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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6507069" data-attributes="member: 57383"><p>We just settled on the Armor Classes, during which we revised the ACs of the previous two Quasi-Elementals:</p><p></p><p></p><p></p><p>I guess that the next item on our agenda is their "Void Storm" special attack. Assuming that's the name we want to use.</p><p></p><p>The 2E version has:</p><p></p><p><span style="font-size: 10px"><span style="font-family: 'Book Antiqua'">A vacuum quasielemental can ram foes with its shapeless body, inflicting 1d4 points of damage plus 1 additional point per Hit Die (6, 9, or 12). But more importantly, it also draws any surrounding air into itself. An area of 60 feet around the creature is treated as though a continual gust of wind spell blew toward the quasielemental. Any air-breathing sod within the area automatically suffers 1d4 points of damage per round — the monster literally sucks the breath away from him. (‘Course, this doesn’t apply on an airless void like the Quasiplane of Vacuum.)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Book Antiqua'">If in a confined space, a vacuum quasielemental can reduce a 60-foot cube of air to a vacuum within a single round. However, it can maintain the airless state for only 10 rounds; it must then stop and rest for an hour before using this power again.</span></span></p><p></p><p>While the earlier 1E version has:</p><p></p><p><span style="font-size: 10px"><span style="font-family: 'Book Antiqua'">Vacuum quasi-elementals suck in any and all surrounding air, seeking to reduce any area of confinement to the the same level of airlessness as their native plane. In the Prime Material plane, the region within 60′ of a Vacuum quasi-elemental has the effects of a gust of wind spell blowing toward the quasi-elemental. A Vacuum quasi-elemental can reduce a 60′ × 60′ area to vacuum in a single round. Those within an area so vacated of air suffer the effects of being in the plane of Vacuum (no loss of pressure or temperature, only the absence of air itself). In addition, those caught within this range who require air for survival suffer 1-4 hp damage per round in addition to any attacks made by the creature.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Book Antiqua'">In regions of abundant air (such as the Prime Material plane), Vacuum quasi-elementals can cause their air-removal effects for 10 rounds at most, after which they cannot do so again for one hour. When overwhelmed by air, these quasi-elementals become spherical in shape, and their armor class increases to AC –4. They may still attack normally (ramming a target with their forcelike bodies), but cannot use their special attack.</span></span></p><p></p><p>Note that in both cases, the Vacuum Quasi can use this attack and make physical attacks <em>at the same time</em>. It's not a one-or-the-other deal like the Whirlwind & Vortex special attacks of the Air & Water Elementals.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6507069, member: 57383"] We just settled on the Armor Classes, during which we revised the ACs of the previous two Quasi-Elementals: I guess that the next item on our agenda is their "Void Storm" special attack. Assuming that's the name we want to use. The 2E version has: [SIZE=2][FONT=Book Antiqua]A vacuum quasielemental can ram foes with its shapeless body, inflicting 1d4 points of damage plus 1 additional point per Hit Die (6, 9, or 12). But more importantly, it also draws any surrounding air into itself. An area of 60 feet around the creature is treated as though a continual gust of wind spell blew toward the quasielemental. Any air-breathing sod within the area automatically suffers 1d4 points of damage per round — the monster literally sucks the breath away from him. (‘Course, this doesn’t apply on an airless void like the Quasiplane of Vacuum.) If in a confined space, a vacuum quasielemental can reduce a 60-foot cube of air to a vacuum within a single round. However, it can maintain the airless state for only 10 rounds; it must then stop and rest for an hour before using this power again.[/FONT][/SIZE] While the earlier 1E version has: [SIZE=2][FONT=Book Antiqua]Vacuum quasi-elementals suck in any and all surrounding air, seeking to reduce any area of confinement to the the same level of airlessness as their native plane. In the Prime Material plane, the region within 60′ of a Vacuum quasi-elemental has the effects of a gust of wind spell blowing toward the quasi-elemental. A Vacuum quasi-elemental can reduce a 60′ × 60′ area to vacuum in a single round. Those within an area so vacated of air suffer the effects of being in the plane of Vacuum (no loss of pressure or temperature, only the absence of air itself). In addition, those caught within this range who require air for survival suffer 1-4 hp damage per round in addition to any attacks made by the creature. In regions of abundant air (such as the Prime Material plane), Vacuum quasi-elementals can cause their air-removal effects for 10 rounds at most, after which they cannot do so again for one hour. When overwhelmed by air, these quasi-elementals become spherical in shape, and their armor class increases to AC –4. They may still attack normally (ramming a target with their forcelike bodies), but cannot use their special attack.[/FONT][/SIZE] Note that in both cases, the Vacuum Quasi can use this attack and make physical attacks [I]at the same time[/I]. It's not a one-or-the-other deal like the Whirlwind & Vortex special attacks of the Air & Water Elementals. [/QUOTE]
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