's AC: [TABLE="width: 400"] [TR] [TD][B]Size[/B][/TD] [TD][B]Dust[/B][/TD] [TD][B]Vacuum[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]19 (+1 size, +1 Dex, +7 NA)[/TD] [TD]19 (+1 size, +3 Dex, +3 NA, [U]+2 deflection[/U])[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]20 (+3 Dex, +7 NA)[/TD] [TD]20 (+5 Dex, +3 NA, [U] +2 deflection[/U])[/TD] [/TR] [TR] [TD]Large [/TD] [TD]22 (–1 size, +5 Dex, +8 NA)[/TD] [TD]22 (–1 size, +7 Dex, +4 NA, [U]+2 deflection[/U])[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]23 (–2 size, +7 Dex, +8 NA)[/TD] [TD]23 (–2 size, +9 Dex, +4 NA, [U]+2 deflection[/U])[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]28 (–2 size, +8 Dex, +12 NA)[/TD] [TD]28 (–2 size, +10 Dex, +8 NA, [U]+2 deflection[/U])[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]29 (–2 size, +9 Dex, +12 NA)[/TD] [TD]29 (–2 size, +11 Dex, +8 NA, [U]+2 deflection[/U])[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]33 (–4 size, +9 Dex, +18 NA)[/TD] [TD]33 (–4 size, +11 Dex, +14 NA, [U]+2 deflection[/U])[/TD] [/TR] [/TABLE] Hmm, so we'd only need a +2 deflection bonus at all size categories if we gave the Vacuum Quasi the same NA as an Air Elemental. In that case, if we want the deflection bonus to increase we'll have to lower the NA bonus. Something like: [TABLE="width: 400"] [TR] [TD][B]Size[/B][/TD] [TD][B]Dust[/B][/TD] [TD][B]Vacuum[/B][/TD] [/TR] [TR] [TD]Small[/TD] [TD]19 (+1 size, +1 Dex, +7 NA) [/TD] [TD]19 (+1 size, +3 Dex, +3 NA, [U]+2 deflection[/U])[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]20 (+3 Dex, +7 NA)[/TD] [TD]20 (+5 Dex, +3 NA, [U] +2 deflection[/U])[/TD] [/TR] [TR] [TD]Large[/TD] [TD]22 (–1 size, +5 Dex, +8 NA)[/TD] [TD]22 (–1 size, +7 Dex, +3 NA, [U]+3 deflection[/U])[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]23 (–2 size, +7 Dex, +8 NA)[/TD] [TD]23 (–2 size, +9 Dex, +3 NA, [U]+3 deflection[/U])[/TD] [/TR] [TR] [TD]Greater[/TD] [TD]28 (–2 size, +8 Dex, +12 NA)[/TD] [TD]28 (–2 size, +10 Dex, +6 NA, [U]+4 deflection[/U])[/TD] [/TR] [TR] [TD]Elder[/TD] [TD]29 (–2 size, +9 Dex, +12 NA)[/TD] [TD]29 (–2 size, +11 Dex, +6 NA, [U]+4 deflection[/U])[/TD] [/TR] [TR] [TD]Monolith[/TD] [TD]33 (–4 size, +9 Dex, +18 NA)[/TD] [TD]33 (–4 size, +11 Dex, +10 NA, [U]+6 deflection[/U])[/TD] [/TR] [/TABLE] Would those AC changes to the Ash, Dust and Vacuum be OK by you? [/QUOTE]
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