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Converting Planescape monsters
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<blockquote data-quote="freyar" data-source="post: 6847978" data-attributes="member: 40227"><p><span style="color: #40E0D0">Planescape Appendix III (1998) stats</span></p><p></p><p><strong><span style="font-size: 12px">MINERAL QUASIELEMENTAL</span></strong></p><p>In many respects, the mineral quasielemental looks like an earth elemental, but one made of precious stones and metals. It can, however, take other forms. Fact is, it can mimic the basic shape of any other creature, though the new form is always made of sparkling minerals. When the poet Verismil wrote or “gem-studded dragons and multifaceted knights,” he was actually refering to a unit of mineral quasielemental warriors marching into the Great Crystalline War of a few hundred years ago.</p><p></p><p><strong>Combat</strong>: When a mineral quasielemental needs to bring down a foe, it simply clubs him with whatever sort of limbs it has in its current form. They always inflict 1d8 points of damage plus 1 additional point for each of its Hit Dice. The quasielemental can also pass through stone at will (at its normal movement rate) in the same manner as a xorn, but it rarely uses this ability with any craftiness or stealth. Rather, its attacks are straightforward and guileless.</p><p></p><p>It’s bad enough when a berk has to fight just one mineral quasielemental, but things really take a turn for the worse when two of ’em are near. See, the pair can merge to form a single gigantic mineral being with all the hit points and combined Hit Dice of its component parts. Each blow landed by this creature inflicts 2d8 points of damage plus 1 additional point per Hit Die (using the combined HD total), and the merged quasielemental makes two attacks per round. No more than two quasielementals can join together in this fashion.</p><p></p><p>Mineral quasielementals regenerate 2 hit points per round as long as they’re alive and in contact with solid, inorganic matter. They can be struck only by weapons of +1 or better enchantment. Furthermore, they’re immune to petrification and paralyzation, but they suffer twice the normal amount of damage from acid. Lightning-based attacks inflict normal damage, but they also force a merged quasielemental to break down into its component individuals if it fails a saving throw versus spell.</p><p></p><p><strong>Habitat/Society</strong>: Fairly warlike, mineral quasielementals gather into bands and patrol the glittering caverns of their plane. ’Course, who could blame them? Many bashers think that the quasiplane of Mineral is just a treasure-trove waiting to be plundered. The quasielementals despise creatures like xorn and khargra that seek to devour precious minerals, but, truth is, they’re generally hostile to any intruder who doesn’t offer a really good reason for being there.</p><p></p><p><strong>Ecology</strong>: When a mineral quasielemental is slain, its body becomes little more than uncut gems and valuable metal ore – approximately 200 gp worth for each of the creature’s Hit Dice. But few berks’re barmy enough to try to get rich by killing the plane’s guardians. See, there are far easier methods of obtaining the valuable materials – after all, the whole quasiplane is filled with them!</p><p></p><p>If a quasielemental dies on any other plane, it simply falls apart into the gems and ore used to summon it in the first place. In other words, unless the creature stepped through a gate, its corpse probably won’t yield anything its slayer didn’t already have access to.</p></blockquote><p></p>
[QUOTE="freyar, post: 6847978, member: 40227"] [COLOR="#40E0D0"]Planescape Appendix III (1998) stats[/COLOR] [B][SIZE=3]MINERAL QUASIELEMENTAL[/SIZE][/B] In many respects, the mineral quasielemental looks like an earth elemental, but one made of precious stones and metals. It can, however, take other forms. Fact is, it can mimic the basic shape of any other creature, though the new form is always made of sparkling minerals. When the poet Verismil wrote or “gem-studded dragons and multifaceted knights,” he was actually refering to a unit of mineral quasielemental warriors marching into the Great Crystalline War of a few hundred years ago. [B]Combat[/B]: When a mineral quasielemental needs to bring down a foe, it simply clubs him with whatever sort of limbs it has in its current form. They always inflict 1d8 points of damage plus 1 additional point for each of its Hit Dice. The quasielemental can also pass through stone at will (at its normal movement rate) in the same manner as a xorn, but it rarely uses this ability with any craftiness or stealth. Rather, its attacks are straightforward and guileless. It’s bad enough when a berk has to fight just one mineral quasielemental, but things really take a turn for the worse when two of ’em are near. See, the pair can merge to form a single gigantic mineral being with all the hit points and combined Hit Dice of its component parts. Each blow landed by this creature inflicts 2d8 points of damage plus 1 additional point per Hit Die (using the combined HD total), and the merged quasielemental makes two attacks per round. No more than two quasielementals can join together in this fashion. Mineral quasielementals regenerate 2 hit points per round as long as they’re alive and in contact with solid, inorganic matter. They can be struck only by weapons of +1 or better enchantment. Furthermore, they’re immune to petrification and paralyzation, but they suffer twice the normal amount of damage from acid. Lightning-based attacks inflict normal damage, but they also force a merged quasielemental to break down into its component individuals if it fails a saving throw versus spell. [B]Habitat/Society[/B]: Fairly warlike, mineral quasielementals gather into bands and patrol the glittering caverns of their plane. ’Course, who could blame them? Many bashers think that the quasiplane of Mineral is just a treasure-trove waiting to be plundered. The quasielementals despise creatures like xorn and khargra that seek to devour precious minerals, but, truth is, they’re generally hostile to any intruder who doesn’t offer a really good reason for being there. [B]Ecology[/B]: When a mineral quasielemental is slain, its body becomes little more than uncut gems and valuable metal ore – approximately 200 gp worth for each of the creature’s Hit Dice. But few berks’re barmy enough to try to get rich by killing the plane’s guardians. See, there are far easier methods of obtaining the valuable materials – after all, the whole quasiplane is filled with them! If a quasielemental dies on any other plane, it simply falls apart into the gems and ore used to summon it in the first place. In other words, unless the creature stepped through a gate, its corpse probably won’t yield anything its slayer didn’t already have access to. [/QUOTE]
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