Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6908182" data-attributes="member: 57383"><p><strong>Radiance Quasi-Elemental Working Draft</strong></p><p></p><p><span style="color: #00FFFF">NOTE: This Working Draft is a restoration of one that was lost when the Enworld Database went down in Sept 2016.</span></p><p></p><p><span style="font-size: 18px"><strong>Quasi-Elemental, Positive, Radiance</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 15px"><strong>Radiance Quasi-Elemental, Small</strong></span></p><p>Small Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> Fly 120 ft. (poor)(24 squares)</p><p><strong>Armor Class:</strong> 14 (+1 size, +2 Dex, +1 deflection), touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/–4</p><p><strong>Attack:</strong> Slam +3 melee (1d3 plus 1 untyped) or beam +3 ranged touch (1d8 energy)</p><p><strong>Full Attack:</strong> Slam +3 melee (1d3 plus 1 untyped) or beam +3 ranged touch (1d8 energy)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Beams, flash, incandescence</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., elemental traits, energy resistances (cold 5, electricity 5, fire 5), positive adaptation, radiance, susceptibility to darkness</p><p><strong>Saves:</strong> Fort +0, Ref +4, Will +0</p><p><strong>Abilities:</strong> Str 10, Dex 15, Con 10, Int 4, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +2, Spot +2</p><p><strong>Feats:</strong> Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Radiance (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 2 HD (Small)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="font-size: 15px"><strong>Radiance Quasi-Elemental, Medium</strong></span></p><p>Medium Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 3d8+6 (19 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> Fly 120 ft. (poor)(24 squares)</p><p><strong>Armor Class:</strong> 16 (+4 Dex, +2 deflection), touch 16, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> Slam +6 melee (1d4+1 plus 1d3 untyped) or beam +6 ranged touch (2d6 energy)</p><p><strong>Full Attack:</strong> Slam +6 melee (1d4+1 plus 1d3 untyped) or beam +6 ranged touch (2d6 energy)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Beams, flash, incandescence</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., elemental traits, energy resistances (cold 5, electricity 5, fire 5), positive adaptation, radiance, susceptibility to darkness</p><p><strong>Saves:</strong> Fort +2, Ref +7, Will +1</p><p><strong>Abilities:</strong> Str 12, Dex 19, Con 14, Int 4, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +3, Spot +3</p><p><strong>Feats:</strong> Dodge, Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Radiance (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 4–5 HD (Medium)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="font-size: 15px"><strong>Radiance Quasi-Elemental, Large</strong></span></p><p>Large Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 6d8+18 (45 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> Fly 120 ft. (poor)(24 squares)</p><p><strong>Armor Class:</strong> 18 (–1 size, +6 Dex, +3 deflection), touch 18, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +4/+10</p><p><strong>Attack:</strong> Slam +9 melee (1d8+2 plus 1d6 untyped) or beam +9 ranged touch (3d6 energy)</p><p><strong>Full Attack:</strong> 2 slams +9 melee (1d8+2 plus 1d6 untyped) or 2 beams +9 ranged touch (3d6 energy)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Beams, flash, incandescence</p><p><strong>Special Qualities:</strong> Damage reduction 5/–, darkvision 60 ft., elemental traits, energy resistances (cold 10, electricity 10, fire 10), positive adaptation, radiance, susceptibility to darkness</p><p><strong>Saves:</strong> Fort +5, Ref +11, Will +2</p><p><strong>Abilities:</strong> Str 14, Dex 23, Con 16, Int 6, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +4, Spot +5</p><p><strong>Feats:</strong> Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Radiance (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 7–11 HD (Large)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="font-size: 15px"><strong>Radiance Quasi-Elemental, Huge</strong></span></p><p>Huge Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 12d8+48 (102 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> Fly 120 ft. (poor)(24 squares)</p><p><strong>Armor Class:</strong> 20 (–2 size, +8 Dex, +4 deflection), touch 20, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +9/+21</p><p><strong>Attack:</strong> Slam +15 melee (2d6+4 plus 1d8 untyped) or beam +15 ranged touch (5d6 energy)</p><p><strong>Full Attack:</strong> 2 slams +15 melee (2d6+4 plus 1d8 untyped) or 2 beams +15 ranged touch (5d6 energy)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Beams, flash, incandescence</p><p><strong>Special Qualities:</strong> Damage reduction 5/–, darkvision 60 ft., elemental traits, energy resistances (cold 10, electricity 10, fire 10), positive adaptation, radiance, susceptibility to darkness</p><p><strong>Saves:</strong> Fort +8, Ref +13, Will +4</p><p><strong>Abilities:</strong> Str 18, Dex 27, Con 18, Int 6, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +7, Spot +8</p><p><strong>Feats:</strong> Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Mobility, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Radiance (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 13–17 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="font-size: 15px"><strong>Radiance Quasi-Elemental, Greater</strong></span></p><p>Huge Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 18d8+72 (153 hp)</p><p><strong>Initiative:</strong> +13</p><p><strong>Speed:</strong> Fly 120 ft. (poor)(24 squares)</p><p><strong>Armor Class:</strong> 25 (–2 size, +9 Dex, +8 deflection), touch 25, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +13/+26</p><p><strong>Attack:</strong> Slam +20 melee (2d6+5 plus 1d10 untyped) or beam +20 ranged touch (3d12 energy)</p><p><strong>Full Attack:</strong> 2 slams +20 melee (2d6+5 plus 1d10 untyped) or 2 beams +20 ranged touch (3d12 energy)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Beams, flash, incandescence</p><p><strong>Special Qualities:</strong> Damage reduction 10/–, darkvision 60 ft., elemental traits, energy resistances (cold 20, electricity 20, fire 20), positive adaptation, radiance, susceptibility to darkness</p><p><strong>Saves:</strong> Fort +10, Ref +20, Will +8</p><p><strong>Abilities:</strong> Str 20, Dex 29, Con 18, Int 6, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +12, Spot +13</p><p><strong>Feats:</strong> Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Iron Will, Mobility, Power Attack, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Radiance (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 19–23 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="font-size: 15px"><strong>Radiance Quasi-Elemental, Elder</strong></span></p><p>Huge Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 24d8+96 (204 hp)</p><p><strong>Initiative:</strong> +14</p><p><strong>Speed:</strong> Fly 120 ft. (poor)(24 squares)</p><p><strong>Armor Class:</strong> 26 (–2 size, +10 Dex, +8 deflection), touch 26, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +18/+32</p><p><strong>Attack:</strong> Slam +26 melee (2d6+6 plus 1d12 untyped) or beam +26 ranged touch (6d6 energy)</p><p><strong>Full Attack:</strong> 2 slams +26 melee (2d6+6 plus 1d12 untyped) or 2 beams +26 ranged touch (6d6 energy)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Beams, flash, incandescence</p><p><strong>Special Qualities:</strong> Damage reduction 10/–, darkvision 60 ft., elemental traits, energy resistances (cold 20, electricity 20, fire 20), positive adaptation, radiance, susceptibility to darkness</p><p><strong>Saves:</strong> Fort +12, Ref +24, Will +10</p><p><strong>Abilities:</strong> Str 24, Dex 31, Con 18, Int 6, Wis 11, Cha 11</p><p><strong>Skills:</strong> Listen +15, Spot +16</p><p><strong>Feats:</strong> Alertness, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved Flyby Attack, Improved Initiativeᴮ, Iron Will, Mobility, Power Attack, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Radiance (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 25–48 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="font-size: 15px"><strong>Radiance Quasi-Elemental, Monolith</strong></span></p><p>Gargantuan Elemental (Extraplanar)</p><p><strong>Hit Dice:</strong> 36d8+216 (378 hp)</p><p><strong>Initiative:</strong> +14</p><p><strong>Speed:</strong> Fly 120 ft. (poor)(24 squares)</p><p><strong>Armor Class:</strong> 30 (–4 size, +10 Dex, +14 deflection), touch 30, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +27/+50</p><p><strong>Attack:</strong> Slam +33 melee (4d6+11 plus 2d12 untyped/19-20) or beam +33 ranged touch (6d12 energy)</p><p><strong>Full Attack:</strong> 2 slams +33 melee (4d8+11 plus 2d12 untyped /19-20) or 2 beams +33 ranged touch (6d12 energy)</p><p><strong>Space/Reach:</strong> 20 ft./20 ft.</p><p><strong>Special Attacks:</strong> Beams, flash, incandescence</p><p><strong>Special Qualities:</strong> Damage reduction 15/—, darkvision 60 ft., elemental traits, energy resistances (cold 30, electricity 30, fire 30), positive adaptation, radiance, susceptibility to darkness</p><p><strong>Saves:</strong> Fort +18, Ref +30, Will +16</p><p><strong>Abilities:</strong> Str 32, Dex 31, Con 22, Int 12, Wis 15, Cha 17</p><p><strong>Skills:</strong> Listen +23, Spot +24</p><p><strong>Feats:</strong> Alertness, Cleave, Combat Reflexes, Dodge, Flyby Attack, Great Cleave, Improved Critical (slam), Improved Flyby Attack, Improved Initiative, Improved Natural Attack, Iron Will, Mobility, Power Attack</p><p><strong>Environment:</strong> Quasi-Elemental Plane of Radiance (see text)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 17</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 37–54 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A shining ball of energy that glows every color of the rainbow. It spins rapidly, at a speed as smooth and constant as its brightness</em>.</p><p></p><p>Radiance quasi-elementals inhabit the Quasi-Elemental Plane of Radiance, which is formed from the junction of the Positive Energy Plane and the Elemental Plane of Fire. They apparently feed off darkness, although how they do so baffles mortal sages.</p><p></p><p>These creatures are contemplative in nature and most of them gather in small groups and muse on philosophy, only moving to feed or avoid danger. A few are more inquisitive and wander widely to explore as wide a spectrum of sights as they can, sometimes on planes other than their own. In either case, a radiance quasi-elemental can get very annoyed if it is disturbed while contemplating something interesting, such as the beauty of a multi-arched rainbow, the iconography of a stained-glass window, or the trajectories and colors of a large meteor shower.</p><p></p><p>As far as is known radiance quasi-elementals have no leaders. They sometimes carry out errands for other beings, and some spellcasters summon them to act as guards and light sources.</p><p></p><p>A radiance quasi-elemental has the same height as an air elemental of the same size and is completely weightless.</p><p></p><p><span style="font-size: 12px"><strong>COMBAT</strong></span></p><p>While radiance quasi-elementals are capable melee combatants, they prefer to attack from a distance with their beam attacks, switching energy types if some opponents exhibit resistance for a certain kind of energy. They tend to use their flash attack at the start of combat, especially if it is likely to blind many enemies.</p><p></p><p><strong>Beams (Ex):</strong> A radiance quasi-elemental can expel part of its radiant energy as a ranged touch attack with no range increments. This attack comes in one of 7 colors chosen by the quasi-elemental at the time of the attack, with the damage type set by the color. Red does cold damage, orange fire damage, and yellow acid damage. The green beam is a poison beam, which does untyped damage; however, targets immune to poison are also immune to the green beam. The blue beam deals electricity damage, indigo holy damage, and violet does force damage. The range and damage depend on the size of the quasi-elemental and are listed in the following table.</p><p></p><p><strong>Radiance Quasi-Elemental Beams Table</strong></p><p>[TABLE="width: 320"]</p><p>[TR]</p><p>[TD]<span style="font-size: 10px"><strong>Size of Radiance</strong></span></p><p><span style="font-size: 10px"><strong>Quasi-Elemental</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px"><strong>Beam</strong></span></p><p><span style="font-size: 10px"><strong>Damage</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px"><strong>Beam</strong></span></p><p><span style="font-size: 10px"><strong>Range</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 10px"><span style="font-size: 10px">Small</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">Medium</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">Large</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">Huge</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">Greater</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">Elder</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">Monolith</span> </span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px">1d8</span></p><p><span style="font-size: 10px">2d6<span style="font-size: 10px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">3d6<span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">5d6<span style="font-size: 10px"></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">3d12<span style="font-size: 10px"></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">6d6<span style="font-size: 10px"></span></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">6d12</span></span></span></span></span></span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px">100 ft.</span></p><p><span style="font-size: 10px"><span style="font-size: 10px">150 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">200 ft.</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">250 ft.</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">300 ft.</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">350 ft.</span></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">400 ft.</span></span></span></span></span></span></span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p><strong>Flash (Ex):</strong> As a standard action, a radiance quasi-elemental can spin incredibly rapidly and produce an intense burst of light. Any seeing creature that is within range of the light must succeed at a Fortitude save or have their vision damaged by the flash. The Radiance Quasi-Elemental Flash Table lists the radius of the effect, the typical save DC, the degree of impairment and its duration for each size of quasi-elemental. The save DC is Constitution-based.</p><p></p><p>Any kind of magical darkness will block the line of effect of a radiance quasi-elemental's flash attack.</p><p></p><p>A <em>remove blindness</em> spell or equivalent power will cure all effects of this attack.</p><p></p><p><strong>Radiance Quasi-Elemental Flash </strong><strong>Table</strong></p><p>[TABLE="class: cms_table, width: 420"]</p><p>[TR]</p><p>[TD]<span style="font-size: 10px"><strong>Size of Radiance</strong></span></p><p><span style="font-size: 10px"><strong>Quasi-Elemental</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px"><strong>Save</strong></span></p><p><span style="font-size: 10px"><strong>DC</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px"><strong>Flash</strong></span></p><p><span style="font-size: 10px"><strong>Radius</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px"><strong>Vision</strong></span></p><p><span style="font-size: 10px"><strong>Impairment</strong></span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px"><strong>Effect</strong></span></p><p><span style="font-size: 10px"><strong>Duration</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 10px">Small</span></p><p><span style="font-size: 10px">Medium</span></p><p><span style="font-size: 10px">Large</span></p><p><span style="font-size: 10px">Huge</span></p><p><span style="font-size: 10px">Greater</span></p><p><span style="font-size: 10px">Elder</span></p><p><span style="font-size: 10px">Monolith</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px">10</span></p><p><span style="font-size: 10px">13</span></p><p><span style="font-size: 10px">16</span></p><p><span style="font-size: 10px">20</span></p><p><span style="font-size: 10px">23</span></p><p><span style="font-size: 10px">26</span></p><p><span style="font-size: 10px">34</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px">100 ft.</span></p><p><span style="font-size: 10px">150 ft.</span></p><p><span style="font-size: 10px">200 ft.</span></p><p><span style="font-size: 10px">250 ft.</span></p><p><span style="font-size: 10px">300 ft.</span></p><p><span style="font-size: 10px">350 ft.</span></p><p><span style="font-size: 10px">400 ft. </span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px">Dazzled</span></p><p><span style="font-size: 10px">Blurry*</span></p><p><span style="font-size: 10px">Blurry*</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[TD="align: center"]<span style="font-size: 10px">1d4<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">1d6<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">1d8<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">2d6<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">2d8<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">2d10 days</span></p><p><span style="font-size: 10px">2d12 days</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p> * A creature with blurry vision attacks as if all their opponents had concealment (20% miss chance) and takes a –2 penalty on Search checks and Spot checks.</p><p></p><p><strong>Incandescence (Ex):</strong> A radiance quasi-elemental's slam attack deals bludgeoning damage plus untyped damage from the radiant energies coursing though the elemental's body. Creatures hitting a radiance elemental with natural weapons or unarmed attacks take untyped damage as though hit by the elemental's attack.</p><p></p><p><strong>Positive Adaptation (Ex):</strong> Radiance quasi-elementals do not exceed their full normal hit points or need to make Fortitude saves due to being in a positive-dominant environment.</p><p></p><p><strong>Radiance (Ex):</strong> A radiance quasi-elemental constantly emits light that clearly illuminates a X-foot radius and provides shadowy illumination out to double that radius. The quasi-elemental can reduce this brightness to any smaller radius it desires as a free action, down to a minimum glow that provides shadowy illumination in a 5-foot radius. A radiance quasi-elemental can change the color of its light at will.</p><p></p><p><strong>Susceptibility to Darkness (</strong><strong>Ex):</strong> If a radiance quasi-elemental makes contact with any spell with the Darkness descriptor, either by being targeted by the spell or entering its area of effect, the darkness spell is instantly dispelled and the quasi-elemental suffers damage according to the following table:</p><p></p><p><strong> Radiance Quasi-Elemental Darkness Damage Table</strong></p><p>[TABLE="width: 420"]</p><p>[TR]</p><p>[TD]<span style="font-size: 10px"><strong>Spell Level</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[TD]<span style="font-size: 10px"><strong>Damage</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 10px">0</span></p><p><span style="font-size: 10px">1st</span></p><p><span style="font-size: 10px">2nd</span></p><p><span style="font-size: 10px">3rd</span></p><p><span style="font-size: 10px">4th</span></p><p><span style="font-size: 10px">5th</span></p><p><span style="font-size: 10px">6th</span></p><p><span style="font-size: 10px">7th</span></p><p><span style="font-size: 10px">8th</span></p><p><span style="font-size: 10px">9th</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p>[TD]<span style="font-size: 10px">1d3</span></p><p><span style="font-size: 10px">1d4 per caster level (max 5d4)</span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">1d4 per caster level (max 10d4)</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">1d6 per caster level (max 10d6)</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">1d6 per caster level (max 15d6)</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"></span> </span><span style="font-size: 10px">1d6 per caster level (max 15d6)</span></p><p><span style="font-size: 10px"><span style="font-size: 10px">1d6 per caster level (max 20d6)</span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px"><span style="font-size: 10px">1d6 per caster level (max 20d6)</span></span></span><span style="font-size: 10px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">1d8 per <span style="font-size: 10px"><span style="font-size: 10px">caster level</span></span> (max 20d8)</span><span style="font-size: 10px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">1d8 per <span style="font-size: 10px"><span style="font-size: 10px">caster level</span></span> (max 25d8)</span></span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p> </p><p><em>Originally appeared in Dragon #128 (1987)</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6908182, member: 57383"] [b]Radiance Quasi-Elemental Working Draft[/b] [COLOR=#00FFFF]NOTE: This Working Draft is a restoration of one that was lost when the Enworld Database went down in Sept 2016.[/COLOR] [SIZE=5][B]Quasi-Elemental, Positive, Radiance[/B] [/SIZE] [SIZE=4][B]Radiance Quasi-Elemental, Small[/B][/SIZE] Small Elemental (Extraplanar) [B]Hit Dice:[/B] 1d8 (4 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] Fly 120 ft. (poor)(24 squares) [B]Armor Class:[/B] 14 (+1 size, +2 Dex, +1 deflection), touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/–4 [B]Attack:[/B] Slam +3 melee (1d3 plus 1 untyped) or beam +3 ranged touch (1d8 energy) [B]Full Attack:[/B] Slam +3 melee (1d3 plus 1 untyped) or beam +3 ranged touch (1d8 energy) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Beams, flash, incandescence [B]Special Qualities:[/B] Darkvision 60 ft., elemental traits, energy resistances (cold 5, electricity 5, fire 5), positive adaptation, radiance, susceptibility to darkness [B]Saves:[/B] Fort +0, Ref +4, Will +0 [B]Abilities:[/B] Str 10, Dex 15, Con 10, Int 4, Wis 11, Cha 11 [B]Skills:[/B] Listen +2, Spot +2 [B]Feats:[/B] Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ [B]Environment:[/B] Quasi-Elemental Plane of Radiance (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 2 HD (Small) [B]Level Adjustment:[/B] — [SIZE=4][B]Radiance Quasi-Elemental, Medium[/B][/SIZE] Medium Elemental (Extraplanar) [B]Hit Dice:[/B] 3d8+6 (19 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] Fly 120 ft. (poor)(24 squares) [B]Armor Class:[/B] 16 (+4 Dex, +2 deflection), touch 16, flat-footed 12 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] Slam +6 melee (1d4+1 plus 1d3 untyped) or beam +6 ranged touch (2d6 energy) [B]Full Attack:[/B] Slam +6 melee (1d4+1 plus 1d3 untyped) or beam +6 ranged touch (2d6 energy) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Beams, flash, incandescence [B]Special Qualities:[/B] Darkvision 60 ft., elemental traits, energy resistances (cold 5, electricity 5, fire 5), positive adaptation, radiance, susceptibility to darkness [B]Saves:[/B] Fort +2, Ref +7, Will +1 [B]Abilities:[/B] Str 12, Dex 19, Con 14, Int 4, Wis 11, Cha 11 [B]Skills:[/B] Listen +3, Spot +3 [B]Feats:[/B] Dodge, Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ [B]Environment:[/B] Quasi-Elemental Plane of Radiance (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 4–5 HD (Medium) [B]Level Adjustment:[/B] — [SIZE=4][B]Radiance Quasi-Elemental, Large[/B][/SIZE] Large Elemental (Extraplanar) [B]Hit Dice:[/B] 6d8+18 (45 hp) [B]Initiative:[/B] +10 [B]Speed:[/B] Fly 120 ft. (poor)(24 squares) [B]Armor Class:[/B] 18 (–1 size, +6 Dex, +3 deflection), touch 18, flat-footed 12 [B]Base Attack/Grapple:[/B] +4/+10 [B]Attack:[/B] Slam +9 melee (1d8+2 plus 1d6 untyped) or beam +9 ranged touch (3d6 energy) [B]Full Attack:[/B] 2 slams +9 melee (1d8+2 plus 1d6 untyped) or 2 beams +9 ranged touch (3d6 energy) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Beams, flash, incandescence [B]Special Qualities:[/B] Damage reduction 5/–, darkvision 60 ft., elemental traits, energy resistances (cold 10, electricity 10, fire 10), positive adaptation, radiance, susceptibility to darkness [B]Saves:[/B] Fort +5, Ref +11, Will +2 [B]Abilities:[/B] Str 14, Dex 23, Con 16, Int 6, Wis 11, Cha 11 [B]Skills:[/B] Listen +4, Spot +5 [B]Feats:[/B] Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ [B]Environment:[/B] Quasi-Elemental Plane of Radiance (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 7–11 HD (Large) [B]Level Adjustment:[/B] — [SIZE=4][B]Radiance Quasi-Elemental, Huge[/B][/SIZE] Huge Elemental (Extraplanar) [B]Hit Dice:[/B] 12d8+48 (102 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] Fly 120 ft. (poor)(24 squares) [B]Armor Class:[/B] 20 (–2 size, +8 Dex, +4 deflection), touch 20, flat-footed 12 [B]Base Attack/Grapple:[/B] +9/+21 [B]Attack:[/B] Slam +15 melee (2d6+4 plus 1d8 untyped) or beam +15 ranged touch (5d6 energy) [B]Full Attack:[/B] 2 slams +15 melee (2d6+4 plus 1d8 untyped) or 2 beams +15 ranged touch (5d6 energy) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Beams, flash, incandescence [B]Special Qualities:[/B] Damage reduction 5/–, darkvision 60 ft., elemental traits, energy resistances (cold 10, electricity 10, fire 10), positive adaptation, radiance, susceptibility to darkness [B]Saves:[/B] Fort +8, Ref +13, Will +4 [B]Abilities:[/B] Str 18, Dex 27, Con 18, Int 6, Wis 11, Cha 11 [B]Skills:[/B] Listen +7, Spot +8 [B]Feats:[/B] Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Mobility, Weapon Finesseᴮ [B]Environment:[/B] Quasi-Elemental Plane of Radiance (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 13–17 HD (Huge) [B]Level Adjustment:[/B] — [SIZE=4][B]Radiance Quasi-Elemental, Greater[/B][/SIZE] Huge Elemental (Extraplanar) [B]Hit Dice:[/B] 18d8+72 (153 hp) [B]Initiative:[/B] +13 [B]Speed:[/B] Fly 120 ft. (poor)(24 squares) [B]Armor Class:[/B] 25 (–2 size, +9 Dex, +8 deflection), touch 25, flat-footed 16 [B]Base Attack/Grapple:[/B] +13/+26 [B]Attack:[/B] Slam +20 melee (2d6+5 plus 1d10 untyped) or beam +20 ranged touch (3d12 energy) [B]Full Attack:[/B] 2 slams +20 melee (2d6+5 plus 1d10 untyped) or 2 beams +20 ranged touch (3d12 energy) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Beams, flash, incandescence [B]Special Qualities:[/B] Damage reduction 10/–, darkvision 60 ft., elemental traits, energy resistances (cold 20, electricity 20, fire 20), positive adaptation, radiance, susceptibility to darkness [B]Saves:[/B] Fort +10, Ref +20, Will +8 [B]Abilities:[/B] Str 20, Dex 29, Con 18, Int 6, Wis 11, Cha 11 [B]Skills:[/B] Listen +12, Spot +13 [B]Feats:[/B] Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Iron Will, Mobility, Power Attack, Weapon Finesseᴮ [B]Environment:[/B] Quasi-Elemental Plane of Radiance (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 19–23 HD (Huge) [B]Level Adjustment:[/B] — [SIZE=4][B]Radiance Quasi-Elemental, Elder[/B][/SIZE] Huge Elemental (Extraplanar) [B]Hit Dice:[/B] 24d8+96 (204 hp) [B]Initiative:[/B] +14 [B]Speed:[/B] Fly 120 ft. (poor)(24 squares) [B]Armor Class:[/B] 26 (–2 size, +10 Dex, +8 deflection), touch 26, flat-footed 16 [B]Base Attack/Grapple:[/B] +18/+32 [B]Attack:[/B] Slam +26 melee (2d6+6 plus 1d12 untyped) or beam +26 ranged touch (6d6 energy) [B]Full Attack:[/B] 2 slams +26 melee (2d6+6 plus 1d12 untyped) or 2 beams +26 ranged touch (6d6 energy) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Beams, flash, incandescence [B]Special Qualities:[/B] Damage reduction 10/–, darkvision 60 ft., elemental traits, energy resistances (cold 20, electricity 20, fire 20), positive adaptation, radiance, susceptibility to darkness [B]Saves:[/B] Fort +12, Ref +24, Will +10 [B]Abilities:[/B] Str 24, Dex 31, Con 18, Int 6, Wis 11, Cha 11 [B]Skills:[/B] Listen +15, Spot +16 [B]Feats:[/B] Alertness, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved Flyby Attack, Improved Initiativeᴮ, Iron Will, Mobility, Power Attack, Weapon Finesseᴮ [B]Environment:[/B] Quasi-Elemental Plane of Radiance (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 11 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 25–48 HD (Huge) [B]Level Adjustment:[/B] — [SIZE=4][B]Radiance Quasi-Elemental, Monolith[/B][/SIZE] Gargantuan Elemental (Extraplanar) [B]Hit Dice:[/B] 36d8+216 (378 hp) [B]Initiative:[/B] +14 [B]Speed:[/B] Fly 120 ft. (poor)(24 squares) [B]Armor Class:[/B] 30 (–4 size, +10 Dex, +14 deflection), touch 30, flat-footed 20 [B]Base Attack/Grapple:[/B] +27/+50 [B]Attack:[/B] Slam +33 melee (4d6+11 plus 2d12 untyped/19-20) or beam +33 ranged touch (6d12 energy) [B]Full Attack:[/B] 2 slams +33 melee (4d8+11 plus 2d12 untyped /19-20) or 2 beams +33 ranged touch (6d12 energy) [B]Space/Reach:[/B] 20 ft./20 ft. [B]Special Attacks:[/B] Beams, flash, incandescence [B]Special Qualities:[/B] Damage reduction 15/—, darkvision 60 ft., elemental traits, energy resistances (cold 30, electricity 30, fire 30), positive adaptation, radiance, susceptibility to darkness [B]Saves:[/B] Fort +18, Ref +30, Will +16 [B]Abilities:[/B] Str 32, Dex 31, Con 22, Int 12, Wis 15, Cha 17 [B]Skills:[/B] Listen +23, Spot +24 [B]Feats:[/B] Alertness, Cleave, Combat Reflexes, Dodge, Flyby Attack, Great Cleave, Improved Critical (slam), Improved Flyby Attack, Improved Initiative, Improved Natural Attack, Iron Will, Mobility, Power Attack [B]Environment:[/B] Quasi-Elemental Plane of Radiance (see text) [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 17 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 37–54 HD (Gargantuan) [B]Level Adjustment:[/B] — [I]A shining ball of energy that glows every color of the rainbow. It spins rapidly, at a speed as smooth and constant as its brightness[/I]. Radiance quasi-elementals inhabit the Quasi-Elemental Plane of Radiance, which is formed from the junction of the Positive Energy Plane and the Elemental Plane of Fire. They apparently feed off darkness, although how they do so baffles mortal sages. These creatures are contemplative in nature and most of them gather in small groups and muse on philosophy, only moving to feed or avoid danger. A few are more inquisitive and wander widely to explore as wide a spectrum of sights as they can, sometimes on planes other than their own. In either case, a radiance quasi-elemental can get very annoyed if it is disturbed while contemplating something interesting, such as the beauty of a multi-arched rainbow, the iconography of a stained-glass window, or the trajectories and colors of a large meteor shower. As far as is known radiance quasi-elementals have no leaders. They sometimes carry out errands for other beings, and some spellcasters summon them to act as guards and light sources. A radiance quasi-elemental has the same height as an air elemental of the same size and is completely weightless. [SIZE=3][B]COMBAT[/B][/SIZE] While radiance quasi-elementals are capable melee combatants, they prefer to attack from a distance with their beam attacks, switching energy types if some opponents exhibit resistance for a certain kind of energy. They tend to use their flash attack at the start of combat, especially if it is likely to blind many enemies. [B]Beams (Ex):[/B] A radiance quasi-elemental can expel part of its radiant energy as a ranged touch attack with no range increments. This attack comes in one of 7 colors chosen by the quasi-elemental at the time of the attack, with the damage type set by the color. Red does cold damage, orange fire damage, and yellow acid damage. The green beam is a poison beam, which does untyped damage; however, targets immune to poison are also immune to the green beam. The blue beam deals electricity damage, indigo holy damage, and violet does force damage. The range and damage depend on the size of the quasi-elemental and are listed in the following table. [B]Radiance Quasi-Elemental Beams Table[/B] [TABLE="width: 320"] [TR] [TD][SIZE=2][B]Size of Radiance Quasi-Elemental [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Beam Damage [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Beam Range [/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=2][SIZE=2]Small Medium Large Huge Greater Elder Monolith[/SIZE] [/SIZE][/TD] [TD="align: center"][SIZE=2]1d8 2d6[SIZE=2] 3d6[SIZE=2] 5d6[SIZE=2] 3d12[SIZE=2] 6d6[SIZE=2] 6d12[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] [/SIZE][/TD] [TD="align: center"][SIZE=2]100 ft. [SIZE=2]150 ft. [SIZE=2]200 ft. [SIZE=2]250 ft. [SIZE=2]300 ft. [SIZE=2]350 ft. [SIZE=2]400 ft.[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/TD] [/TR] [/TABLE] [B]Flash (Ex):[/B] As a standard action, a radiance quasi-elemental can spin incredibly rapidly and produce an intense burst of light. Any seeing creature that is within range of the light must succeed at a Fortitude save or have their vision damaged by the flash. The Radiance Quasi-Elemental Flash Table lists the radius of the effect, the typical save DC, the degree of impairment and its duration for each size of quasi-elemental. The save DC is Constitution-based. Any kind of magical darkness will block the line of effect of a radiance quasi-elemental's flash attack. A [I]remove blindness[/I] spell or equivalent power will cure all effects of this attack. [B]Radiance Quasi-Elemental Flash [/B][B]Table[/B] [TABLE="class: cms_table, width: 420"] [TR] [TD][SIZE=2][B]Size of Radiance Quasi-Elemental [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Save DC [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Flash Radius [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Vision Impairment[/B] [/SIZE][/TD] [TD="align: center"][SIZE=2][B]Effect Duration [/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=2]Small Medium Large Huge Greater Elder Monolith [/SIZE][/TD] [TD="align: center"][SIZE=2]10 13 16 20 23 26 34 [/SIZE][/TD] [TD="align: center"][SIZE=2]100 ft. 150 ft. 200 ft. 250 ft. 300 ft. 350 ft. 400 ft. [/SIZE][/TD] [TD="align: center"][SIZE=2]Dazzled Blurry* Blurry* Blinded Blinded Blinded Blinded [/SIZE][/TD] [TD="align: center"][SIZE=2]1d4[SIZE=2] days[/SIZE] 1d6[SIZE=2] days[/SIZE] 1d8[SIZE=2] days[/SIZE] 2d6[SIZE=2] days[/SIZE] 2d8[SIZE=2] days[/SIZE] 2d10 days 2d12 days [/SIZE][/TD] [/TR] [/TABLE] * A creature with blurry vision attacks as if all their opponents had concealment (20% miss chance) and takes a –2 penalty on Search checks and Spot checks. [B]Incandescence (Ex):[/B] A radiance quasi-elemental's slam attack deals bludgeoning damage plus untyped damage from the radiant energies coursing though the elemental's body. Creatures hitting a radiance elemental with natural weapons or unarmed attacks take untyped damage as though hit by the elemental's attack. [B]Positive Adaptation (Ex):[/B] Radiance quasi-elementals do not exceed their full normal hit points or need to make Fortitude saves due to being in a positive-dominant environment. [B]Radiance (Ex):[/B] A radiance quasi-elemental constantly emits light that clearly illuminates a X-foot radius and provides shadowy illumination out to double that radius. The quasi-elemental can reduce this brightness to any smaller radius it desires as a free action, down to a minimum glow that provides shadowy illumination in a 5-foot radius. A radiance quasi-elemental can change the color of its light at will. [B]Susceptibility to Darkness ([/B][B]Ex):[/B] If a radiance quasi-elemental makes contact with any spell with the Darkness descriptor, either by being targeted by the spell or entering its area of effect, the darkness spell is instantly dispelled and the quasi-elemental suffers damage according to the following table: [B] Radiance Quasi-Elemental Darkness Damage Table[/B] [TABLE="width: 420"] [TR] [TD][SIZE=2][B]Spell Level [/B][/SIZE][/TD] [TD][SIZE=2][B]Damage [/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=2]0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th [/SIZE][/TD] [TD][SIZE=2]1d3[/SIZE] [SIZE=2]1d4 per caster level (max 5d4)[/SIZE][SIZE=2] [SIZE=2]1d4 per caster level (max 10d4)[/SIZE] [SIZE=2]1d6 per caster level (max 10d6) [SIZE=2]1d6 per caster level (max 15d6)[/SIZE] [/SIZE] [/SIZE][SIZE=2]1d6 per caster level (max 15d6) [SIZE=2]1d6 per caster level (max 20d6) [SIZE=2][SIZE=2]1d6 per caster level (max 20d6)[/SIZE][/SIZE][/SIZE][SIZE=2] 1d8 per [SIZE=2][SIZE=2]caster level[/SIZE][/SIZE] (max 20d8)[/SIZE][SIZE=2] 1d8 per [SIZE=2][SIZE=2]caster level[/SIZE][/SIZE] (max 25d8)[/SIZE][/SIZE][/TD] [/TR] [/TABLE] [I]Originally appeared in Dragon #128 (1987)[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top