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<blockquote data-quote="freyar" data-source="post: 6659079" data-attributes="member: 40227"><p><span style="color: #40E0D0">Planescape Appendix II version</span></p><p></p><p><strong><span style="font-size: 15px">Quasielemental, Positive</span></strong></p><p></p><p><strong>LIGHTNING</strong></p><p><strong>Climate/Terrain</strong>: Quasiplane of Lightning</p><p><strong>Frequency</strong>: Common</p><p><strong>Organization</strong>: Band</p><p><strong>Activity Cycle</strong>: Any</p><p><strong>Diet</strong>: Any energy</p><p><strong>Intelligence</strong>: Low to high (5–14)</p><p><strong>Treasure</strong>: Nil</p><p><strong>Alignment</strong>: Neutral</p><p><strong>No. Appearing</strong>: 1d6</p><p><strong>Armor Class</strong>: 2</p><p><strong>Movement</strong>: Fl 18 (E) (plus special)</p><p><strong>Hit Dice</strong>: 6, 9, or 12</p><p><strong>THAC0</strong>:</p><p>— 6 HD: 15</p><p>— 9 HD: 11</p><p>— 12 HD: 9</p><p><strong>No. of Attacks</strong>: 1</p><p><strong>Damage/Attack</strong>: 1d6 + 1 hp/HD</p><p><strong>Special Attacks</strong>: Lightning globe</p><p><strong>Special Defenses</strong>: See below</p><p><strong>Magic Resistance</strong>: Nil</p><p><strong>Size</strong>: S (3’ diameter)</p><p><strong>Morale</strong>: Champion (15–16)</p><p><strong>XP Value</strong>:</p><p>— 6 HD: 2,000</p><p>— 9 HD: 5,000</p><p>— 12 HD: 8,000</p><p></p><p><strong>LIGHTNING QUASIELEMENTAL</strong></p><p>The Quasiplane of Lightning is a wild and dangerous place, and the living embodiments of the realm are no different. If any of the quasielementals (or paraelementals, for that matter) could be said to lean a bit more toward chaos than pure neutrality. it’d have to be those of Lightning.</p><p></p><p>These creatures look like small balls of lightning, with bolts of electricity constantly arcing from them toward the nearest conductor. Further, they can carry themselves along one of these arcs, effectively teleporting (as per the spell) up to 60 yards away to any grounded or metallic object with a mass greater than 5 pounds. Each round, a quasielemental can “teleport” in this fashion in addition to physically moving its normal rate (18).</p><p></p><p><strong>Combat</strong>: The touch of a lightning quasielemental carries with it a powerful jolt of electricity, enough to inflict 1d6 points of damage plus 1 additional point for each of the creature’s Hit Dice.</p><p></p><p>The quasielemental can also discharge globes of electricity, one per round, for as many rounds per day as it has Hit Dice. (Thus, once per day a quasielemental of 6 HD can release six globes, one of 9 HD can release nine, and one of 12 HD can release 12.) These globes float near the creature, sticking close wherever it goes. When a significant amount of metal (such as a basher in armor) or any living being of 200 pounds or more comes within 5 feet of the quasielemental, the globes move toward the target and discharge. Each globe inflicts damage according to the strength of the quasielemental: 1d4 points (for 6-HD quasielementals), 1d6 points (for 9-HD), or 1d8 points (for 12-HD). The victim receives no saving throw versus the attack, which could prove exceedingly dangerous if many globes zap the sod at once.</p><p></p><p>A lightning quasielemental can be struck only by a weapon of +1 or greater enchantment. Anyone who strikes it with a conductive material (such as a metal sword, even one that’s magical) suffers 1d4 points of electrical damage from the creature’s power. Not surprisingly, the quasielemental is immune to electricity. Fire- and acid-based attacks cause only half damage. Water, on the other hand, inflicts 1d8 points of damage per gallon to a lightning quasielemental.</p><p></p><p><strong>Habitat/Society</strong>: Intelligent lightning quaielementals flock together in the constant storms of their home plane in a display that outsiders'd call a huge electrical conflagration. No one knows the dark of what happens during these gatherings. Some think it's for reproduction, while others say the quasielementals meet to exchange information.</p><p></p><p>Beyond these mysterious assemblies, the creatures seem to have no real organization. No lightning quasielemental ruler is known to exist, nor — does it appear — could one. The beings are truly alien, somewhat chaotic loners.</p><p></p><p><strong>Ecology</strong>: Virtually nothing is known or the life cycle of lightning quasielementals. Still, it’s clear that they’re the undisputed masters of their plane. Should a need for hierarchy arise (which it hardly ever does), the creatures known as shockers are almost always subservient to the quasielementals.</p></blockquote><p></p>
[QUOTE="freyar, post: 6659079, member: 40227"] [COLOR="#40E0D0"]Planescape Appendix II version[/COLOR] [B][SIZE=4]Quasielemental, Positive[/SIZE][/B] [B]LIGHTNING[/B] [B]Climate/Terrain[/B]: Quasiplane of Lightning [B]Frequency[/B]: Common [B]Organization[/B]: Band [B]Activity Cycle[/B]: Any [B]Diet[/B]: Any energy [B]Intelligence[/B]: Low to high (5–14) [B]Treasure[/B]: Nil [B]Alignment[/B]: Neutral [B]No. Appearing[/B]: 1d6 [B]Armor Class[/B]: 2 [B]Movement[/B]: Fl 18 (E) (plus special) [B]Hit Dice[/B]: 6, 9, or 12 [B]THAC0[/B]: — 6 HD: 15 — 9 HD: 11 — 12 HD: 9 [B]No. of Attacks[/B]: 1 [B]Damage/Attack[/B]: 1d6 + 1 hp/HD [B]Special Attacks[/B]: Lightning globe [B]Special Defenses[/B]: See below [B]Magic Resistance[/B]: Nil [B]Size[/B]: S (3’ diameter) [B]Morale[/B]: Champion (15–16) [B]XP Value[/B]: — 6 HD: 2,000 — 9 HD: 5,000 — 12 HD: 8,000 [B]LIGHTNING QUASIELEMENTAL[/B] The Quasiplane of Lightning is a wild and dangerous place, and the living embodiments of the realm are no different. If any of the quasielementals (or paraelementals, for that matter) could be said to lean a bit more toward chaos than pure neutrality. it’d have to be those of Lightning. These creatures look like small balls of lightning, with bolts of electricity constantly arcing from them toward the nearest conductor. Further, they can carry themselves along one of these arcs, effectively teleporting (as per the spell) up to 60 yards away to any grounded or metallic object with a mass greater than 5 pounds. Each round, a quasielemental can “teleport” in this fashion in addition to physically moving its normal rate (18). [B]Combat[/B]: The touch of a lightning quasielemental carries with it a powerful jolt of electricity, enough to inflict 1d6 points of damage plus 1 additional point for each of the creature’s Hit Dice. The quasielemental can also discharge globes of electricity, one per round, for as many rounds per day as it has Hit Dice. (Thus, once per day a quasielemental of 6 HD can release six globes, one of 9 HD can release nine, and one of 12 HD can release 12.) These globes float near the creature, sticking close wherever it goes. When a significant amount of metal (such as a basher in armor) or any living being of 200 pounds or more comes within 5 feet of the quasielemental, the globes move toward the target and discharge. Each globe inflicts damage according to the strength of the quasielemental: 1d4 points (for 6-HD quasielementals), 1d6 points (for 9-HD), or 1d8 points (for 12-HD). The victim receives no saving throw versus the attack, which could prove exceedingly dangerous if many globes zap the sod at once. A lightning quasielemental can be struck only by a weapon of +1 or greater enchantment. Anyone who strikes it with a conductive material (such as a metal sword, even one that’s magical) suffers 1d4 points of electrical damage from the creature’s power. Not surprisingly, the quasielemental is immune to electricity. Fire- and acid-based attacks cause only half damage. Water, on the other hand, inflicts 1d8 points of damage per gallon to a lightning quasielemental. [B]Habitat/Society[/B]: Intelligent lightning quaielementals flock together in the constant storms of their home plane in a display that outsiders'd call a huge electrical conflagration. No one knows the dark of what happens during these gatherings. Some think it's for reproduction, while others say the quasielementals meet to exchange information. Beyond these mysterious assemblies, the creatures seem to have no real organization. No lightning quasielemental ruler is known to exist, nor — does it appear — could one. The beings are truly alien, somewhat chaotic loners. [B]Ecology[/B]: Virtually nothing is known or the life cycle of lightning quasielementals. Still, it’s clear that they’re the undisputed masters of their plane. Should a need for hierarchy arise (which it hardly ever does), the creatures known as shockers are almost always subservient to the quasielementals. [/QUOTE]
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