Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="freyar" data-source="post: 6659083" data-attributes="member: 40227"><p><span style="color: #40E0D0">MMII version</span></p><p></p><p><span style="font-size: 15px"><strong>Quasi-Elemental Lightning</strong></span></p><p><strong>FREQUENCY</strong>: Very rare</p><p><strong>NO. APPEARING</strong>: 1</p><p><strong>ARMOR CLASS</strong>: 2</p><p><strong>MOVE</strong>: 18” (plus special) (MC: A)</p><p><strong>HIT DICE</strong>: 6, 9, or 12</p><p><strong>% IN LAIR</strong>: Nil</p><p><strong>TREASURE TYPE</strong>: Nil</p><p><strong>NO. OF ATTACKS</strong>: 1</p><p><strong>DAMAGE/ATTACK</strong>: 1-6 +1 point/HD</p><p><strong>SPECIAL ATTACKS</strong>: See below</p><p><strong>SPECIAL DEFENSES</strong>: See below</p><p><strong>MAGIC RESISTANCE</strong>: See below.</p><p><strong>INTELLIGENCE</strong>: Low</p><p><strong>ALIGNMENT</strong>: Neutral (chaotic)</p><p><strong>SIZE</strong>: S</p><p><strong>PSIONIC ABILITY</strong>: Nil</p><p><strong>Attack/Defense Modes</strong>: Nil/nil</p><p><strong>LEVEL/XP VALUE</strong>: VII/1000+ 15/hp</p><p></p><p>Creatures of this sort inhabit the Elemental Plane of Air and the Positive Material Plane. They are rare even in those places. During a great lightning storm on the Material Plane, large numbers of lightning quasi-elementals will sometimes gather. During such violent thunderstorms, the creatures feed and reproduce. In addition to normal movement, lightning quasi-elementals can “arc,” leaping up to 6" to any grounded or metallic object of mass greater than 50 gp. Such leaping arc is in addition to normal movement, coming either at the beginning or end of it.</p><p></p><p>There are 3 hit die categories of quasi-elementals, and the small 6-hit die variety are most common in the Prime Material Plane (60%), the 9-hit-die size less common (30%) and the 12 (or more)-hit-die size rarest of all (10%). In the Elemental Plane these figures are reversed, the smallest quasi-elemental being encountered 10% of the time, the medium-sized encountered 30% of the time, and the largest type encountered 60% of the time.</p><p></p><p>In addition to normal attack of electrical discharge by touch, a creature of this sort can discharge 1 small globe of ball lightning each round for 6, 9, or 12 rounds (depending on hit dice). This globe will float near the quasi-elemental until some creature of large mass (2000 gp or more) or with a large quantity of conductive metal comes within 5 feet. The ball lightning will then move to that object and discharge, inflicting 1-4,1-6, or 1-8 points of damage, depending on the size of the quasi-elemental that discharged it.</p><p></p><p>Lightning quasi-elementals can be harmed only by +1 or better magic weapons. If the weapon used against such a creature is of conductive material, its wielder will suffer electrical damage of 1-4 points whenever the weapon strikes the lightning quasi-elemental. Lightning and electrical attacks do no damage. Fire and acid do only half-normal damage. Cold does full damage. Water attacks inflict 1-8 points of damage per gallon, or double full normal damage. For example, an ice storm spell does 6-60. Falling water, as in some form of rain, inflicts 2 points of damage for each 1/10th of an inch of precipitation which falls upon the creature.</p><p></p><p>Lightning quasi-elementals have no known social organization. It is generally not possible to conjure quasi-elementals, although powerful magic-users have been known to do so.</p></blockquote><p></p>
[QUOTE="freyar, post: 6659083, member: 40227"] [COLOR="#40E0D0"]MMII version[/COLOR] [SIZE=4][B]Quasi-Elemental Lightning[/B][/SIZE] [B]FREQUENCY[/B]: Very rare [B]NO. APPEARING[/B]: 1 [B]ARMOR CLASS[/B]: 2 [B]MOVE[/B]: 18” (plus special) (MC: A) [B]HIT DICE[/B]: 6, 9, or 12 [B]% IN LAIR[/B]: Nil [B]TREASURE TYPE[/B]: Nil [B]NO. OF ATTACKS[/B]: 1 [B]DAMAGE/ATTACK[/B]: 1-6 +1 point/HD [B]SPECIAL ATTACKS[/B]: See below [B]SPECIAL DEFENSES[/B]: See below [B]MAGIC RESISTANCE[/B]: See below. [B]INTELLIGENCE[/B]: Low [B]ALIGNMENT[/B]: Neutral (chaotic) [B]SIZE[/B]: S [B]PSIONIC ABILITY[/B]: Nil [B]Attack/Defense Modes[/B]: Nil/nil [B]LEVEL/XP VALUE[/B]: VII/1000+ 15/hp Creatures of this sort inhabit the Elemental Plane of Air and the Positive Material Plane. They are rare even in those places. During a great lightning storm on the Material Plane, large numbers of lightning quasi-elementals will sometimes gather. During such violent thunderstorms, the creatures feed and reproduce. In addition to normal movement, lightning quasi-elementals can “arc,” leaping up to 6" to any grounded or metallic object of mass greater than 50 gp. Such leaping arc is in addition to normal movement, coming either at the beginning or end of it. There are 3 hit die categories of quasi-elementals, and the small 6-hit die variety are most common in the Prime Material Plane (60%), the 9-hit-die size less common (30%) and the 12 (or more)-hit-die size rarest of all (10%). In the Elemental Plane these figures are reversed, the smallest quasi-elemental being encountered 10% of the time, the medium-sized encountered 30% of the time, and the largest type encountered 60% of the time. In addition to normal attack of electrical discharge by touch, a creature of this sort can discharge 1 small globe of ball lightning each round for 6, 9, or 12 rounds (depending on hit dice). This globe will float near the quasi-elemental until some creature of large mass (2000 gp or more) or with a large quantity of conductive metal comes within 5 feet. The ball lightning will then move to that object and discharge, inflicting 1-4,1-6, or 1-8 points of damage, depending on the size of the quasi-elemental that discharged it. Lightning quasi-elementals can be harmed only by +1 or better magic weapons. If the weapon used against such a creature is of conductive material, its wielder will suffer electrical damage of 1-4 points whenever the weapon strikes the lightning quasi-elemental. Lightning and electrical attacks do no damage. Fire and acid do only half-normal damage. Cold does full damage. Water attacks inflict 1-8 points of damage per gallon, or double full normal damage. For example, an ice storm spell does 6-60. Falling water, as in some form of rain, inflicts 2 points of damage for each 1/10th of an inch of precipitation which falls upon the creature. Lightning quasi-elementals have no known social organization. It is generally not possible to conjure quasi-elementals, although powerful magic-users have been known to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top