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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6547382" data-attributes="member: 57383"><p>We can't use the Air Elemental as-is, because the Quasi-elementals have different Hit Dice than regular elementals. It only makes a difference to their number of feats at the Huge and Greater sizes though.</p><p></p><p>Also, the SRD Air Elemental doesn't have Dodge after size Huge, making its Mobility and Spring Attack feats illegal because they don't have the feat prerequisite. We'd better not do the same with the Vacuum!</p><p></p><p>Air Elementals have the following (with the additional feats at each stage <span style="color: #00ffff">in blue</span>):</p><p></p><p><span style="font-size: 10px"><strong>Small:</strong> Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Medium:</strong> <span style="color: #00ffff">Dodge</span>, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Large:</strong> <span style="color: #00ffff">Combat Reflexes</span>, Dodge, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Huge:</strong> <span style="color: #00ffff">Alertness</span>, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong>, <span style="color: #00ffff">Mobility</span>, <span style="color: #00ffff">Spring Attack</span>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Greater:</strong> Alertness, <span style="color: #00ffff">Blind-Fight</span>, Combat Reflexes, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, <span style="color: #00ffff">Iron Will</span>, Mobility, <span style="color: #00ffff">Power Attack</span>, Spring Attack, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Elder:</strong> Alertness, <span style="color: #00ffff">Cleave</span>, Combat Reflexes, </span><span style="font-size: 10px">Dodge, </span><span style="font-size: 10px">Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Monolith:</strong> Alertness, Blind-Fight, Cleave, Combat Reflexes, <span style="color: #00ffff">Dodge</span>, Flyby Attack, <span style="color: #00ffff">Great Cleave</span>, <span style="color: #00ffff">Improved Critical (slam)</span>, <span style="color: #00ffff">Improved Initiative</span>, <span style="color: #00ffff">Improved Natural Attack</span>, Iron Will, Mobility, Power Attack, Spring Attack</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span>I suggest we fix the feat prerequisite problem by swapping the Elder's Blind-Fight for Dodge.</p><p></p><p>Then all we need do is cut one feat from the Huge and Greater stages. Spring Attack is the obvious choice, since Alertness and Iron Will always crop up at those stages and Power Attack is just too useful. That'd make it:</p><p></p><p><span style="font-size: 10px"><strong>Small:</strong> Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Medium:</strong> <span style="color: #00ffff">Dodge</span>, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Large:</strong> <span style="color: #00ffff">Combat Reflexes</span>, Dodge, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Huge:</strong> <span style="color: #00ffff">Alertness</span>, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Weapon Finesse<strong>ᴮ</strong>, <span style="color: #00ffff">Mobility</span>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Greater:</strong> Alertness, Combat Reflexes, </span><span style="font-size: 10px">Dodge, </span><span style="font-size: 10px">Flyby Attack, Improved Initiative<strong>ᴮ</strong>, <span style="color: #00ffff">Iron Will</span>, Mobility, <span style="color: #00ffff">Power Attack</span>, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Elder:</strong> Alertness, Blind-Fight, <span style="color: #00ffff">Cleave</span>, Combat Reflexes, Flyby Attack, Improved Initiative<strong>ᴮ</strong>, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Finesse<strong>ᴮ</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Monolith:</strong> Alertness, Blind-Fight, Cleave, Combat Reflexes, <span style="color: #00ffff">Dodge</span>, Flyby Attack, <span style="color: #00ffff">Great Cleave</span>, <span style="color: #00ffff">Improved Critical (slam)</span>, <span style="color: #00ffff">Improved Initiative</span>, <span style="color: #00ffff">Improved Natural Attack</span>, Iron Will, Mobility, Power Attack, Spring Attack</span></p><p></p><p>Alternatively, we could give it Dodge or Flyby Attack as a bonus feat, in which case we'd have to give it an additional feat at each size category.</p><p></p><p>Hmm, that'd allow us to give it Improved Flyby Attack somewhere around Large or Huge. It's tempting, although it would make it a better "combat flyer" than an Air Elemental, which doesn't feel quite right.</p><p></p><p>I'll mull it over a bit.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6547382, member: 57383"] We can't use the Air Elemental as-is, because the Quasi-elementals have different Hit Dice than regular elementals. It only makes a difference to their number of feats at the Huge and Greater sizes though. Also, the SRD Air Elemental doesn't have Dodge after size Huge, making its Mobility and Spring Attack feats illegal because they don't have the feat prerequisite. We'd better not do the same with the Vacuum! Air Elementals have the following (with the additional feats at each stage [COLOR=#00ffff]in blue[/COLOR]): [SIZE=2][B]Small:[/B] Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B] [B]Medium:[/B] [COLOR=#00ffff]Dodge[/COLOR], Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B] [B]Large:[/B] [COLOR=#00ffff]Combat Reflexes[/COLOR], Dodge, Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B] [B]Huge:[/B] [COLOR=#00ffff]Alertness[/COLOR], Combat Reflexes, Dodge, Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B], [COLOR=#00ffff]Mobility[/COLOR], [COLOR=#00ffff]Spring Attack[/COLOR], Weapon Finesse[B]ᴮ[/B] [B]Greater:[/B] Alertness, [COLOR=#00ffff]Blind-Fight[/COLOR], Combat Reflexes, Flyby Attack, Improved Initiative[B]ᴮ[/B], [COLOR=#00ffff]Iron Will[/COLOR], Mobility, [COLOR=#00ffff]Power Attack[/COLOR], Spring Attack, Weapon Finesse[B]ᴮ[/B] [B]Elder:[/B] Alertness, [COLOR=#00ffff]Cleave[/COLOR], Combat Reflexes, [/SIZE][SIZE=2]Dodge, [/SIZE][SIZE=2]Flyby Attack, Improved Initiative[B]ᴮ[/B], Iron Will, Mobility, Power Attack, Spring Attack, Weapon Finesse[B]ᴮ[/B] [B]Monolith:[/B] Alertness, Blind-Fight, Cleave, Combat Reflexes, [COLOR=#00ffff]Dodge[/COLOR], Flyby Attack, [COLOR=#00ffff]Great Cleave[/COLOR], [COLOR=#00ffff]Improved Critical (slam)[/COLOR], [COLOR=#00ffff]Improved Initiative[/COLOR], [COLOR=#00ffff]Improved Natural Attack[/COLOR], Iron Will, Mobility, Power Attack, Spring Attack [/SIZE]I suggest we fix the feat prerequisite problem by swapping the Elder's Blind-Fight for Dodge. Then all we need do is cut one feat from the Huge and Greater stages. Spring Attack is the obvious choice, since Alertness and Iron Will always crop up at those stages and Power Attack is just too useful. That'd make it: [SIZE=2][B]Small:[/B] Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B] [B]Medium:[/B] [COLOR=#00ffff]Dodge[/COLOR], Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B] [B]Large:[/B] [COLOR=#00ffff]Combat Reflexes[/COLOR], Dodge, Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B] [B]Huge:[/B] [COLOR=#00ffff]Alertness[/COLOR], Combat Reflexes, Dodge, Flyby Attack, Improved Initiative[B]ᴮ[/B], Weapon Finesse[B]ᴮ[/B], [COLOR=#00ffff]Mobility[/COLOR], Weapon Finesse[B]ᴮ[/B] [B]Greater:[/B] Alertness, Combat Reflexes, [/SIZE][SIZE=2]Dodge, [/SIZE][SIZE=2]Flyby Attack, Improved Initiative[B]ᴮ[/B], [COLOR=#00ffff]Iron Will[/COLOR], Mobility, [COLOR=#00ffff]Power Attack[/COLOR], Weapon Finesse[B]ᴮ[/B] [B]Elder:[/B] Alertness, Blind-Fight, [COLOR=#00ffff]Cleave[/COLOR], Combat Reflexes, Flyby Attack, Improved Initiative[B]ᴮ[/B], Iron Will, Mobility, Power Attack, Spring Attack, Weapon Finesse[B]ᴮ[/B] [B]Monolith:[/B] Alertness, Blind-Fight, Cleave, Combat Reflexes, [COLOR=#00ffff]Dodge[/COLOR], Flyby Attack, [COLOR=#00ffff]Great Cleave[/COLOR], [COLOR=#00ffff]Improved Critical (slam)[/COLOR], [COLOR=#00ffff]Improved Initiative[/COLOR], [COLOR=#00ffff]Improved Natural Attack[/COLOR], Iron Will, Mobility, Power Attack, Spring Attack[/SIZE] Alternatively, we could give it Dodge or Flyby Attack as a bonus feat, in which case we'd have to give it an additional feat at each size category. Hmm, that'd allow us to give it Improved Flyby Attack somewhere around Large or Huge. It's tempting, although it would make it a better "combat flyer" than an Air Elemental, which doesn't feel quite right. I'll mull it over a bit. [/QUOTE]
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